Author: Jeff Morgan (Page 192 of 260)

LoL: My frustration with matchmaking

Match that should never happenI hate to make this post so soon after my “avoid your matchmaking woes” post, but I’ve been in some seriously frustrating matches lately, and it’s worth stating the reason. I think matchmaking prioritizes finding a game within the estimated queue time too highly.

Here’s the deal: I queue up in Arranged Team with two friends, both of whom have less than half my games played. As a long time DotA player, I’m also willing to assume that my ELO from solo queuing is a bit higher than theirs. Because matchmaking can’t find a perfect match for our composition, it instead attempts to account for my high ELO by placing someone with very low ELO on my team. As a for instance, I played a game last night in which my opponents were all around their mid twenties. My friends and I received a level 11 as a teammate. She played Annie. She went 3-14 and cost us the game. Consider also the image I used for this post. This was an actual game I played. The other team didn’t have a player above level 12. In case you’re wondering, I’m “The Wiggin Boy.”

I understand that fast games are better on the whole. Players want to experience the game as quickly as possible, not sit in the lobby waiting to find a match. As ELO improves, though, I think it’s fair to assume that players are more invested in each game, more concerned with winning. To put those players at a disadvantage just because a match couldn’t be found in 60 seconds or less doesn’t make sense. I would gladly sit in queue for 3 minutes before each game if it improved matchmaking results.

For a game that has been downloaded over a million times, LoL has a long way to go before it provides a smooth playing experience.

EA’s $82 million third-quarter loss isn’t as bad as you think

EA logo.The third quarter is always a tough one for publishers and especially for EA. That’s why I wasn’t so surprised when the company reported an $82 million dollar loss for this years fiscal Q3. That’s actually $559 million less than it lost at the same time last year, so things are looking up in the face of a continued recession.

The company does have plenty of good going too. Mass Effect 2 is already off to a great start with more than two million units shipped. Dante’s Inferno, which I covered last week, launches today. Add to it that the company’s most recent social acquisition, Playfish, had two of Facebook’s top ten games this past quarter and things don’t look nearly as dire for EA.

The company also mentioned that it was the “#1 packaged goods publisher in North America and Europe” for fiscal 2009.

Source: EA Investor Relations

Peter Molyneux says his X10 announcement will get people ‘super pissed off’

Fable III logo.Peter Molyneux recently told Gamereactor that there would be some big Fable III news announced at X10 this week. Of course he won’t say what, just that it’s going to be upsetting.

“There’s some very, very big things happening in Fable,” Molyneux said. “Bigger than you think, and it’s going to really upset people.” He said he’s actually scared to give people the news because, “They’re going to get super pissed off, they really are.” The weird thing is he seems excited about it. Excited to piss off his constituents. Granted, he’s done this before. In fact, every Fable release has had something to get a little miffed about, mostly involving missed expectations.

My guess for this, as is Joystiq’s, is that he’s modified the storyline from Fable II in some way, making it a dream or some equally horrible storytelling technique.

LoL: Did Riot patch too soon?

Server Unavailable.On the whole, I’ve been pretty impressed with Riot for its support. The servers are rarely down, and when they are, it’s typically for short periods of time. Until recently, anyway. It’s no secret that there’s been a lot of server trouble since the last patch. I won’t blame today’s issues on the patch, not in full anyway, but there have been red posts confirming that the latest patch included at least one crash bug. Couple the server-crippling problems with glitches like double spell casting and I have to ask, did they patch too soon?

My answer is yes. Absolutely. Frankly, I don’t know why it wasn’t broken into to two patches. There was so much content that something was bound to go wrong, particularly on a rushed schedule. Granted, the community was getting restless for Pantheon and Gragas, but both in one patch? Why? Pantheon was obviously ready – the only complaint I see about him is his ultimate, which needs very little change in my mind – but Gragas is a confused mess of AP, physical damage, and tanking skills. He doesn’t scale well and fits poorly into most team comps. Why not save him for a later patch.

I wouldn’t bother writing this if it didn’t have me worried about later patches. My hope is that the Twisted Treeline patch will get plenty of testing before it flies through. On the whole, I’d be much happier with six hours of scheduled maintenance each week to roll out small patches than the 10+ hours we’ve had this week to fix the blunders of the latest patch.

Get Bioshock free when you pre-order Bioshock 2 at Direct2Drive

Big Daddy comin at ya. I can’t imagine why this would ever be the case. I mean, the original Bioshock is like $15 most places, often less. Why you still wouldn’t have the game, or haven’t played through the game, is totally beyond me. I suppose it is possible, though, so this deal is still worth mentioning.

When you pre-order Bioshock 2 from Direct2Drive they’ll throw in a copy of the original for free. You can get the same deal on Steam if you prefer the Valve method. Hell, even if you have the first this is still a great deal. Install the original on a friend’s machine who just refused to buy it.

Bioshock 2 releases Tuesday, along with Dante’s Inferno.

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