Category: Editorial (Page 5 of 34)

In Changing Their Strategy, Microsoft has Deprived Gamers of a Villain

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After a backlash that will rank as one of the most powerful ever seen in the world of video games, Microsoft recently made the surprising decision to back down on some of their more controversial Xbox One policies.

Specifically the Xbox One will now no longer restrict the sale and use of used games, and game buying and sharing will work largely as it has this previous generation, including maintaining the classic game use archetype of just sticking a disc in the console. They’ve also dropped the unpopular measure that would ask you to “check in” online once every 24 hours, regardless of if you’re actually playing online or not.

Considering the set the world on fire kind of hatred these and other Xbox One policies drew, you’d think this announcement would be met with a shower of rose petals and a loud and proud declaration from the Microsoft faithful, and gamers everywhere, that the console war is on once more.

Instead the reaction is more…interesting.

See it turns out that very vocal gaming group who spoke so adamantly against the Xbox One’s features, are now many of the same gamers who are taking to message boards on sites around the web, and are complaining about Microsoft’s lack of conviction, or how this still changes nothing for the more expensive console. The most interesting argument though, best vocalized by Gizmodo, comes from the once silent minority that now loudly argue that some of the same policies Microsoft was villainized for, were actually potentially great ideas.

To understand this sudden turnaround of emotion, you have to take into account the pride gamers have.

See, people don’t brag about what brand of microwave they own, nor does the maker of your Blu-Ray player incite many flame wars. But who makes your video game console? That does matter to people. People attach themselves to a system and react personally to any successes, or failures, endured along the way. The most vocal of which are described as fanboys, but really every gamer takes some sort of stance on the console they chose.

It’s a timeless tradition that may be occasionally entertaining, but is also very tiring. The fact is that if the average consumer could afford to buy all video game consoles, they would. That they can’t is a big reason that pride exists in the way it does.

The Xbox One changed things though. It gave people a villain. A black hated system that the average gamer could point to and say “That’s the bad guy!” Gaming has not really had something like that on the level of the Xbox One, and there was a certain comfort people took in decreeing the PS4 the champion of the people.

Now, it doesn’t matter that Microsoft listened to the complaints and gave people what they seemingly wanted, because all they did was test people’s pride, and force them to react in ways that don’t make them back down from the once so clear views of the console battlefield that existed not long ago. A large number of people not only invested their money in backing the PS4 early, but that pride as well.

The thing is this though. Sometimes, determining the villain is a matter of perspective. If Microsoft had truly believed that their policies would win people over in the end, no amount of heat would have forced them to abandon their beliefs, and they would have (albeit slowly) reaped the rewards of putting out a system they could stand behind and fully support. They would have ceased to be the villain, and would have become the battle tested hero…the only thing people love more than a golden boy.

If  that wasn’t the case though, then make no mistake that Microsoft made the smart business decision to change their policies. However, if they hoped that they would be carried on the shoulders of the populace all the way to the throne in doing so, they have underestimated the pride of gamers. What’s worse is that very pride now forces those same gamers to question if a company that can make such major changes to their system based on knee jerk impressions, has any pride of their own.

“Gunpoint” Has One of the Best Stories of the Year…But Not the One You May Think

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There is a story in the new indie game “Gunpoint,” but even though it’s nicely presented, and the dialogue is pretty good, I’m not sure I could relay it to you in any interesting or captivating way. Initially I found this disheartening, but considering one of the key features of the game on Steam is “all story stuff is skippable,” I don’t think the developer intended that to be the focus.

Instead the focus would have to be the perfectly executed gameplay that sees you play a freelance spy who takes missions to infiltrate various institutions, and often eliminate those in his path. Thanks to some handy gadgets that allow you to rework the wiring of a building though, even the most impenetrable fortress quickly becomes your personal playground should you be able to figure out the mini-puzzles of what items, should perform what functions, at what time, to put you in prime position to take out your foes and secure your objective.

It’s such a brilliant and novel idea, that mixes well with a more visceral and violent element reminiscent of “Hotline Miami” which allows you to tackle guards out of high story breakable windows, or just beating them to a pulp, and provides one of the more complete gameplay experiences in recent memory, as it caters to every intelligent need, and primal desire, the average gamer looks for. The possibility of this type of game was suggested by titles like “Lemmings,” “Oddworld,” or even good old “Mouse Trap,” but never, ever pulled off to this degree of success.

What I’m saying is play it. Play it now, tell your friends, and thank me later should you ever be able to pull yourself away.

But more to the point, as gleaming as the gameplay of “Gunpoint” is, it does have a story that matters. It’s just that, in this case, it’s not the one you get in the game.

