Category: Champ of the Week (Page 9 of 13)

Champ of the Week: Akali

Alternate Akali Splash.

I thought I might get a little inspiration for the Champ of the Week from last night’s Fearless Gamer League of Legends Monday and it turns out I was right. I had a lot of fun in a game with Akali, a champion I hadn’t spent much time with until burning through something like 18000 IP a couple weeks ago to buy a rune page specifically for her. Since that time I’ve started to really appreciate her playstyle a bit more and to see how much she can contribute to a team. I’m really excited to name Akali my Champ of the Week.

I’ve been screwing around with a few different builds as I’ve played her recently, but I’d really like to spend the week focusing on when a build works and doesn’t work, and how to stay viable if you get wedged into a duo lane. I think the obvious solution to that problem is to not play Akali if you’ll be in a duo lane, but Akali requires a lot of rune specialization. If players want to get serious about her, chances are she’ll be one of very few champions that player can afford for some time. I may spend a game or two playing with a basic mage rune setup, but frankly, I don’t think she fares very well in levels 1-5 without her own build.

Check back later in the week for epic tales of my leaps across Summoner’s Rift. Chances are good that I’ll get caught under a turret more often than anyone reasonably should.

Champ of the Week: Mordekaiser Wrapup

Mordekaiser Wrapup.

As I write this post, I’m in the process of wrapping up my final Mordekaiser game for the week. It’s a doozy. I was 2-0 at level two, and godlike shortly thereafter. The Twisted Fate that went mid for my team had a Deathcap and a nearly completed Lichbane at 20 minutes. Somehow, though, it is a joyless experience.

It may be that I’ve reached critical League of Legends exposure for the weekend. I watched most of the Dreamhack streams, often while playing a game of LoL myself. I spent more time on Twitter this weekend than I probably have since opening my account. But I think it was more than that. I think the real issue was that there wasn’t ever a competitive moment in the game, and that’s when Mordekaiser really seems to shine. I know he can be strong in certain comps, but for individual play, I think he’s the first champion I would seriously advise against.

Riot’s development staff often talks about the “feast or famine” nature of certain characters, a trait that I think perfectly describes Mordekaiser. If left to his own devices, he can get a huge farm going, to the point that he’s virtually unkillable. With the right target under his Children of the Grave control, he can effectively solo three or four enemies, generating massive shield and dealing huge damage with his minion. On the reverse side, if he doesn’t get a minion and doesn’t get a solo lane, he has a hard time staying relevant over the course of a game.

If I could change one thing about Mordekaiser, it would be his ultimate. That spell is just too polar and the poles are too far apart. Mordekaiser’s minion solves all of the problems that face a team after a tough team fight, and I just think it’s too strong. The minion functions as a full life champion, especially if you can get a ranged AD character. It also gains huge health from Mordekaiser’s own pool and it holds turret aggro, meaning a narrowly won teamfight quickly turns into a push. No other character, with the possible exception of Annie, can provide that for a team. Giving him some sort of CC skill in place of the ultimate could be interesting.

If I could change two things about Mordekaiser, I would make the second his shield mechanic. It just isn’t interesting. It allows him to be too aggressive and punishing against newer players and it’s underwhelming against veterans.

On the whole, I’m glad to be done with Mordekaiser week. I tried a wide array of rune pages and mastery builds to deal with his shortcomings, but nothing really seemed to work. Onward to next week. I think I’m going to have to treat myself to someone I really enjoy.

Champ of the Week: Click once, fool

Mordekaiser splash.

It hasn’t been an easy week for the Champ of the Week. I’ve tried looking up some guides, watching a couple Mordekaiser streams, and even cranked a little In Flames up to 11 but nothing seems to help my Mordekaiser game. I really don’t like playing that has no crowd control, and I like even less how dependent he is on positioning to make sure that he doesn’t take a lot of damage in the early game. That said, I’ve had a couple good games, but they really had nothing to do with my own playing. They had everything to do with my opponents.

