I’ve only had the time for four games today with Akali, but between that and my time on the TR I feel like I have enough data to offer up some initial impressions.
First, I like Akali. The energy system provides just enough spam to keep me happy while still limiting DPS output to a reasonable degree. That said, the fact that Akali is melee makes her incredibly susceptible to CC/AoE damage dealers, and without her own hard CC she can be easy to counter.
For my first game I set out to try AD. It was broken for most of her duration on the TR so it seemed right to give it a go. Akali is a great farmer, especially if you have a lane partner capable of some decent harass. I had quickly put together my Rageblade and a Phage (which I didn’t love). My burst was solid and I was healing well from her passive, but I was missing something. My next item was a BF sword, and in the time it took me to farm that (which wasn’t long) I watched my damage go from good to just below mediocre. She doesn’t have enough of a CC to keep an opponent close and her Mark of the Assassin (Q) and ultimate are both laughable as AD. Mark is so bad as AD you shouldn’t even waste the energy to use it. By the time I had a Bloodthirster and Infinity (yeah, my farm was huge in an average length game) I was cutting people down fairly quickly, though mostly through right clicks, which kills a lot of the “feel” of the character. Crescent Slash feels extremely lackluster the further the game gets, mostly because of the crappy damage coefficient. I know she’s meant ot be a hybrid toon, which is fine if you have a mix of AP and damage, but consider a skill like Volley, which is used at range, covers a wide radius, gets 100% of your attack damage plus bonus damage and shares a similar cooldown. For the number geeks, at 300 attack damage, Crescent Slash will deal 310 damage (180 from AD ratio plus the 130 bonus damage). Volley, by comparison, would deal 380.
For the second game I went AP and was similarly disappointed. The ult felt better, but her ratios are pretty bad for Mark (40%) and downright deplorable on Crescent (30%). Without a monster farm she is hardly something to fear, especially since she has to be on top of you to deal any damage. The only person I felt like I was rocking was a Zilean who had built zero survivability, and once he was down I was usually out of energy, leaving me woefully exposed to his allies. Consider that at 300 AP – which is a lot if you aren’t sitting on a 20-stack Soulstealer and can’t benefit from Archangels – her Crescent is dealing a meager 270 damage while Mark is hitting for 540 (including the proc). Compare that to Anivia’s Flash Frost – which you can proc for extra damage if you’re good – hitting for 660, stunning, slowing, and synergizing with her other nuke. I think increasing her ratios a bit would make AP feel much more viable. Since shroud deals no damage, she needs the other skills to hit hard. I feel like her passive is meant to counteract her melee vulnerability, but by level 10 a 20% spell vamp isn’t going to save you from much. In most cases you’re healing back something on the order of 60-90 damage for each cast. That’s fine if you’re at a distance and capable of running but when you’re buried in the mix it’s not going to help.
On the whole, I think it’s still very difficult to make melee DPS viable without some sort of survivability. Garen works well because he has both passive and active damage reduction, a speed boost, and slow immunity. Though you could argue that Shroud adds survivability, your enemy still knows where you are and can spend AOE skills to blow you up without much trouble.
As I play her more, you can bet I’ll be making more posts about her viability. Stay tuned.