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Instead the story that matters concerns the game’s developer Tom Francis and his shocking revelation that “Gunpoint” took only $30 to create (an amount recouped about a minute after the game went on sale) and, as pointed out by some pretty hilarious graphs, is so successful that Tom can now live his dream, and quit his day job to develop games full time.

More than that though, he says that he can do so with virtually unlimited creative freedom, and on his own timetable. Interestingly, he also contributes most of this success to the pre-release demo of the game which some insisted would hurt him financially, but instead gave “Gunpoint” recognition in places it would have never reached before. Tom insists he will always release a free demo beforehand from now on and, in case any major developers are listening, notes that its simply just the way he wants to treat people.

Due to the sheer quality of the final product, “Gunpoint” would have to be considered a success even if it wasn’t one of the most profitable games of all time. Because of those extra elements to this story though, “Gunpoint” is also successful on a human level as it’s a tale of of how far the right man, with the right attitude, and the right idea can go, not to mention the unlimited creative potential this still very young artform known as gaming possesses.

It’s a shame then that amongst the twenty-four hour gaming newscycle that so often includes negative press, dry industry press releases, and the “same old, same old,” that this story of the power and potential of an individual creator may be lost, if it even gets a chance at all.

Luckily though, even if the story is forgotten, “Gunpoint” itself is unforgettable and will always somehow stand as the manifestation of those greater ideas

The Top 10 Games of E3 2013

Sure we’ve looked at how the biggest game companies in the world fared at E3, but when you really get down to it, the expo is more about the individual games that will come to define the next year and far, far beyond.

While this year’s E3 may have been no different, it is unique from previous events in that there wasn’t that one game that clearly stood above all, but rather a host of  intriguing titles that promise to bring a variety of incredible gaming experiences to this generation and the next.

That may be great for gamers, though not their wallets, but when trying to narrow down such a stacked field to only 10 titles, you open yourself up to a world of disagreement, self doubt, and the feeling that ultimately you forgot something. Nevertheless, through it all, these were the 10 best games on display at E3 2013.

10. Star Wars Battlefront – Ok, ok, this one wasn’t really on display long, and as such we know less about “Star Wars: Battlefront” than any other major game revealed at E3, but what we do know is it’s the unlikely revival of the highly underrated “Star Wars” online multiplayer series made by the same people who have been making some of those exceptional “Battlefield” games of late.

And you know what? That’s all we need. Get excited people, because this is really happening.

9. Rain – I’m a fan of unique concepts in games, because even if things don’t completely work out, you’re left with something that stands apart at the least.

In that spirit, “Rain” is already a success of some sort, as its invisible protagonist illuminated solely by the falling rain provided one of the more original visuals of the entire show, and promises to refresh the age old ideas of puzzles and platforming by building everything else around that design. “Rain” could very well be the next indie darling for the PS3 and gamers everywhere.

8. Sonic Lost Worlds – Of all the unlikely possibilities that could of occurred at E3, the biggest one that came true would have to be…well probably the return of “Battlefront.”

But right after that would be a Sonic game being the highlight of Nintendo’s showing. Sonic has had a rough fifteen years in terms of quality games, but “Sonic Lost Worlds” looks to erase that long dry spell in a big way. Sure it may take a design idea or two from “Mario Galaxy,” but with gameplay that fast and exciting, no Sonic fan (or soon to be Sonic fan) is likely to balk.

7. Evil Within –  Ask any horror gaming fan what the problem with the genre is today, and they’ll likely tell you it’s the action heavy focus made popular by the revolutionary “Resident Evil 4.”

While many have promised to buck the trend, the very real gameplay shown of “Evil Within” looks to actually be doing just that. It takes all of the aspects required of a good horror game (a mix of scares, great environment, and crafty production) and builds it around an enticing story that looks to be ready to make good on that whole scaring the beejesus out of you thing gaming has been lacking of late.

6. Beyond Two Souls – We’ve known the next game from the developers of “Heavy Rain” was going to be a cinematic journey for some time now, but after the extended preview at E3 2013, it’s still clear we don’t have a grasp of exactly what it is.

While some are worried by the action heavy trailer, if Quantic Dreams can combine the subtle storytelling and literary quality character interactions of “Heavy Rain” with the surprisingly interesting action we saw in “Beyond’s” E3 preview, “Beyond Two Souls” could be much more than anyone was expecting, and make a serious game of the year run in one of the most stacked years in recent memory.

5. Titanfall – While no one is going to try to pretend the Xbox One had a great showing at E3, that doesn’t mean that there weren’t individual highlights during their presentation, particularly in the exclusives department.

