Author: Jeff Morgan (Page 37 of 260)

FG LoL Mondays are on – Get your Silver Rating!

FG LoL Mondays

Tonight we’re going to be doing the Fearless Gamer League of Legends Monday a little differently. All signs point to tomorrow being patch day, which means the end of Season One. I know several of you are extremely close to a Silver rating in Arranged 5v5, and I’d love to help you toward that goal. Tonight we’ll be dedicating FG LoL Mondays to getting at least a silver for any that are interested.

You’re welcome to join if you aren’t trying for Silver and we need another spot. Please be ready to bring your very best game. We will be planning out strong comps and focusing to play the best game we possibly can. If you reach your Silver rating, feel free to bow out at any time. Remember, though, you have to play at least 10 games before downtime to get rated. If you’re just getting started tonight, it’s probably too late.

If, by some occurrence, we have comps that want to continue past Silver and go for Gold, I’m all for it, but we won’t go that route until we at least get anyone who is available and within striking distance of Silver a shot at that ranking. Jump online around 9:15pm EST so we can get a feel for who is around and how many points people need. Hope to see you tonight!

Have you picked up Artic Warfare Caitlyn?

As many of you know (I’ve actually seen a few of you in game with it), a new Caitlyn skin is available for free. It’s free if you have a subscription to PC Gamer (or a cell phone with a camera, or, you know, a pen) and if I remember correctly it’s going to be made available in the in-game store. Apparently the issue of the mag costs $9, but it also includes a look at dominion and a sneak peek at the champion after Riven: Magus.

Have you picked up your Arctic Warfare Caitlyn yet? I’ve been checking my local newsstands for the November issue of PC Gamer but nothing yet. Everyone still has October on the shelves. The official street date isn’t until the 13th, so don’t dismay if you haven’t found one.

Don’t forget to check back tomorrow for the Morgana wrapup video. Got some good footage this week.

Riven Skill List Announced

Come Tuesday (hopefully) we’ll all get a look at the newest champion to join the League: Riven, the Exile. Riot posted her skill list this weekend, which, as always, gives us a chance to breakdown her potential strengths and weaknesses. Let’s have a look.

Passive – Runic Blade: Riven’s abilities charge her blade, causing her to do bonus damage on her next autoattack. Riven can store up to 3 charges, but only expends one at a time.

Broken Wings: Riven steps forward and lashes out in a series of powerful sword slashes. This ability can be reactivated up to 3 times in a short period.

1st Use/2nd Use: Deals damage to a small area in front of her.
3rd Use: Jumps into the air and slams downward, causing a larger impact nova that deals damage and knocks nearby enemies back.

Ki Shout: Riven damages and stuns nearby enemies.

Valor: Riven dashes forward and gains a shield for a short duration.

Blade of the Exile (Ultimate): Riven’s sword reforms, giving her a percentage multiplier on her total attack damage, extended range on her damaging abilities and basic attacks and the ability to use Wind Slash once.

Wind Slash: While Blade of the Exile is active, Riven can reactivate the ability to emit a large shockwave that deals damage to all units hit based on their missing life.

My first response on seeing her skill list went something like, “wow, that’s a lot of combo abilities.” I’m always a little wary of skill descriptions that read “does X, Y and Z.” Her Ki Shout and Valor both seem to be fairly normal (though I still hate shield abilities and this one is even paired with a dash – why do we need to be able to harass/initiate without risk?). I’ll have to see how Broken Wings plays in game. It will either be a cool combo ability or feel like a clumsy version of Three-Talon Strike. I’m hoping for the first. I’m also guessing the knockback will be something like Maokai’s Arcane Smash – nothing too big but enough to count.

Her ult, on the other hand, sounds like a mess. It’s a steroid plus a missing-health-based nuke. It’s a little unclear what kind of range she gets on the active nuke, but from her pictures it looks like it may be slightly larger than a Talon Rake. I’m not a huge fan of steroid skills because I think they’re pretty tough to balance.

Steroids are also somewhat opaque to opponents. When Vayne ults, it’s not exactly clear that she gains a bunch of attack speed and damage. I know she can turn invisible, and seems to be insanely fast. I know I seem to die more quickly, but it’s difficult to quantify exactly what it’s doing in the moment. By contrast, it’s pretty obvious how hard a Caitlyn ult or a Tibbers or a Karthus ult is going to hit just by taking a quick look at farm.

I’ll hold off on too much judgement, though. I think the combination of a dash, a mini-dash, an AoE stun, and a knockup could be a lot of fun. As I write that out, though, and consider it with a missing-health AoE nuke, I can’t help but think she’ll be a frustrating opponent.

LoL University Aims to Help Noobs

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A couple intrepid community members have started up a new site designed to help gamers that are new to League of Legends or the MOBA scene in general get a feel for the game. It seems like a pretty cool service, though the website could use some serious work. What name could be more appropriate than the LoL University?

