Riven Patch Delayed

I know this is going to come as a shock, but the Riven patch has been officially delayed by 24 hours. It remains unclear what caused the delay, whether or not this will affect the end of Season One (though I would bet it will), and whether or not there’s a plan in place if ELOs decay tomorrow.

Here’s the official quote from RiotRara in a post made late Monday night/early Tuesday morning:

Our release team has confirmed that an extra 24 hours is needed to ensure quality release. There will be no downtime tonight for the Riven patch. We are sorry for any inconvenience and thank you for your patience.

Needless to say the forums are displeased, as I think they have every right to be. This is incredibly late notice for what was supposed to be a substantial patch. Hopefully we’ll hear more from Riot tomorrow.

  

Riven Skill List Announced

Come Tuesday (hopefully) we’ll all get a look at the newest champion to join the League: Riven, the Exile. Riot posted her skill list this weekend, which, as always, gives us a chance to breakdown her potential strengths and weaknesses. Let’s have a look.

Passive – Runic Blade: Riven’s abilities charge her blade, causing her to do bonus damage on her next autoattack. Riven can store up to 3 charges, but only expends one at a time.

Broken Wings: Riven steps forward and lashes out in a series of powerful sword slashes. This ability can be reactivated up to 3 times in a short period.

1st Use/2nd Use: Deals damage to a small area in front of her.
3rd Use: Jumps into the air and slams downward, causing a larger impact nova that deals damage and knocks nearby enemies back.

Ki Shout: Riven damages and stuns nearby enemies.

Valor: Riven dashes forward and gains a shield for a short duration.

Blade of the Exile (Ultimate): Riven’s sword reforms, giving her a percentage multiplier on her total attack damage, extended range on her damaging abilities and basic attacks and the ability to use Wind Slash once.

Wind Slash: While Blade of the Exile is active, Riven can reactivate the ability to emit a large shockwave that deals damage to all units hit based on their missing life.

My first response on seeing her skill list went something like, “wow, that’s a lot of combo abilities.” I’m always a little wary of skill descriptions that read “does X, Y and Z.” Her Ki Shout and Valor both seem to be fairly normal (though I still hate shield abilities and this one is even paired with a dash – why do we need to be able to harass/initiate without risk?). I’ll have to see how Broken Wings plays in game. It will either be a cool combo ability or feel like a clumsy version of Three-Talon Strike. I’m hoping for the first. I’m also guessing the knockback will be something like Maokai’s Arcane Smash – nothing too big but enough to count.

Her ult, on the other hand, sounds like a mess. It’s a steroid plus a missing-health-based nuke. It’s a little unclear what kind of range she gets on the active nuke, but from her pictures it looks like it may be slightly larger than a Talon Rake. I’m not a huge fan of steroid skills because I think they’re pretty tough to balance.

Steroids are also somewhat opaque to opponents. When Vayne ults, it’s not exactly clear that she gains a bunch of attack speed and damage. I know she can turn invisible, and seems to be insanely fast. I know I seem to die more quickly, but it’s difficult to quantify exactly what it’s doing in the moment. By contrast, it’s pretty obvious how hard a Caitlyn ult or a Tibbers or a Karthus ult is going to hit just by taking a quick look at farm.

I’ll hold off on too much judgement, though. I think the combination of a dash, a mini-dash, an AoE stun, and a knockup could be a lot of fun. As I write that out, though, and consider it with a missing-health AoE nuke, I can’t help but think she’ll be a frustrating opponent.

  

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