Of those, “Titanfall” made the most noise, and with good reason. It’s combination of first person shooter and mech combat gameplay shown in a highly cinematic fashion (and set to some great music), was one of the more visceral reveals of the show, and even has gamers who’ve already sworn off the Xbox One keeping close tabs on it.

4. Destiny – While I wouldn’t go so far as to call Bungie a one trick pony, the developer hasn’t had much reason to veer from “Halo” in the last decade or so and flex their creative muscles.

With “Destiny” they appear to be making up for lost time by introducing some intriguing new ideas into the genre they re-shaped with “Halo” (console first person shooters), and have so far displayed a game that may be promising a lot, but continues to look better with every minute of gameplay shown. Should they be able to make good on their ideas, this could very well be the premier FPS franchise of the next generation.

3. The Division – Some games can generate hype by just breaking down their pedigree. “The Division,” an open world, online team based, post-apocalyptic shooter RPG, set in the ruins of New York, is one of those games.

But if buzzwords and genres alone don’t convince you, then surely its extended gameplay demonstration will, as it shows a massive online shooter in the style of an apocalyptic “Arma II” with enticing futuristic features like tablet support, but still based upon the classic idea that shooting with friends is fun. This is an incredibly ambitious idea that may soon quickly grow a rabid fanbase and move some consoles.

2. The Witcher 3 – The team behind the “Witcher” series seem to have their brains firing on a different level, as their ability to craft a massive RPG story composed of smaller moments, and built on a foundation of unique combat and gameplay has quickly turned the franchise into a runaway cult hit for hardcore RPG fans across all platforms.

With the “Witcher 3” it appears the team is looking to expand that fanbase by crafting a more accessible, but no less brilliant, masterpiece. While it takes some cues from competitors here and there, the “Witcher 3” is promising a unique open world experience with truly dynamic scenarios and environments that doesn’t sacrifice any of the gameplay that made the franchise what it is. At an E3 filled with the phrase “Next-Gen,” this looks to be one title that truly encompasses the idea.

1. Watch Dogs – “Watch Dogs” wasn’t just the surprise of E3 2012 because it was an unannounced original concept from a high profile developer, but because of just how good it looked even in its early stages.

A year later and not much has changed. Just when “Watch Dogs” looks to have shown all of its tricks, another gameplay demonstration comes out, and we are left to realize that there is not only more than meets the eye to Ubisoft’s next big thing, but that it all seems to be coming together to form something as creative as it is polished.

Even if “Watch Dogs” fails to live up to its lofty hype, it could be no worse than an incredibly entertaining game. As of now though, it appears to be much more than that, and the best game of E3 2013 to boot.

Self Discovery through Gaming and Comic Books

Every so often nostalgia sets in causing me to reflect on exactly how I got to where I am today. I have a good life and do pretty much exactly what I want with it. Reviewing video games and gaming systems allows me to continue to enjoy my favorite pastime. As I was thinking of what to share with you guys today I went through a list of topics. I could counter a previous post on complicated games and give you my list of the easiest video games of all time. Nah… that would be too simple. I also contemplated really hard on reviewing the Fast & Furious Showdown for you. Great game, but no…

I sat and racked my brain on topics as I reminisced about my past and all of the games I have played in my lifetime. As our thoughts tend to do I drifted deep into childhood memories and all of a sudden pieces were coming together more than ever before. I ultimately had two habits as a child (and as an adult). Comic books and videogames have always taken up my free time and somehow I have been fortunate enough to turn that into a career. Yep, I have the best job ever!

Okay, back to the point of this story. I was 6 years old when my grandparents bought by sisters and me a Nintendo. It was the coolest thing ever. Within a few short months I could save the princess and was moving onto other games like Mike Tyson’s punch out. As technology increased my collection of gaming systems elevated. My house quickly became the one all the kids flocked to as this gaming craze really took off.
Around the same age I took an extreme interest in comic books. My favorites were Superman and Spiderman of course. Reading them weren’t enough. I actually enjoyed the art as much as I did the storyline. I began drawing and designing my own comics convinced that someday I would be responsible for carrying out the legacy of the superheroes I was growing up with.

So where is the correlation between the two? Well obviously my childhood spent indoors is one of them. However, that isn’t really where I wanted to go with that. Mainstream comics are generally based entirely off of years of continuity. The stories I have been reading for over 20 years are still being updated today. When a writer is given the assignment to write a Superman comic he/she is expected to follow traditions that were set long before they came around. The groundwork for these professionals has been set for them.