The concept is simple enough. Veteran players sign up to be mentors and get evaluated by a “council” of players before they can take on students. New players can sign on as students by making a forum post stating their level, experience, and the things with which they need the most help.

I’ll be interested to see if this thing takes off. Gamers are a notoriously arrogant bunch. It’s pretty rare for anyone I’ve seen to ask for help from a stranger. Learning a game’s mechanics and strategies is something of a rite of passage in most gaming communities. With a game like LoL or DotA, though, it takes a long time to familiarize yourself with all the different champions, items, and summoner spells. I could see where having someone to help you along might be nice.

If you have some noobie friends that you’re looking to offload onto someone else (I understand that feeling, if only because I’ve been so many players’ noobie friend in so many games), point them to LoL University (they also have a thread on the official forums). Let me know how it goes, too. I’m curious what the experience is like, but I’m not sure I’m ready to sign on as a mentor.

Riot Kills Mac Client, My Remaining Faith in Their Customer Service [RANT]

Note: This is the rant version of a post on communication I wrote earlier today. This is centered on Riot’s Mac Client shutdown. It is long. If you’d rather read suggestions for solving the problem, here’s the link to my earlier post.

I’ve been trying to give Riot the benefit of the doubt over the past 6 months. I got a bit cynical for a while there, but the bottom line was that I was enjoying their game, a game that experienced such explosive growth that very few companies could possibly have maintained, and if I wanted to play with new friends they could jump in the game for free. All of that is great stuff.

There were a few bumps along the way – we were promised things we never got. We were promised reparations for some customer services snafus and never got them. We’ve been promised new features for more than a year and they still aren’t here. But today a friend of mine sent me a thread that trumped it all and effectively killed any remaining faith I had in Riot as “the most player-focused game company in the world.” As of this past Tuesday, Riot officially killed the League of Legends Mac client.

I’m not here to bitch about the disintegration of the Mac client. It had been unsupported for months, and though it ran, some fairly serious problems would pop up from time to time for many of the users. I understand that maybe it was just more work than it could ever be worth, or that it just might never get to an acceptable state. I get that. What I don’t get is the method Riot used to communicate the change, the way rewards are being handled, and the message Riot is sending to a portion of its playerbase.

Forums have a couple problems, not the least of which is the amount of data they generate. Important posts get buried and can be incredibly difficult to find again, and that’s only for the forums you actually read. When a platform has been unsupported for months, chances are good that players stopped reading the Mac Client forum. Hell, who says they were even reading it in the first place? I know for a fact my brother didn’t read it, and the Mac client was the only way we were able to play LoL together since his PC died.

Then there’s the timing. The announcement was made on September 2nd. The shutoff date was September 6th. That’s four days. Four days. That has to be a joke. It’s not just that the notice window is so small, it’s also that the consolation prize for Mac testers can only be verified within that window. Here’s a quote from Tamat’s post:

Riot would like to give all active participants in the Mac beta a code that unlocks the Champions Pack, as a token of appreciation for the time they have dedicated to helping us evaluate the Mac client and our sincere apology for not being able to have the testing work out as originally planned. To qualify for the reward, you must have a majority of your logins come from the Mac client, and you must login to the Mac client and click on the Store button between Friday, September 2 and Tuesday, September 6.

So if you aren’t actively reading the Mac Testing forum (which is probably most people) and don’t log in for four days, you get nothing but a giant middle finger to stare at. This might not affect millions of customers. This might not affect even a thousand customers. It will affect some, though, and the message from Riot to those players is loud and clear: We don’t want you. Despite the time you spent testing the stillbirth that was our Mac client, we’re only going to offer a thank you once, and only for four days.

It’s pretty easy to imagine a situation in which players wouldn’t be able to log in for four days, or that they might choose not to. You know, like if they had been planning for the end of a season that was delayed without explanation. If they made the grind to Bronze or Silver or Gold status and then decided to check out other games while they waited for those rewards to come through. Gee, wasn’t that also a holiday weekend? You don’t think anyone may have been traveling or otherwise away from a computer that entire weekend, do you?

Well, we actually don’t know the answer to that because, as far as I can tell, Riot hasn’t been back to that announcement thread since Friday. I say “as far as I can tell” because that thread is now more than 100 pages long, and I’ve only been through about 30 of them. I would use Riot’s DevTracker, but it’s actually more polluted than the thread itself (more on that in today’s earlier post). I would use CL Gaming’s redtracker, but I can’t filter for the Mac Testing forum because, again, no one reads it or posts in it.

So I’m done. I’m done digging through thousands of forum posts for information that should be easy to find. I’m done assuming Riot knows best. Most of all, though, I’m done believing that somewhere Riot has a plan, that when the timing is right they’ll let us in on it, or that they’re actually in touch with their playerbase at all.

Come at me, most player-focused game company in the world. Prove me wrong.

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