Author: Matt Byrd (Page 10 of 34)

Signs Point Vaguely to a New Bully Game on the Horizon

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Despite being known for a few distinct franchises (like that Grand Theft Whatsitsname), the fine folks at Rockstar have historically never been afraid to abandon their laurels and attempt to create new, and exciting properties.

While some of those attempts turn into “Rockstar Table Tennis” (which is still fun in its own right), many more become noteworthy, if flawed, titles like 2006’s “Bully,” a game which tasked you with taking the role of a mischievous 15 year old at a pristine boarding school, as he pranks, learns, and generally tries to figure out his young life through a series of misadventures.

It was a cult classic type game that certainly had its fanbase, but didn’t set the world on fire like that other Rockstar franchise. This was mostly due to an overreliance on fetch quest missions, and a general unevenness brought about between a conflict between the games more structured, but enjoyable aspects (such as attending classes, and seeking out side missions) and a determination to force the “sandbox” style gameplay in, though it often felt out of place.

Still though, it had potential, which may be what publisher Take Two thinks, since they’ve filed a trademark registration for the “Bully” property indicating, among other possibilities, a potential interest in returning to the franchise by releasing a sequel.

Now this is far from a guarantee, but it does make since considering Rockstar’s history of reviving franchises with potential once they feel the current technology allows for it with typically sterling results (See: “GTA III,” “Red Dead Redemption,” and “Max Payne 3”). Considering “Bully” had so much going for it initially, then the thoughts of a similar revival on par with those examples is exciting, and is enough to request everybody keep their fingers crossed that this news be confirmed soon so we can all enjoy the results.

Plus, success for a future “Bully” title, could mean the revival of “The Warriors.”

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Because I Freaking Loved That Game

Company of Heroes 2 Has Mightily Upset Its Russian Fans

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Since it emphasized all of the things I like about RTS games, and played down the aspects that keep me away, the original “Company of Heroes” won me over in 2006, and even snagged a few game of the year awards.

However, even though I knew a sequel was due out, I wasn’t exactly waiting with bated breath. That being the case, its release was a pretty quiet one and besides hearing some vague rumblings of it being pretty good, since it didn’t shake the world like the original, that was about the extent of my knowledge regarding the release until recently.

What happened? Well in pursuing Metacritic, I stumbled on “Company of Heroes 2” and couldn’t help but notice that while the critic’s score was a respectable 80, the user review was a not so respectable 2.0

Why the discrepancy? Was it “SimCity” style DRM issues? Was it “Kane and Lynch” critic bribing being revealed? Was the review version completely different or something?

No, actually, it turns out the negative reviews come almost entirely from Russian gamers offended over the portrayal of the Russian army in the game, where they commit a fair number of atrocities including shooting their own men, sending soldiers out with no guns, and in general being kind of evil, moral free bastards with whatever it takes mentalities.

The uncomfortable part of this matter is that many occurrences portrayed are actually based off of historically accurate events. While many of the games detractors acknowledge that, the problem seems to be that the major focus on the army is on those negative occurrences, to the point that playing like a dick becomes an integral gameplay aspect.

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Honestly my first reaction to this was a hearty “lighten up” as it sounded like a case of overly sensitive people trashing a title for virtual slights. Not to mention the whole “soldiers going to battle without guns” thing was done in the original “Call of Duty,” and I don’t remember anyone throwing a hissy fit about it.

Though I suppose that it was portrayed more heroically there, rather than in a manner of considering the mass death of your soldiers to be “tactically sound.”

Actually I think that is the whole point to this protest. Few had a bloodier and more brutal WWII than the Russians, yet in mainstream (especially American) entertainment, their contributions are mostly either ignored, belittled, or reduced to the most horrific tales of war as a plot device where other countries get to be the heroes.

Russian gamers probably saw “COH 2” as a chance for their story to be told in a way that people might actually get to experience. No doubt upon seeing that their army plays like a more hardcore version of the GLA from “Command and Conquers: Generals,” they thought instead that here is another game that fails to focus on anything but the negative, and will probably add to the general, not entirely accurate, perception of the Russians in WWII that too many share.

It likely wasn’t the intention of the “COH 2” developers to offend Russian players so tremendously, but considering that is exactly what happened, it’s probably time they swallowed their own pride and started making heartfelt apologies rather than the “We apologize…but that stuff still totally happened” stance they are taking now.

New California Based Service Shows There is in Fact One Thing You Can’t Get Delivered in NYC

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Let’s not beat around the bush. The arcade scene is dead enough to replace disco as a cliché, and frankly deserves to be. Most of them were designed to pump more money from you than any villainized “freemium” game ever would, and the world of video games have progressed positively in a way that the scene would have never allowed for should it have remained the dominate form of gaming.