From what I can tell, most of playing Mordekaiser is trying to bait your opponent into getting close enough for a Siphon of Destruction to land. The spell has a pretty high base, especially against the softer toons in the game, and generates quite a bit of shield. Unfortunately, players can walk out of it, and the smartest players just let you push them and wait for a jungler to come gank. If your team has a great counter jungler and your opponent can’t clear creeps very well, push and push hard. Unfortunately that situation is pretty rare, so you can either push your creeps to keep shield up in lane or you can struggle to stay alive without the shield. I had particular trouble against a Ryze the other day, though he also had Amumu coming out of the jungle regularly to keep me down. It was rough.

As I think more on Mordekaiser’s lane style, he seems relatively balanced, so long as the opponent is someone with decent lane presence. There are quite a few champions without very good early presence who require a big farm to be relevant late in the, and those champions fare very poorly against Mordekaiser. Mordekaiser also snowballs terribly in lane. If he can get an early kill, he’s off to the races. That extra level/level-and-a-half puts him at a huge advantage with ult/ignite combo. His shield also gives him the early ability to tower dive with impunity, which is never fun for anyone.

To be honest, I almost had fun in a game with him today, but it was because the Ashe I was laning against fed me two early kills and I was able to get Sorc Boots and a Sunfire before anyone on their team had completed a solid mid-game item. It’s hard not to enjoy crushing strong champions like Ashe and Warwick, but that situation has been a rarity for me so far.

Check back later in the week for more impressions.

Champ of the Week: Mordekaiser

Lord Mordekaiser.

I’ve had a hard time deciding who this week’s champ of the week would be. I was hoping I would get some inspiration last night, and though we did have some excellent games for Fearless Gamer LoL Mondays, but no one really intrigued me. I was thinking of playing Veigar, but I want to save him – he’s so much fun that I don’t want to use him just yet.

Then it hit me. Play someone that I hate playing.

Of all the champions in League of Legends, I think I can honestly say there is only one champion I both hate to play and hate to play against: Mordekaiser. Everything about him bothers me. He’s loud. He farms like a beast and gains a shield from that farm. He deals great damage, even when he only has defensive items. And then there’s his ult. That ult. It has turned the tide in more games than I care to count. For all of that, you’d think he would be fun to play. He must be for some, but I’m just not one of those people. That’s right, I said ‘those people.’ I dislike Mordekaiser so much that on some fundamental level I also dislike the people that like him (my apologies if that includes you).

Regardless, I’m going to play him. I’m going to try to find a way to make him work for me. I know he can be an asset to a team – he hasn’t excellent laning power and his ult really can change the outcome of a game. I’ll be focusing on the team comps that work best for him, when he can afford to get a Gunblade, and how to lane with him without completely pushing up to a turret.

It’s going to be an interesting week.

Champ of the Week: Nasus wrapup

nasus_splash_0

I was only able to play one more game with Nasus, mostly because I don’t think it’s fair to the champ of the week to play him/her when it will hurt the team comp in a serious way. When my teammates pick three physical champions, two of which are already melee, Nasus probably isn’t the right choice. When I did pick Nasus, though, I was able to have another very solid game with him.

My impressions remain mostly unchanged – Nasus is really missing that key gap-closing skill. Wither is close, but not enough in a lot of cases. He also gets good move speed once he has a Trinity, but as has been mentioned, that requires a nice farm if you’re planning to have any defensive stats.

If I could change on thing about Nasus, it would be to lower the cooldown on Wither. Though it retains a flat mana rate and 15 second cooldown, I really think it needs a little buff. Wither gets hard-countered by Mercury Treads. Without it, Nasus is just a big dog, waiting to be kited. I don’t think this would tip him over the edge into OP status, just make him a bit more competitive with characters like Renekton (9 second CD stun at rank 5), Jarvan (12 second Standard CD), and Rumble (10 second CD stacking slow).

Stay tuned for next week’s champ of the week.

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