Champ of the Week: Mordekaiser Wrapup

Mordekaiser Wrapup.

As I write this post, I’m in the process of wrapping up my final Mordekaiser game for the week. It’s a doozy. I was 2-0 at level two, and godlike shortly thereafter. The Twisted Fate that went mid for my team had a Deathcap and a nearly completed Lichbane at 20 minutes. Somehow, though, it is a joyless experience.

It may be that I’ve reached critical League of Legends exposure for the weekend. I watched most of the Dreamhack streams, often while playing a game of LoL myself. I spent more time on Twitter this weekend than I probably have since opening my account. But I think it was more than that. I think the real issue was that there wasn’t ever a competitive moment in the game, and that’s when Mordekaiser really seems to shine. I know he can be strong in certain comps, but for individual play, I think he’s the first champion I would seriously advise against.

Riot’s development staff often talks about the “feast or famine” nature of certain characters, a trait that I think perfectly describes Mordekaiser. If left to his own devices, he can get a huge farm going, to the point that he’s virtually unkillable. With the right target under his Children of the Grave control, he can effectively solo three or four enemies, generating massive shield and dealing huge damage with his minion. On the reverse side, if he doesn’t get a minion and doesn’t get a solo lane, he has a hard time staying relevant over the course of a game.

If I could change one thing about Mordekaiser, it would be his ultimate. That spell is just too polar and the poles are too far apart. Mordekaiser’s minion solves all of the problems that face a team after a tough team fight, and I just think it’s too strong. The minion functions as a full life champion, especially if you can get a ranged AD character. It also gains huge health from Mordekaiser’s own pool and it holds turret aggro, meaning a narrowly won teamfight quickly turns into a push. No other character, with the possible exception of Annie, can provide that for a team. Giving him some sort of CC skill in place of the ultimate could be interesting.

If I could change two things about Mordekaiser, I would make the second his shield mechanic. It just isn’t interesting. It allows him to be too aggressive and punishing against newer players and it’s underwhelming against veterans.

On the whole, I’m glad to be done with Mordekaiser week. I tried a wide array of rune pages and mastery builds to deal with his shortcomings, but nothing really seemed to work. Onward to next week. I think I’m going to have to treat myself to someone I really enjoy.

  

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