Category: Champions (Page 2 of 43)

Ziggs Spotlight impressions

After yesterday’s delay, the Ziggs patch went live on the servers this morning. After watching the Champion Spotlight, I’m more than a little sad I don’t have the IP to get this guy. He looks awesome, but he also looks crazy broken. His burst damage is ridiculous, and his range is amazing. I hope you’re ready for some frustrating matches.

I think the worst offender in Ziggs’ kit has to be his ultimate. I’ve never been a fan of global ults or even semi-globals. They’re just too powerful, mostly because they allow an unseen party to add unpredictable damage to a fight. Players engaging in bot lane suddenly have a ton of unpredictable damage changing the outcome of their fight. The existing globals/semi-globals are just too easy to land. Gangplank’s ult hits almost instantly, Nocturne’s ult is targeted, and even TF’s port can cause problems. With Ziggs, Riot is adding a high-damage AoE nuke to the mix.

Just watch Malphite get hit with that ult at 3:25 in the video. Granted, Phreak is 16 and has a Deathcap, but holy hell. And Ziggs will regularly be in the position that he overlevels his opponents, just by nature of being a typical pick for mid lane.

I’ll have more thoughts later in the day. For now, I’m not excited to be facing this guy.

Ziggs skill list announced

Ziggs

Riot has released the official skill list for the new coolest-champion-I’ve-seen-in-a-long-time, Ziggs. I don’t know what it is about his splash art that makes me so happy. Maybe it’s that he looks so happy…to be blowing things up. That said, I’m really curious to see how his skills will play out. He seems to be built around serious lane and positioning control. That could make him a powerful choice in mid with strong ganking abilities. I don’t really see him doing well in side lanes.

Short Fuse (Passive) – Every 12 seconds Ziggs’ next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.

Bouncing Bomb – Ziggs throws a bouncing bomb that deals magic damage.

Satchel Charge – Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.

Hexplosive Minefield – Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.

Mega Inferno Bomb (Ultimate) – Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance, Enemies in the primary blast zone take more damage than those further away.

Most of these skills are pretty self-explanatory; I wonder about the skills’ range and visibility, and the latter only really applies to the proxy mines. It looks from the screenshot like the mines are visible, which is probably for the best. With the rest of his skills, an invisible minefield would be a little ridiculous. The only real question, then, is whether his range can compete with other AP carries in mid or not.

I’ll be interested to see his Champion Spotlight. I’m a little bummed out that I won’t have the IP to buy him on release, but I’m sure I’ll see him enough on launch day to give some basic impressions.

Ziggs, the Hexplosives Expert sneak peek

Riot has posted both the art spotlight and the sneak peek for Ziggs, the Hexplosives Expert. I really feel like they missed an opportunity for “Hexpert” but since he doesn’t actually hex anything I suppose I’ll let it slide.

I don’t know if it’s just my distance from League of Legends these days, but this guy looks awesome. I love the splash art, and I can’t help but wonder if there isn’t some sort of homage to my good friend from DotA, Techies, going on here. Keep an eye peeled for his skill list some time this upcoming weekend. I’ll definitely be interested to see what he can do, even if I don’t have the IP to pick him up on release day.

Sejuani Champion Spotlight is live

Riot posted the Sejuani Spotlight late last night, giving us the first look at the League’s first mounted champion. I wasn’t all that excited about Sejuani until I saw the way her mount moved around. I have to say, I’m a little sad it took Riot this long to make a mounted champion. Sejuani looks awesome. Yes, I said awesome. I’m not talking about her skills, just the way she actually looks running around. I would really like to see more champions like this – the animations are just very, very cool.

As for her actual abilities, it’s tough to say. I only had one game with her today. I was surprised to find that her Shyvana-style AoE scaled with her health. In the single game I played I laned top against a Lee Sin and actually held my own. He definitely underestimated my tankiness and control, which allowed me to rocket ahead fairly early in the game. Unfortunately, my team’s comp wasn’t great and our Wukong disconnected somewhat late in the game. We ended with a surrender.

I will probably try to get a few more games in with her over the course of the week, so keep an eye out for an impressions post. Though I did enjoy my playtime with her, I would like to see her get a little more Leona-style tankiness rather than the big health, medium damage she currently has. I could see a damage-dealing, Trinity Force build doing fairly well on her, as unfortunate as that is to say. We’ll see.

Sejuani ability list announced

Sejuani.

As expected, Riot announced Sejuani’s official ability list this weekend. It looks like the Tanky DPS rumors were partially true. Her kit sounds like she’s meant to be a pure tank. Let’s have a look at this boar-riding beast of a champion.

Frost (Passive) – Sejuani’s basic attacks apply Frost, reducing enemy Movement Speed by 10% for 3 seconds.

Arctic AssaultSejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops upon colliding with an enemy champion.

Northern Winds – Sejuani summons an arctic storm around her which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost.

Permafrost – Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage and increasing the Movement Speed reduction dramatically.

Glacial Prison (Ultimate) – Sejuani throws her weapon, stunning the first enemy champion hit. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost.

On the whole I think Sejuani has a decent kit, though there is the usual ambiguity with regard to how some of her skills work. For instance, can she cast Permafrost if nearby enemies don’t have the Frost debuff? I would hope so. Forcing her to rely on hitting targets to use her primary nuke would really hurt. I could also see her ultimate being incredibly frustrating to land properly. I’m also curious about its range.

If anything, I think Sejuani’s strength will depend on the usability of her charge. Her abilities sound like they synergize fairly well, but none of them matter if she can’t get close enough for a Frost debuff.

Keep an eye out for her this week. I’ll be giving my impressions as soon as I have a chance to play her.

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