Morello’s meta challenge update

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It has actually been interesting to see the kind of discussion that has happened in Morello’s thread and more interesting still to see the way he has responded. A lot of the thread has been the typical “none of this will work” kind of stuff, which was to be expected. There are a lot of people who are willing to spout off on the forums but don’t have a whole lot of experience with the game. Morello has been mostly level-headed, though he did get a little rowdy with one commenter.

Here’s the original comment:

The thing is, this testing has been done over and over. I honestly feel like you are so out of touch with this game at times it’s ridiculous.

Whether or not Xin beats AP champs mid isn’t the issue at hands. Certain champs don’t fit into the game, period. Xin is just a bad champion currently. This is from someone who has hundreds of Xin games played on their main. His problem is he doesn’t scale for anything and his synergy with items is inferior to better tanky DPS (ie. Jarvan and Irelia). Xin doesn’t have a way to back out of a fight. Once he initiates, he is in. You force him to go glass cannon but don’t give him the defenses to stay up for more than a few seconds.

That aside, there are lots of times I have seen champions like Talon and Pantheon picked to hard-counter certain AP champs. So noting this in the OP isn’t something new.

If you want to break the meta, you need to focus on buffing champions instead of nerfing them. Stop the power creep and bring older champions back in line with newer ones. At times it seems like you guys try to do this, but you don’t hit their problem areas. Let me give you and example:

Ashe has the weakest base and scaling AD of ALL the AD carries. So you buff her HP and Mana? I hate to make this sounds rude, but that’s the only way it can come out: Do you even play this game?

I think this could have been said a little more tactfully, and questioning whether Morello plays the game or not is a little silly. Still, I think this guy raises some decent points, even if his argument is a bit…confused. This whole “who can beat an AP mid” discussion doesn’t really matter on a champion-by-champion level. There are counters all over the place. Unfortunately, without the other lanes changing, beating an AP mid with Talon or Pantheon won’t make the meta suddenly change.

I’ll leave you to read Morello’s response on your own. It’s a spicy one. And don’t get me wrong, I don’t think he’s out of line. I think he addressed most of what the guy said fairly well. I just want to highlight one part of Morello’s response to this part of the discussion.

What did we do to change the meta in the US to the EU one? Why are Ezreal and some other AD’s the standard mid in the China metagame? Why does Korea excel at AOE comps? Is one of them superior to all the others? Are they representative of different styles? Do players from different areas practice different primary skills?

It could be any of these, but I’m pretty sure “the current way the local region plays is the best way to play” isn’t true, especially with as often as we do change things.

I think this is where Riot needs to be spending a lot of energy. There are most definitely reasons the meta has developed as it has. There are reasons it has remained the way it has for months now. I wish I knew more what he meant with the “as often as we do change things” bit. From my perspective, the game hasn’t changed very much over the past six months or so. Part of that is certainly meta-driven, but developmentally the game looks very similar to the game in July. Riot is pretty mild with their buffs and nerfs. The one major change has been to the mechanics of the jungle, but even that didn’t shake loose a stagnant meta. Certain champions rose and fell in popularity, but the way people play the game has remained the same.

I would love to see a focus on much bigger concepts regarding meta. Why is safety such a cornerstone of the current gameplay. Why did support/AD bot become such a big deal. Where does sustain fit in to all of this. It would be simple enough to add a new queue that has a more volatile system of buffing and nerfing, and I think that could be really exciting. I’ll be keeping an eye on more discussion about this. For now, results are hugely inconclusive, and I don’t think this forum thread will get many, if any, people to play the game differently than they’re used to playing it.

  

Morello turns to community to change the meta

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For a while there, I was thinking Riot was happy with the current metagame. It looks like they might like to see a little more change than has happened over the past six months, so they’ve turned to the community for ideas. Morello started a thread called “Morello challenge: bust open the meta (AP mid edition),” hoping to stir up some new ideas for changing the current meta.

I like the idea as whole – I think it would be great to see the community come up with new ideas for changing the game – but I think he’s asking the wrong people. The current meta didn’t just evolve naturally. It came from tournaments. It came from the pros. It came from livestreams. Those are the people we need to have pumping out new ideas, but unfortunately new ideas don’t really fit with what they’re doing.

The current meta evolved for a few reasons, but I think the basic theme is consistency. Pro teams were looking for a way to maximize map control, farm, and objective contest power while minimizing the ability for the other team to influence those goals. Perhaps the one wild card in the current meta is the AP mid, but the AP mid is mostly there to provide burst and control in fights, both of which can be overcome in the late game with a farmed top lane and bottom lane carry. You could say the jungler is a wild card, but the evolution of jungling into yet another tanky DPS is just another move toward consistency. Pros want reliable performance, and they’ve found the best way to get it.

