Stop crying about the Xin nerf
Posted by Jeff Morgan (04/13/2011 @ 11:58 am)
I’m usually not this aggressive when it comes to post patch impressions, but the Xin Zhao threads on the forums are downright dumb. Xin was long overdue for a nerf. Sorry folks (sorry specifically Aaron – I promise this isn’t targeted at you <3), but he needed it, and frankly I don't think it's all that bad. There's only one concession I'll make to all the Xin players out there - the nerf messed up his feel. The Battle Cry nerf is awkward. The skill now feels almost like a DPS loss if you use it too early, but I don't think it has totally broken him. Xin's problem prior to the nerf was that he had too many inherent abilities, much like Nocturne. I used to roll with a flat out armor pen rune page on Xin, which is utterly ridiculous for how durable he was. He has a limited duration damage buff on Q, a DPS steroid on W (both active and passive), a nuke/slow, and a massive AoE nuke that also includes a damage resistance buff. The funniest part about all the crying right now is that he still has all of those things, just one of them isn’t crazy OP (Battle Cry).
Battle Cry was an absolutely ridiculous skill. A huge attack speed buff that also reduced cooldowns? Oh, it was also usable often enough that his ult would be up any time he wanted it. Unfortunately, the change makes it feel extremely awkward, which is probably why so many people are crying. On the whole, though, I think the nerf is a good thing. I’ve played a couple games with him since the nerf and the only real change I noticed is that I have to think more. It’s no longer Charge, Ult, 3 Talon, Battle Cry, at least not one after another. I still Charge first, but try to use 3 Talon as close to Battle Cry as possible so I can get another knockup. Sure, he’s not in the middle of the fight wrecking face quite like he used to, but he’s still strong, especially if you change up your build.
This is another problem with a lot of the complaints. They seem to be focused on the fact that Xin can’t play like he used to. Simple solution: adapt. No, you can’t just build damage anymore. No you can’t just roll your face on your keys anymore. You have to think, and that’s exactly how it should be with the durable melee DPS characters.
Patch Day 7/17: An OP champion approaches
Posted by Jeff Morgan (07/27/2010 @ 12:51 pm)
It’s patch day once again folks, this time heralding the release of Vladimir, the League’s first true vampire champion (sorry, Eve, kicking people with spiked high heels makes you ridiculous, not vampiric). This patch is also highly anticipated because of the Xin Zhao nerf.
First things first, let’s talk about Vladimir. I am nervous as hell about his position in the game. Any time you give a toon the ability to increase multiple stats by buying one item, I’m concerned. That was (and to some extent continues to be) the problem with Jax, and it will almost definitely be a problem with Vladimir. If you haven’t seen his Champion Spotlight yet, you should. It’s a little unnerving to see how early he can ignore towers and just how much damage he can deal with literally zero ability power.
The other big news is the Xin Zhao nerf. His attack speed scaling is getting a serious reduction, the AOE on his slow has been significantly reduced as has the magnitude of the effect, and his ult got a 20 percent reduction in percent-based damage and a slight nerf to base damage. He’ll still be disgustingly strong, mostly because his mana costs are so low and the fact that his ult is always up from the Battle Cry synergy.
The rest of the champion changes are either bug fixes or very minor. Kog’Maw, of all champs, got a small range nerf to his Bio-Arcane Barrage and a bit of a buff to Caustic Spittle. Comparing him to someone like Xin Zhao it seems ridiculous that his mana costs are still so high. Heimer got a little grenade nerf and Shaco took a small Deceive CD nerf. I don’t think either change will be enough to bring them off the permaban list, but with Vladimir almost undoubtedly filling one of those spots we might see a little more variety.
Other than that this patch is pretty unremarkable. My guess is Riot wants to wait out Season One a little longer to see which champions need a shift.
Posted in: Champions, league of legends, Patches
Tags: new champion, new hero, patch day, patches, vladimir, vladimir abilities, vladimir ability list, xin nerf, xin zhao, xin zhao nerf
Riot staff should stop trolling
Posted by Jeff Morgan (07/21/2010 @ 3:48 pm)
I understand that the crew at Riot is probably a little miffed at all the negative feedback surrounding the launch of Season One. Despite the problems, LoL is still a free game with an impressive feature list, and I’d probably be a bit peeved if people were constantly bitching about this thing I was offering up for free. But trolling isn’t the way to deal with that frustration, and it’s probably going to make things a whole lot worse.
Take this most recent troll post from Zileas, the game’s design director wherein he claims they’ll be making Xin Zhao’s ultimate refresh any time he gets a kill or an assist. It’s a joke, but if you weren’t reading the forums regularly and didn’t know that they were planning to nerf Xin’s ultimate you might easily assume this is real and get fairly pissed off.
Now, some would say it’s the responsibility of the reader to find out what’s real and what’s not – can’t trust everything you read on the internet. I would say, though, that it falls to Riot to keep its forums safe and enjoyable for old and new members alike, and making troll threads just to get a laugh out of the council and the forum regulars doesn’t do any good for the community. If Riot wants new players to get involved in the game and the community on the forums, it has to put an end to this crap.