Author: Jeff Morgan (Page 198 of 260)

LoL Basics: Crit chance or crit damage?

Warwick showing TF some love.Today I’ve got another rune discussion for you, branching off the magic penetration guide I made the other day. If you’re a physical DPS player – Ashe, Warwick, Twitch – you’re going to be going after critical strike items, typically culminating with Infinity Edge. Few things are quite as fun as burning down a Fiddlesticks with a few quick crits. So how should you spend your IP: critical strike chance runes or critical damage?

There are two sides of the debate. For critical damage, the idea is that you are increasing your damage by means only available on two items in the game: Sword of the Occult and Infinity Edge. Those are the only method by which you can increase your critical damage and one, the Sword of the Occult, can be fairly unreliable. If you’re a Shaco player, crit damage can be invaluable as it increases the damage caused by Deceive. Early game you can nearly one-shot players if you have a full crit damage page.

But crit damage runes are expensive. Very expensive. The crit chance folks would argue that crit chance has wider application and can more effective swing the early game in your favor. Bumping your crit chance by as much as 20% means you should win almost every stand and fight situation at level 1, and your harassment gets a big boost too. It’s easy to scare someone off with a few early 120+ hits. As abundant as critical chance items are, you could easily make the argument that runes allow you to forego some of those items in favor of damage, which could in turn lead to more Bloodthirster stacks, which gets very scary for the other team.

For my IP points, I’d go for crit chance. They’re cheap, provide a solid benefit, and can help push you toward a few more wins until you’ve got the IP to upgrade to crit damage.

EA announces Tiger Woods PGA Tour 11

Tiger Woods with a trophy.Finally, there’s a corporation in the world that’s willing to move on from Tiger’s sex life and continue to endorse him for what he does best (yes, better than cheating on his wife – he failed at keeping that quiet): playing golf. EA officially announced today that Tiger Woods PGA Tour 11 is in development.

The game will launch in June of this year for the Xbox 360, PS3, Wii, and the iPhone. I really wish there were more jokes to be had at Tiger’s expense, but really I’m just glad that this little saga is at the beginning of its end.

Sure, Tiger’s income looks a lot more like a trickle than the insane waterfall of years past, but it’s better than nothing, right?

LoL: Controlling the late-game

League of Legends tower.I couldn’t sleep last night so I decided to jump into a game of LoL to relax. I’ve been on a bit of a losing streak recently so I took my own advice, working the basics to try to sneak a win. Lo and behold, I was farming well, racking up some assists, and slowly turning my TF into a nuking machine.

And for once, it was a fairly even match. We had myself as TF, Malphite, Alistar, Veigar, and Annie – a little low on the phys dps side of things but we were playing well. The other side was Twitch, Blitzcrank, Katarina, Annie and one other I can’t seem to remember. My team struggled early, but we picked things up around 14 and starting pushing towers. For the most part we were fine – our Malphite and Alistar were coordinating well and DPS was focusing targets. We did have one problem, though: Twitch.

Despite my constant begging, our tanks just would notbuy an elixir. Sure, there was my ultimate, and I was blowing it for every team fight, but Twitch soon got wise, would flash in and invis out. By the end of the game we were all yelling at each other, everyone blamed for not focusing Twitch. Meanwhile, he continued to get double and triple kills and BD every tower we had.

The point of this story is that the late-game is completely dependent on how you play your opponent. By 45 minutes or so, you should be heavily farmed, so it really starts to come down to strategy versus the other team. Make sure you stop to think, “what else could I be doing to help win those team fights?” More often than not, it isn’t about DPS. It’s about controlling abilities – the enemies’ – saving stuns to interrupt ultimates, focusing targets that have big AOE damage, and shutting down the invis players that turn a 3v3 you could normally win into a massacre the other way.

Halo: Reach beta footage surfaces

Reach beta homescreenAs with the last several Halo titles, Reach already has some “leaked footage.” It gets the quotes because really, it could be fake. It could be viral marketing. It could even be leaked footage, but whatever the case, this thing is questionable.

The video opens on the boot screen, which features this message:

Welcome to the Halo: Reach Public Beta, the experience you are about to enjoy is an early sample of a few multiplayer and single-player levels from Halo: Reach, launching exclusively on Xbox 360 later this year. Until then, drive [sic] into Activities or Campaign and have a blast.

The text is pretty sloppy, which makes me lean toward the fake side of the boat. The video also leaks a new mode called “Murder Mode” that supposedly allows you to kill enemies without being seen. I could have sworn that was the bludgeon to the back of the head move. Also, why would it be called “Murder Mode?” Why not call it a “Murder Skill,” unless it allows you to become invisible for an extended period of time, which really isn’t so different from the Arbiter’s cloak skill in Halo 3.

Check the full video at Xbox Evolved.

Activision could have had Blizzard for 1/1000th the price

Blizzard logo. Blizzard is about as hot a property as you can have these days. The World of Warcraft developer makes $100 million a month off its MMO alone. That’s why Activision had to pay $7 billion to acquire the company.

Back in 1995, though, Blizzard was just a minnow in the video game pond. It had just put out a little title called Warcraft that would become the basis for a development empire. Davidson & Associates saw the potential and decided to go for it, purchasing the company for a mere $7 million. Bob Kotick spoke with Game Informer about the purchase.

“That year Activision probably had $60 million in revenues. They said they paid $7 million dollars for Blizzard. I’m like ‘Are you out of your minds? They’re like a contract developer! They have Warcraft but what else do they have? You paid SEVEN million! That’s insane!”

“I was talking to [Blizzard founder] Mike Morhaime the other day and I said, ‘You know, I could have bought you for $7 million and instead it was $7 billion.’ He said, ‘Yeah, could you imagine if I had just held out for the $7 billion instead of the $7 million?’”

Kotick sounds like his usual, dickish self. Then again, he did end up paying the $7 billion price tag.

Source: Game Informer

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