Feedback from the rest of the playerbase is going to be mostly anecdotal. For starters, there is very little consistency in skill between games. Every game I play has a wild swing in either the positive or the negative. I sometimes play with very good players, I sometimes play with very bad players. In either case, this is obviously going to have a serious impact on whether a selected champion can beat out an AP mid. I’ve taken loads of champions mid and been very successful – anyone from Talon to Kayle, Shaco to Sona – but that isn’t going to bring about a shift in the meta. In most cases these matchups come down to player skill, and it is that variable that inevitably thwarts most attempts to shake up the meta.

I’m not trying to say that you can’t play outside the meta and win. You totally can. But doing so on a regular basis requires a level of coordination that most players just don’t get in their average game. You certainly aren’t going to see it much in solo queue. This is why Morello’s thread puzzles me – he’s asking a group of people that really have no influence over the meta to come up with ways to usurp the meta. Do you think M5 is reading that discussion thread thinking “omg gaiz, we should totally put Taric mid?’ They aren’t. Even if they are thinking that, they sure as hell didn’t read it in that thread.

If Riot really wants to break up the current meta, they need to do a couple things. First, incentivize top players and streamers to try new things. If those guys aren’t doing things outside the current meta and doing it on a highly regular basis, no one else will do it either. The best way to incentivize this kind of play is to make it viable for winning games. That’s number two on the “break the meta” to-do list. Make more options viable. Return some of the experience to champion kills. Stop the diminishing gold returns on killing players. Encourage teamfighting. Release some strong pushers. Encourage players to use spells thoughtfully instead of spamming them for farm and big harass. Return creep damage so that players have to think before engaging in a lane fight because they might actually lose health.

Those things will break up the meta. They will probably require some significant balance tweaks if implemented, but they could actually have an effect on the way the game is played. Asking players to rethink a method that has been advertised to them by top players for a year? That’s not going to cut it.

  

Why is Riot “fixing” the jungle?

Leave Well Enough Alone.

After yesterday’s patch I decided to spend a little time on the forums, checking the reaction to the jungle changes. Yesterday’s jungle patch is the most significant change to the meta we’ve seen in more than a year, or at least it could have been. According to recent red posts, it looks like Riot will be hotfixing the jungle to pretty much keep things as they always have been, the only real change being that low-level summoners should be able to jungle more easily. I’m stuck wondering one thing: why does Riot think the jungle needs “fixed?”

Before you go all ragey on me, let’s consider a few things. First, the game as it currently is hasn’t changed in any significant way in more than 18 months. Having a dedicated jungler has been a staple of the game for so long that people forget what the game was like before jungling became popular. Second, the changes have been live for a mere 36 hours. Even Riot was saying players were complaining too early, but a day later they’ve changed their stance.

I agree that current jungle rewards might be a little low, or maybe they just don’t scale up fast enough, but let’s imagine, just for a second, that Riot left the game as it is. Maybe we’d see more duo lanes top. Wouldn’t that be an interesting twist? Wouldn’t that offer more flexibility in lane choices and in-game swapping? As things currently stand, when a top or mid-lane starts to lose lane, there aren’t many options for them to switch out. With two duo-lanes there are more options for addressing problems once the game has started, not just at the champ select screen.

If League of Legends needs anything right now, it’s more changes like these. Changes that shake things up. Changes that make the game different. Changes that make the game something other than what it has been for two years.

  

What is poking? [metagame]

Janna is the new OP.

Part of the reason I like to game is that it makes me think critically about a situation in the face of a load of variables. With a game like LoL there are almost infinite combinations of heroes and matchups, and with the different build possibilities there is always a new strategy to consider. That said, LoL does have an active meta game, meaning the popular strategy/build method for victory is constantly changing because of new patches and new heroes.

Right now people generally think healing is the flavor of the month ticket to victory, but a couple people on the forums have laid out interesting counter arguments. One guy on the Test Realm said it’s not the healing so much as the kiting, which gives a team with a healer the ability to make the most of their healing power. An adjudicator also posted in the general discussion forums claiming that “poking” is the problem. Poking, as he puts it, is using a team’s ranged harassment abilities to wear down the opponent from a distance, forcing them away from towers and allowing your team to push. Characters like Ashe and Ezreal are great at this, though Ezreal is probably the best because his whole skill lineup is based on harassing the enemy team from afar while healing your own team.

Whatever you want to call it, the problem remains the same. Teams with healers are successful because they can stand out of the range of fire and heal the harassment that normally brings a target low enough for your team to initiate a fight. Add to it the fact that two of the best healers in the game, Ezreal and Janna, have the best ranged harassment in the game and you’ve created a situation that far too heavily favors any team that features those two toons.

The good news is that Zileas agrees that this is a problem and says that Riot’s focus in the next two patches will be addressing the ranged harass/healing combos that are so grossly overpowering other strats right now.

  

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