Tag: winning strategy

What is poking? [metagame]

Janna is the new OP.

Part of the reason I like to game is that it makes me think critically about a situation in the face of a load of variables. With a game like LoL there are almost infinite combinations of heroes and matchups, and with the different build possibilities there is always a new strategy to consider. That said, LoL does have an active meta game, meaning the popular strategy/build method for victory is constantly changing because of new patches and new heroes.

Right now people generally think healing is the flavor of the month ticket to victory, but a couple people on the forums have laid out interesting counter arguments. One guy on the Test Realm said it’s not the healing so much as the kiting, which gives a team with a healer the ability to make the most of their healing power. An adjudicator also posted in the general discussion forums claiming that “poking” is the problem. Poking, as he puts it, is using a team’s ranged harassment abilities to wear down the opponent from a distance, forcing them away from towers and allowing your team to push. Characters like Ashe and Ezreal are great at this, though Ezreal is probably the best because his whole skill lineup is based on harassing the enemy team from afar while healing your own team.

Whatever you want to call it, the problem remains the same. Teams with healers are successful because they can stand out of the range of fire and heal the harassment that normally brings a target low enough for your team to initiate a fight. Add to it the fact that two of the best healers in the game, Ezreal and Janna, have the best ranged harassment in the game and you’ve created a situation that far too heavily favors any team that features those two toons.

The good news is that Zileas agrees that this is a problem and says that Riot’s focus in the next two patches will be addressing the ranged harass/healing combos that are so grossly overpowering other strats right now.

LoL: Throwing out the rules

TT Matchmaking.I’ve never been great at moderation – when I get interested in something I tend to be completely absorbed, which is why I usually only give my time to a single game at a time. That also means I want to get the most out of whatever game I’m hooked on, if only because I don’t focus my time on any other titles. For LoL that’s meant developing a set of rules for my playtime to hopefully maximize my enjoyment. I’ve written about some of those rules here – avoiding TT when I don’t have a full premade, trying to choose the best team comp possible, playing toons with strong CC – but the rules don’t always work. I had my worst losing streak a few weeks ago and I’ve been struggling to bring up my ELO ever since. I took a week off to visit with my family, but having come back, I realized I had to try something new – I had to throw out all the rules.

So far, I haven’t seen huge success. I’ve still had the mix of good and bad players, both on Summoner’s Rift and Twisted Treeline, but I think I’m having more fun. I’m playing some toons I haven’t played in a while, including Shaco, who I used to be completely addicted to, and trying to play some new strats to pick up some wins. I had forgotten how much I love Twisted Treeline – the pace is just so much more enjoyable than SR – which was easy to do with that last losing streak.

Moral of the story is this, though. When the rules stop working, it’s time to get some new rules. I could beat my head against a wall all day trying to play the most OP toons in the most favorable situations but the bottom line is that there are too many variables outside my control for the variables within my control to make much of a difference. I know I’m a solid player, and as long as I’m playing smart every game and focusing on assisting my team and farming as heavily as possible, I’m sure I’ll be just fine.

LoL: You gotta have team solidarity

League of Legends champ spread.Now that I’m back to winning, I’ve been able to spend more of my time thinking about game mechanics and less time wondering if it’s possible to set my horrible teammates on fire from great distance using only my mind. In all seriousness, though, when I’m in a losing streak I tend to lose focus on simple things, like paying attention to whether or not my opponent Fiddlesticks’ ultimate is up. I also tend to get super kill-greedy, which is why I’m making this post.

I finally had a chance to play some Arranged Team with two friends and enjoy some time on Twisted Treeline. It went well for the most part, though we did struggle in one game. Our success was largely due to our focus on team solidarity, meaning we were consistently targeting the same target, switching targets to protect one another, and generally playing as a team. It’s one of those things that’s hard to pinpoint when it isn’t working, but feels so damn good when it is.

If you’ve been having trouble stacking up some wins lately, try to get back to teamfighting basics. Always stick with your teammates, and try to position yourself so you can be most effective. For support, that usually means away from the action. DPS and tanks can be in the mix, trying to rip down targets as fast as possible. Whatever you do, though, make sure you move as a team.

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