Category: Editorial (Page 9 of 34)

Five Games You Just Had to Be There For

Like certain stories or parties, some games can’t be properly explained and you just had to be there for them to fully understand what they meant.

A quick disclaimer. I’m not saying these are bad games. They are just games that were hugely significant at one point, but lost whatever it was that made them special over time, and are left as something that is less than what they were.

“Conker’s Bad Fur Day”

I’ll never forget reading the April edition of Electronic Gaming Monthly (that was a video game magazine to you youngsters) and first hearing about this. You see, EGM used to run a fake article for its April edition as an April Fools Day joke. In the year 2000, there was a preview so absurd that everyone that read it groaned at how lazy the staff was getting at their pranks. It was a sneak peek of the then titled” Conker 64“, that alleged that developer Rare was going to turn the cute and colorful world of Conker into a dark and violent hell, and make Conker himself into a potty mouth, perverted anti-hero. The magazine was flooded with letters from readers saying that they had spotted the obvious gag this time, and that the editors would have to try a lot harder next year.

Of course, that preview would turn out to be the only thing about the game that wasn’t a joke.

I don’t know when it finally sank in that the game wasn’t a prank, but even while playing it I couldn’t believe what I was seeing. To this day I’ve never seen a game try to be so deliberately offensive, and succeed. Conker drank, cursed, screwed, and belittled across an adventure that saw you go to war, get drunk, pee out giant fires, rip the skin off of a bulls ass, help pollinate a horny and well endowed flower, and (most infamously) take on a giant singing pile of poo. This game had pure humor running through its veins, and every second was filled with some sort of gag or movie parody (which were actually quite excellent) that demanded that you kept playing in order to see what absurdity the game had for you in its next set piece. If you were like me and played this at the tender age of 13, it was hard not to believe it was in the sliced bread pantheon of greatest things ever.

Time reveals a different tale of course. For instance though the game was beautiful for its day, (released at the tail end of the N64, its considered one of the best looking games on the system) it still carries that murky and dull 64 look. The gameplay is also pretty atrocious as it mostly consists of making your way from context sensitive action button to context sensitive action button, and fills out its time with annoying fetch quests and segments so frustrating that they were later trimmed down or taken out entirely for the games Xbox remake. Finally that humor just doesn’t ring as true anymore. The game is still funny in its own way, but unless you carry the same sense of humor I did at the aforementioned 13, you’re going to find little incentive to keep playing.

“Conker’s Bad Fur Day” is still a noteworthy and entertaining game (its multiplayer mode especially), but unless you played it when it came out, you won’t get that same punch in the gut feeling it delivered that pretty much forced you to bow down to what you were witnessing.

Modern Equivalent: That’s tough. You almost have to look at the opposite, and imagine Kratos from “God of War” starring in a cute and cuddly platformer. Or if they made “The Human Centipede” into a game where you played a cartoon centipede trying to stop a Saturday morning mad scentist. Even then, Conker is in a league of its own.

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Blizzard Fumbles Diablo III’s Launch, and the Consequences It Could Have

Although its actual development time was considerably shorter, in the minds of most fans, “Diablo III” has been no less than 12 years in the making. That’s how long it’s been since the release of “Diablo II,” and that’s how long it’s been since gamers have been craving a true follow up. 12 years.

And after just two days of release, some gamers are already more excited about “Diablo IV.”

This is mostly due to Blizzard’s controversial decision to have gamers log-in to its servers in order to play the game. What’s irksome is that it doesn’t matter if you’re playing single player or multiplayer; you have to be online. Ideally, this allows for a range of features that should allow the gamer to be in a constantly networked world where gamers can aid each other in their quest, and friends can drop in at any time to do battle by your side, as you smote your enemies with joyful ease.

In reality though, the servers have been having nothing but trouble since launch. The battle.net network has appeared so far to be insufficiently capable of handling the mass numbers of users “Diablo III” has added without doing that annoying crashing thing and rendering the game unplayable in any form. It’s almost as if Blizzard didn’t anticipate that the sequel to one of the greatest selling and most acclaimed games of all time might actually sell a few copies itself, and that a mandatory online account coupled with that could lead to serious server problems.

Of course, the conclusion that just about everyone who isn’t a Blizzard employee has come to is that the game shouldn’t require a mandatory online account. It’s so ludicrously unnecessary, in fact, that as I was booting up the single player for the first time and it asked me to create an account, I couldn’t help but think of the Kramer line from Seinfeld. “Why does Radioshack need your phone number when you buy batteries?”

