Author: Jeff Morgan (Page 103 of 260)

The sheriff gets a sheriff skin…?

The official Caitlyn bundles and champion skins included in her patch have been announced. For the Sheriff of Piltover you’ll be able to purchase Sheriff Cait…wait, what? Yes, the Sheriff has a purchasable Sheriff Caitlyn skin. It’s a good looking skin, but why on earth isn’t that her default? Her second skin is Resistance Caitlyn, which also looks really nice.

We finally get to see Surgeon Shen and, at his side, looking sexy as ever, Nurse Akali. A short note on that – Look at Nurse Akali’s outfit. It’s hot, and yet her nipples aren’t on the verge of springing loose from her top. Riot, pay attention when the artist responsible for that skin has ideas on other champions. Caitlyn seriously looks like you chopped off Sona’s top half and pasted it onto a different pair of legs.

Reading Material: ‘Extra Lives’ by Tom Bissell

Extra LivesWhile I was in college I had thought to write my thesis about narrative in video games against a backdrop of narrative convention, but I focused on a creative project instead. Knowing what I do now, I sometimes wish I could go back and work on the narrative project instead, but I realize I probably didn’t have the focus to do that sort of paper justice and, more to the point, games were still too much of a playtime hobby for me.

Over the course of the past year I’ve gotten more and more interested in the serious criticism surrounding games and gaming. There isn’t much, and a lot of what’s out there is dated – some of it is decades old, which for this industry might as well be a millienium – and nearly all the rest is written by people who haven’t seriously played video games.

I did tell Santa about one book, though: ‘Extra Lives’ by Tom Bissell. Bissell is a journalist and author with a pretty impressive resume who also happens to be a serious gamer. As he mentions in the opening chapter of the book, he spent more than 200 hours playing Oblivion, and not for study. Bissell loves games and gaming, but he also has the tools necessary to write about them in meaningful ways.

I’m at the halfway point of ‘Extra Lives’ and though I’m not exactly sure where he’s taking things, I’ve enjoyed it immensely. It’s refreshing to read someone who can intelligently talk about video games without condemning the players and the developers and the entire industry to some special hell reserved for people with too much free time on their hands.

If you’re looking for a new read, consider it. I’d love to hear what you guys think about the book.

The importance of community involvement

Tol Barad.

If I had to pick one thing I love about Riot, it wouldn’t be the frequent champion releases, the skin sales, the contests, the fact that they provide a free game, the commitment to not sell power, or the long overdue Garen nerf (I am really happy about that last one, though). Out of all the things Riot does to give us a great game, the thing I love above all else is community involvement.

Of all the developers I’ve seen, I can comfortably say that Riot does the best job of staying involved with the community and using the forums to quickly and consistently address player concerns as soon as they’re on the radar. Sure, there are a few places the Riot staff has dropped the ball, and the occasional trolling still upsets me, but by and large, Riot’s pretty great about keeping the player base informed about the design that goes into a game.

The reason I decided to write this post today is actually because of Cataclysm. I know not many of you are playing, so I’ll try to cover the issue as briefly as possible. Blizzard made some major adjustments to the PvP system, most notably the way that you progress and earn gear. The honor system still exists but, unlike every other number system in the game, there has been point deflation. Items that used to cost tens of thousands of honor now cost 2200, max. A five-piece set of PvP gear now runs a total of 9900 honor. Obviously, battleground rewards have been scaled back, so players are earning less total honor, but about the same percentage related to gear as was the case in Wrath.

Cataclysm also introduced another world PvP zone named Tol Barad. Like Wintergrasp before it, Tol Barad offers raid access to the faction that controls it, a fight for which is waged every two and a half hours. When it launched, the defending team had a massive advantage and was able to win nearly 100 percent of the battles. To counteract the issue, Blizzard increased the reward for successfully attacking Tol Barad by a factor of 10, literally. The assaulting faction now receives 1800 honor (more than the cost of several of the pieces of gear) for a victory instead of 180. It’s a big problem because it has artificially inflated the gear level for a lot of PvP players and made running battlegrounds seem paltry by comparison.

The design issues this change raises belong to another post. The interesting part for the purposes of this post is that Blizzard hasn’t responded to the change at all, despite the fact that it just went live this past Tuesday. The latest blue posts are a full two and a half days old, one of which says we should look for a blog post after the new year discussing the design direction for Tol Barad. I realize two and half days isn’t that long, but this is prime playing time for a lot of people with the holidays in full swing and this change has already had major impact on the game, an impact that might be compounded if the fix is to re-nerf the rewards. It basically nullifies the gear reset for anyone who makes it to 85 after the change gets reverted.

I have never wished Phreak was a Blizzard employee until now.

Riot hasn’t made a peep about Caitlyn’s release date

Caitlyn 1

We’re now more than two weeks past the Cassiopeia release date, which puts Caitlyn outside the normal release window. Though I’ve been excited to see her launch, I’ve actually enjoyed the extra time. That’s a little silly to say since I haven’t been playing much LoL lately, but it’s nice that I’ve been able to indulge in some other games without worrying that I’ll be falling behind in my understanding of new champions and mechanics.

I’d really like to see Riot stick to a three or even four week release schedule, and instead focus patch weight on champion changes and balance tweaks. There is still a lot to be done for the game, and though I know Riot says balance and new champion design are two different departments, I’m sure the two processes are similar enough to reallocate some manpower.

Evelynn still hasn’t received her oft-rumored remake, and several designers have been quoted recently as saying jungle Eve puts too much stress on the enemy team. That’s something that needs addressed fairly quickly in my mind, even if there aren’t many Eve players out there. Gangplank has also been slated for a review/remake for some time, yet he remains unchanged.

I’m guessing we’ll see a return to the champion-every-two-weeks model of development once the holidays have passed, but sometimes it’s nice to dream a bit.

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