Ziggs skill list announced


Riot has released the official skill list for the new coolest-champion-I’ve-seen-in-a-long-time, Ziggs. I don’t know what it is about his splash art that makes me so happy. Maybe it’s that he looks so happy…to be blowing things up. That said, I’m really curious to see how his skills will play out. He seems to be built around serious lane and positioning control. That could make him a powerful choice in mid with strong ganking abilities. I don’t really see him doing well in side lanes.

Short Fuse (Passive) – Every 12 seconds Ziggs’ next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.

Bouncing Bomb – Ziggs throws a bouncing bomb that deals magic damage.

Satchel Charge – Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.

Hexplosive Minefield – Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.

Mega Inferno Bomb (Ultimate) – Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance, Enemies in the primary blast zone take more damage than those further away.

Most of these skills are pretty self-explanatory; I wonder about the skills’ range and visibility, and the latter only really applies to the proxy mines. It looks from the screenshot like the mines are visible, which is probably for the best. With the rest of his skills, an invisible minefield would be a little ridiculous. The only real question, then, is whether his range can compete with other AP carries in mid or not.

I’ll be interested to see his Champion Spotlight. I’m a little bummed out that I won’t have the IP to buy him on release, but I’m sure I’ll see him enough on launch day to give some basic impressions.


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