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Payneful Memories: The Best of Max Payne

To me, there’s nothing quite like the “Max Payne” series.

As a fan of action movies, there is no game that can fulfill that itch I have for some ultra violence after watching one of my favorites like “Max Payne” does. More than that, though, the series has its own style and charm that very few games across any genre can possibly hope to match. It’s made up of a million little things that all come together to make something greater than it even looked on paper.

So in honor of “Max Payne 3’s” impending release, I’d like to reflect on ten of my favorite moments, levels, aspects, and everything else from the first two “Max Payne” games.

Mod Max – The “Max Payne” series was designed to be heavily moddable, and from day one gamers have taken advantage of that. From mods that make the game even more cinematic, to giving you the option of employing “Equilibrium’s” gunkata style, and way, way, to many “Matrix” mods, there is a strong community out there devoted to maximizing the games experience.

The two that really stand out, though, are the brilliant Kung Fu mod that gives Max martial arts skills, along with some deadlier gunplay abilities, thus helping the game become even more of an homage to the kung-fu classics that inspired it, and a mod that turns the game into a brawler set in the “Street Fighter” universe. The latter is actually kind of dull and buggy, while the former is a necessity. Both though represent the incredible ability the game has to be modded, and the creative impulses this series inspires out of its fanbase.

Innocent Man’s Story – This is maybe my favorite little moment of the series. In “Max Payne 2,” you are in a police station, when you overhear a cop interrogating a suspect over a double murder. Stay and listen and you will hear the absolute worst criminal alibi of all time delivered by a man who looks and sounds suspiciously like Joe Pesci.

I really can’t do this one justice with words. You have to see it for yourself.

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Video games can help with depression

Here’s an interesting tidbit you might want to keep in mind the next time your parents or girlfriend gives you grief about playing video games. A new study finds that playing video games can be helpful with treating depression.

“Video games are more often regarded as causes of mental illness than as cures, but in a new study, a specially designed fantasy game helped teens conquer depression just as well as — if not better than — usual counseling.

Depression can be devastating among youths, yet fewer than 1 in 5 depressed teens are treated, in part because they are reluctant to seek a therapist’s help. So researchers in New Zealand created the SPARX videogame as a way to deliver cognitive behavioral therapy, packaged in a fun and appealing way. The acronym stands for “smart, positive, active, realistic and x-factor thoughts,” strategies designed to fight depression.”

This is great news for teens, but it’s also great ammunition for die-hard gamers. Now, it won’t help you justify playing games online for 18 hours per day. Don’t get greedy, and if you do that you won’t have a girlfriend anyways. But if you enjoy a healthy dose of video games, or you like to search around to see sites that have the best online casino games, or you just love fantasy football, this new study can help you deal with all those people who love to criticize your game obsession. It’s healthy!

Also, for parents, you should read about this study to help you craft a responsible approach towards your kids and games. If done in moderation, gaming can be the best option sometimes, assuming of course you also get them outside to run around a bit!

Angry Birds in space . . . and in China

Angry Birds are heading to space. iPad sales are going through the roof and more people are buying smartphones, particularly kids who are addicted to games. Have you seen how many kids under the age of ten now have these phones, or maybe an iPod Touch, where they can download tons of free games or games that cost just a couple of dollars? The entire gaming industry is being affected by the mobile explosion as addictive games are now at our fingertips 24/7.

Of course, console games and multiplayer interactive games will still command big numbers of fans. People still spend a ton of time on these systems, purchase games and also go on the web for all sorts of games in order to play chess or play free bingo online. There’s also stuff like fantasy football that people play on a daily basis. But something as simple as birds on a slingshot can captivate millions of people! The entire gaming pie is getting bigger and that’s having a ripple effect across other businesses and around the world.

For example, this exponential growth is now moving to China. The creator of Angry Birds, Rovio Entertainment, has recorded more than 100 million downloads for the game in China, helped by demand from users of Android phones, iPhones and iPads. Now Rovio says it’s in talks with Chinese companies including Baidu Inc. and Sohu.com Inc. to drive even more downloads in the world’s biggest Web market.

The possibilities are endless, as the company turned down an acquisition offer recently in the $2 billion range. Who can blame them if they’re just scratching the surface in the largest country on the planet. Merchandising is a big part of the overall strategy as well, with plans for stores in China to move millions of stuffed toys and other themed products. Games have the potential to be one of the great unifying cultural trends across the world. It will be fascinating to see how this plays out.

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