Author: Jeff Morgan (Page 254 of 260)

Scribblenauts Could Be the Greatest Game Ever

What will you feed the cop?I may have mentioned once or twice that I’m ridiculously excited to play Scribblenauts. The new trailer makes the game seem even more incredible, and it made me realize something I can’t believe I hadn’t thought of before:Scribblenauts has almost infinite replay value.

I know that sounds odd, because it’s clearly one of the main features of the game. So maybe it’s not that I didn’t think of it, but that the concept just didn’t seem very real. There aren’t many games I find truly engrossing enough to enjoy a lot of replay. Sure, there are all the games with great multiplayer features, but I don’t consider those “replay.” For real replay value, I consider the story mode of a game – the part of the game that follows some sort of narrative progression from beginning to end. Even with games like Mass Effect, where there are countless options available to the player on replay, I find it hard to jump back in and relive the same story, despite the various nuances that come from different decisions.

Scribblenauts is different, in part, because it’s more like a puzzle game. There’s not necessarily that same, narrative progression with bigger titles. But even puzzle games can get boring, and it takes a special kind of experience to make me come back for more. That’s exactly what I expect from 5th Cell’s little creation – a rare gaming experience.

My expectations exploded when I first heard the concept for the game, and from everything I’ve seen, it can’t really disappoint. The most shining example, though, is from the new trailer. Our intrepid hero is stuck staring at a centaur with no way around. How does he hope to make it past? Why, by summoning Medusa, chopping off her head and using it to turn the centaur to stone, of course! Okay, so that doesn’t solve the problem of getting around the centaur (and actually the trailer does seem to show this “solution” as no solution at all), but it does make good on the promise that anything is possible. There are obviously thousands of other ways to get your ‘Naut out of this little pickle, and that’s what makes the game so great. I’m already imagining spending hours just playing my favorite puzzles, the ones that offer the most modularity for solutions, just to see how many ways I can think up to solve them.

With opportunity for expansion packs, increased dictionary size, and more item interoperability, Scribblenauts could quickly become one of the greatest franchises ever. To see more of what I’m talking about, check out the trailer below.

Xbox Division Sees a 66% Profit Loss

Xbox 360 logo.Microsoft’s Xbox Division may have shipped more units this year than last, but they certainly didn’t make more money. Not by percentage anyway.

This is the type of story that’s a little difficult to quantify, but I’ll do my best to make the mess of it all fairly clear. Yes, Microsoft’s Xbox division is reporting profits to be down some 66% from last year. Yes, they made $161 million less than last year. It’s all sort of difficult to place, though. The company sold 2.5 million more consoles this fiscal year, and Xbox Live subscriptions were up some 73% in June. So while dollar percentages may be down, and yes that’s likely due to some price reductions, it’s tough to say that Microsoft isn’t doing well.

Of course, no one’s doing well right now. The economy has had a taxing effect on our video game industry, but if you look at the full story, Microsoft is doing what I’ll call “okay.” All in all, not a bad quarter, Microsoft.

Plants vs. Zombies Confirmed for XBLA

Plants vs. Zombies.That’s right, folks. PopCap has officially confirmed the development of Plants vs. Zombies for Xbox Live Arcade. There’s still no word on release date, achievements, multiplayer modes, or anything of that nature. It’s definitely coming, though, in all of it’s zombie crunching glory.

For those of you who don’t know about the Plants vs. Zombies phenomenon, you may not want to get started. Chances you’ll get sucked in are nearly guaranteed, and from there, your productivity is only destined to plummet. Here’s a quick snapshot of PopCap’s “key features” for the game.

    * Play five game modes: Adventure, Mini-Games, Puzzle, Survival, plus the stress-free Zen Garden
    * Conquer all 50 levels of Adventure mode — through day, night, and fog, in a swimming pool and on the rooftop
    * Battle 26 types of zombies including pole-vaulters, snorkelers and “Zomboni” drivers
    * Earn 49 powerful perennials and collect coins to buy a pet snail, power-ups and more!
    * Open the Almanac to see all the plants and zombies, plus amusing “facts” and quotes
    * Browse Crazy Dave’s shop for special plants and tools to stem any zombie assault
    * Amazing graphics and soundtrack, plus a bonus music video
    * Infinite replayability: the game is never the same experience twice!

Check back for more news – we’ll let you know as soon as PopCap issues a release date.

Source: WorthPlaying

Sony Considered Second Analog Stick for the PSP Go

The PSP Go hands-on.Stories like this make me want to smack someone at Sony. Hard. Preferably on or around the mouth. In the most recent issue of Game Informer, Sony executive Shuhei Yoshida said the company had “a very serious discussion” about adding a second analog stick to the PSP Go but decided against it for fear of splintering the market.

Judging by the latest NPD numbers, that was a totally brilliant strategy. Nintendo’s DS sold more than 4 times as many units as the PSP, which came in at a meager 163,500. I’m not sure why you would be so concerned about splintering the market when you’re actually losing it. And for what? To stick to the 10-year plan for all consoles? That’s what Yoshida says.

“We are talking about the mid-life cycle of this platform,” he told Game Informer. I’ve got news for Yoshida – you might not make it to the end. Ignoring your customer base is a sure way to produce abysmal sales numbers. If the PSP keeps tracking as is, the next five years will be one ugly ride.

Scribblenauts Hits the US on September 15th

Scribblenauts! heads to The Peaks.Question of the day – will I buy a Nintendo DS by the 15th of September? For now, I’ll say no, but I can’t promise anything.

Regardless of my ownership, Scribblenauts will still be dropping like it’s hot on the 15th of September. As you may recall, the game was voted best of E3 this year and has been the subject of much speculation/adoration for several months by industry critics, Yours Truly notwithstanding.

In honor of the official announcement, the guys at 5th Cell have dished out a few additional screenshots to whet your likely insatiable appetite for the game. Every time I see a new level I try to think of interesting ways to solve each puzzle. I love the giraffe solution for getting a cat out of the tree. I only hope to be so elaborate with my solutions some day.

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