What Role Will the Survival Concept Have In Gaming’s Future?
Gaming, like so many other things, is not immune to trends.
With some regularity entire styles, genres, and concepts go in and out of fashion. Sure certain aspects of gaming remain consistently popular, and others remain consistently despised, but for the most part you really have to keep a finger on the pulse of gaming in order to hope to keep up with which way the winds of change are blowing.
Do that, and you’ve probably noticed that survival games have been growing in popularity over the years, and have become especially prolific throughout 2013.
Nowhere is this more true than the indie market, where it seems like every week brings with it the reveal of yet another title that cites sneaking, scrounging, and surviving as its main attractions. Sure there’s been a number of AAA games to use survival elements (“The Last of Us” is a great example), but if you’re looking for the heart of the survival movement, it’s into the indies you must go.
Now unlike some other trends in various walks of life, the emergence of the survival genre on the indie scene is one that’s fairly easy to understand and trace.
Simply put, survival games represent a marked departure from nearly everything that the majority of AAA games represent. They do not hold your hand, they allow for (and require) a healthy amount of creative freedom, and most importantly they present a very real chance of failure without glory. In a way they are becoming the James Dean of indie gaming. An icon that so perfectly represents the antithesis of the current cultural climate, that those with similar spiritual beliefs cannot help but be drawn to their magnetism.
Unlike James Dean, however, whose global impact only required a few films, survival as a stand alone concept has yet to really produce a champion to the masses that so perfectly represents everything it stands for that its presence can no longer be ignored.
Now I want to make myself clear on that point. Survival has been a part of some of the greatest games of all time, but only a part of it. For instance, “Resident Evil” was survival/horror. “Minecraft” was survival/crafting. “Fallout 3” was an FPS RPG with survival elements. Hell, while we’re on the subject, just about every video game incorporates at least some elements of survival.
The survival genre by itself, however, is still so young that it’s not even a recognized genre on Steam of all places. You can look and look, but you’ll have a hard time finding any games which classify themselves as strictly a survival game, and there’s a very good reason for that.
Without beating around the bush, survival games on their lonesome just don’t work at the moment. It’s a realization I came to when playing “Day One: Gary’s Incident” and “Sir, You are Being Hunted.” One of those games (“Day One”) is a complete abomination of game design that shows how developing a survival game is not recommended for those who intend to go in with anything but their full ass. I’ll refer you to the infamous Total Biscuit review of it for proof.
“Sir, You Are Being Hunted,” however, is a much more interesting case all around. It’s writing is crisp, it’s world and tone are simply brilliant, and the care put into ensuring its survival aspects are clever and well implemented is quite simply second to none. Yet even then, it’s a game that is hindered simply by the fact that survival (and survival alone) is not really a compelling incentive for long term play. It’s a sort of perpetual motion predicament. You’re encouraged to survive, just so you can continue surviving.
In so many respects though, “Sir” is the epitome of the survival genre as a standalone concept so far. While that isn’t to suggest that a better game can’t come along, the end result of it still being an overall unsatisfactory experience does place some serious doubts on the legitimacy of a survival only genre, despite the growing number of entrants to it on the horizon.
However, I still do believe that the next great trend in gaming is survival.
You see, ultimately it does not matter if a standalone survival experience comes along and stands as its grand champion, as the sheer amount of games that are beginning to incorporate survival elements into their design are already a victory for the concept. Every time a new rougelike comes out, survival gaming is victorious. With every game of the year award “The Last of Us” garners, survival gaming is victorious. With every bit of hype “The Division” generates, survival gaming garners some hype.
As mentioned, this is good for gaming if for no other reason than the fact survival games are radically different from so many other major releases today. Their presence then is beneficial for the simple reason that they offer an alternative to some gaming conventions that are quickly wearing out their welcome.
The reason I think that survival will ultimately prove to be more popular than that, though, is because developers have done such a great job in the later parts of this generation when it comes to introducing survival naturally into more and more games. It’s to the point now where if a game doesn’t have aspects of survival, it feels somewhat hollow. While you could make the argument that survival would more quickly become a necessity if a game came along that used it in a way that “Modern Warfare” made the incorporation of RPG character building elements standard in most games, the survival revolution has already gathered enough steam to plow straight ahead into the next generation.
Gaming is very much subject to trends and fads, and all indications point to survival as the next one. That may sound like a bad thing considering the negative connotations of those words, but in this case it is very interesting, as the incorporation of survival has the potential to alter the current creative direction of gaming on a very serious fundamental level.
Whether or not you actively seek out survival games may soon be irrelevant, as survival games will soon be finding their way to you.
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