But dammit, I still do love them. To this day getting three friends and playing “Teenage Mutant Ninja Turtles” is a guaranteed good time that may be bested by modern games, but is never really duplicated.

There may be good reasons why arcades are no longer prominent, but there is no good reason why the still entertaining machines should be relegated to ironic obscurity in hipster bars or the rare pizza joint and laundromat.

Fortunately there is a west coast company that agrees, and are providing a service that allows you to rent an arcade unit with unlimited play for $75 a month, with additional charges coming for multiple units. A subscription based service, you can keep getting new cabinets as long as you’re a member, and can even switch out machines mid-month if you’d like.

Currently available machines are based on your location, but examples include classics like “Pac-Man,” “TMNT,” “Galaga,” “Golden Tee,” and even one of the arcade holy grails, “The Simpsons.”

Unfortunately there is a limited area service, so many will not have the chance to experience one of the best opportunities to properly enjoy all-time great arcade games in their most ideal format without trekking out to a rare arcade spot, or paying prices that can exceed $2,000 for a home machine.

Hopefully All You Can Arcade experiences a profitable level of success then and spreads to more areas, as the look on your friends faces when they show up to see “The Simpsons” in your living room is well worth the asking price.

The NCAA Pulls its Football Video Game License From EA

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The NCAA revealed today that they are no longer providing its football license to EA, effectively spelling the end for college football video games as we know them after the release of “NCAA 14.” While briefly touching on the issue, the real elephant in the room  that caused the decision is the use of player likenesses for which the included students receive no profit. It’s an issue that has been haunting all aspects of college sports for some time now, and the removal of this license is just an example of a larger problem that has no clear answer in sight.

EA, for their part, says they will continue to make college football games, but without the NCAA license. A move that will likely work as well for them as it did for that non NFL licensed 2K football game.

To be honest, first my reaction to this was somewhere between “Who Cares” and “Good Riddance.”

While a little pessimistic, that’s a reaction founded somewhere during the years of “Madden-Lite” NCAA entries, which turned a game that used to be on every cinder block built book shelf next to the Einstein posters and dirty laundry pile in every college dorm room in America ,into another half-hearted EA series.

Yes, if you don’t remember there was in fact a time when the “NCAA” team embraced and implemented the college spirit into their annual entries, and came up with a game that was separate, but equal in many ways to the usually more popular “Madden” franchise. Sporting its own cult fan base, it wasn’t unusual for someone to say they were a fan of “NCAA,” but never played “Madden.”

Of course, as the years went on, the only way to really distinguish the two gridiron series was by identifying the team’s logos (which, of course, are no longer available).

But the more I think on it, the more it becomes clear that this really is sad, due mostly to those years when NCAA was a classic franchise. It was once a rite of passage for every college football fan to have that “one game” that they would forever remember with their college roommate/best friend, and be able to recite play by play upon any future drinking occasion.

Now, barring some serious legal changes, that’s likely gone forever.

Ultimately, it’s true that the quality of the games would have had no bearing on the final decision. However, if the series had been able to maintain that former glory, then maybe this would be a story not entirely built around money, but memories as well.

Fan Film “Fallout: Nuka Break – Red Star” Is the Most Surprising Thing You’ll See Today

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If the phrase “Live Action Fan Film” in the world of gaming makes you cringe, it would be hard to blame you. Often times they are poorly produced (if generally well meaning) works of minimal effort that remind us all that the world of gaming and film do not easily mesh.

Even if you are adamant in that belief though, you do yourself a tremendous disservice if you don’t take about 30 minutes of your time today and check out that fan film presented by the folks at Machinima set in the “Fallout” universe.

Beyond impressive for a fan film, it’s actually a genuinely entertaining, and surprisingly well made, piece that somehow manages to maintain the things that make the “Fallout” series so great, while just transferring them to another medium. While some production hiccups are found (the super mutant fight stands out), even the low points are enjoyable in a campy sort of way, and in no way diminish the incredible writing, pacing, direction, and yes, even acting to be found. It’s perhaps the best example ever made of the magic that can happen when you give a filmmaker with a true passion for gaming even the most modest of budgets to work with.

Made by the same people responsible for the also entertaining, if less dramatic, “Fallout” series “Nuka Break,” “Red Star” is apparently the first in a series of fan made live action adaptations planned by Machinima, with games like “League of Legends,” “Half-Life,” and even “Minecraft” all getting the celluloid treatment.

While the quality of those additional adaptations remains to be seen, this was an excellent way to present the idea, as “Red Star” is the greatest  live action video game film I’ve ever seen. Give it a shot, and start dreaming again of the day when a network like AMC, FX, or even HBO realizes the creative potential inherit in a “Fallout” TV series.

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