This connects with video games in the sense that we see expanding universes throughout them. Essentially a player is placed in a world where he/she is free to make whatever decisions they want to, but they are guided by a story that is out of their control. The character has pre chosen powers. So ultimately we don’t control what we can do, we do however control when and how we do this. So while I may not be designing or writing comic books, the job I do now (play games and review) is extremely similar to what writers and artist experience when updating their storylines and characters.

Another correlation between the two is the advances made over time. Today we don’t have to own a bulky council or blow into the game in hopes to make it work again. We can play a multitude of games from almost anywhere. Technology has also improved the way in which we view comic books. Through a digital comic book we now have easy access to our favorite heroes in only a few clicks. I am appreciative that my two favorite habits are more convenient than ever before.

So there you have my thoughts of the day. Comic books and video games absolutely connect on some level.

The Top 5 Biggest Gaming Mistakes Microsoft Has Made

The popular theory that no press is bad press was put to the test for Microsoft when their unveiling of the Xbox One was met with a series of very humorous memes, and a stunningly low approval rating, that many would have a hard time calling good press.

As bad as it was though, it’s not exactly the worst tragedy in the history of mankind, the video game industry or, for that matter, even Microsoft’s gaming division.

So while the controversial Xbox One may prove to be their biggest bust of all, for now let’s all keep things in perspective by revisiting the top five biggest mistakes Microsoft has ever made.

5. The Duke

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A controller is one of the most important parts of launching a video game system, and when that system is your first one ever, may even come to define part of your image for all time.

If that is true, then unfortunately part of Microsoft’s image will always be that of a big fat failure.

“The Duke” as it would commonly be referred to, was a gargantuan gaming controller recognized by Guiness as one of the largest of all time, and by everyone else as one of the worst. Awkward for most, and impossible for some, “The Duke” would later be phased out in favor of the Japanese model “Controller S.”

Though it would lead to one of best controller designs of all time in the “360 Wireless,” few will ever forget the pain and hand aches associated with “The Duke.”

4. HD-DVD

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Though Blu-Ray hasn’t exactly set the world on fire in the way that DVD’s did, Toshiba’s similar “HD-DVD” format didn’t even make a spark.

Yet when it came time to support a next-gen disc format, which one do you think Microsoft chose?

In a way it’s difficult to fault them for doing so, since at that time the format wars were far fom resolved, and Sony was a big backer of Blu-Ray, but try telling that to everyone that jumped the gun and bought a 360 HD-DVD player, only to have it collecting dust along with a small stack of HD-DVD titles less than a year later.

3. Acquiring Rare

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When Microsoft acquired developer Rare for a cool $375 million, it looked like they had pulled off one of the great gaming coups of all time. After all, Rare was only one of the most storied developers ever, and had produced the greatest N64 games this side of Nintendo.

Much like a brilliant assistant coach leaving Bill Belichick though, once Rare was free from the umbrella of Nintendo’s influence, they would flounder in the spotlight.

While the re-make of “Conker” for Xbox was fun, and the 360 launch game “Kameo: Elements of Power” was decent enough, it was that other 360 launch title “Perfect Dark Zero” that would define their future with Microsoft.

It’s a future that includes titles ranging from boring to broken, with hardly a commercial or critical hit to be found. While some gamers hold out hope for the glorious return of one of gaming’s most famed developers, or maybe just a new “Killer Instinct,” it’s looking less and less likely the 11 year old mega deal will ever pan out.

2. Lack of Support for the Japanese Market

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As one of the first U.S. grown gaming systems to make it, Microsoft has always had a strained relationship with gamers from the land of the rising sun.

You could argue that they are up against a cultural barrier that isn’t entirely their fault, but from soft system launches in Japan to serious issues in successively seeking out major Japanese developer’s support, Microsoft has done no favors for themselves when trying to gain the support of the creatively, and financially, lucrative Japanese market.

In many ways it feels like they’ve completely written off the idea of ever really selling in Japan and, as a result, guarantee they will never be able to make a serious impact on their biggest rivals until they do.

1. The Red Rings of Death

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Really, what else could it be?

The Xbox 360 did a lot of great things for gaming, but instead of being remembered for the brilliance of Xbox Live, or an assortment of classic titles, the lasting image of the 360 will always be blinking red lights indicating a massive system failure that almost every 360 owner has had to experience at some point, or at the least fear forever.

Though a return and re-furbish option became available, once you got the red rings, you never really escaped them, just as Microsoft would never be able to escape the issue, even late into the system’s life span when the lights would become far less prevalent.

Instead the red lights of death are Microsoft’s version of herpes, in that they dealt with it once, and it’s now with them forever.

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