Tag: Video Games (Page 2 of 24)

Huge Sales Are Coming to the Xbox 360 Just in Time for the Holidays

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Not able to get in early on the next generation by purchasing an Xbox One, Wii U, or PS4? Don’t worry because with the holidays approaching, you happen to be in luck.

No I don’t mean insane deals are coming on one of those systems (though that certainly is possible), but rather that the previous gen console you own is about to see some serious drops in game prices, allowing you to go back and play some of those great games you may have missed the first time around.

While PC holiday deals started on Amazon and other outlets some time ago, it looks like the Xbox 360 is the first console to throw its hat into the holiday sale madness ring by offering up a host of hugely discounted titles starting today through Xbox Live.

What’s available? Well for now you can get a host of Arcade greats such as “Mark of the Ninja,” “Dust,” and “The Cave,” while some AAA greats like “Fallout 3” (and all the available DLC’s), “Tomb Raider,” “Sleeping Dogs,” and “Skyrim” for 50% – 75% off.

However, it appears that the real deals are coming later in the week, as one day only sales are available on Black Friday and Cyber Monday. This is particularly true of the Cyber Monday collection which features some best of generation titles like “Red Dead Redemption,” “Dark Souls,” “The Witcher 2,” “L.A. Noire,” and “Far Cry: Blood Dragon,” all for 75% off.

The full list of games can be found here and, while this is quite honestly nothing in comparison to the PC sales available this time of year, for 360 owners who aren’t ready to make the next gen jump and need some truly great games to play around with during the holidays, this is a sale you absolutely have to take advantage of.

The Top Five Fixes and Features That Need to Be in Fallout 4

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In what is quickly becoming the internet’s worst kept secret, it appears that famed developer Bethesda is gearing up to announce the highly anticipated “Fallout 4.” As one of the general public’s most beloved games of the previous generation (feels weird saying that…), the hype train for “Fallout 4” is beginning to resemble a locomotive in India, as fans across the world eagerly await any news regarding it.

While developer Bethesda is usually so generous with their game content it can feel greedy to make requests, that doesn’t mean that there aren’t a few items on every fan’s wishlist for “Fallout 4,” as well as a few generally accepted flaws in “Fallout 3” that could use a fix. Personally, I know I can think of five things, I’d really like to see in “Fallout 4.”

The Ability to Play In A World Affected By the Ending

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I’d have to say my biggest disappointment with “Fallout 3” was that the game just kind of ended. There was the usual climatic final mission, but then you just got a cinema explaining the consequences of your decisions in the final moments. At that point if you wanted to keep exploring the world, you could only load up a save before the final mission and do it from there, with the finale being forever left on your to-do list.

It was a baffling decision that felt like one of the few genuine design flaws in the game. How could a game with so much to see and do just end? While the expansions and New Vegas fixed this particular problem, I expect that Bethesda will learn their lesson from “Fallout 3” and allow us to not only continue to explore the world after the credits role, but hopefully alter it in some noticeable way based upon the ending.

Incoporate Greater Grey Area Options

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While “Fallout 3’s” karma system was one of the more involved of all the games that afford you character building moral choices, it’s hard to deny that if you really wanted the world to reflect your personal choices, the only real paths available were to be a paragon of virtue or the most evil bastard that ever lived.

That’s always been troublesome to me considering that morality in the “Fallout” universe is ambiguous to say the least. Forcing players to ultimately choose between comically good and evil just to get the game to react never really felt in-line with the rest of the world. It would be great if the karma system better incorporated the choice to live somewhere in the middle (neither entirely good or evil) and if the world reacted to you in this manner just as they would if you lived on either polar side of the morality scale. After all, as Bruce Campbell quipped, “Good…bad….I’m the guy with the gun.”

An Expanded, Region Specific Soundtrack

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As much as I loved Three Dog and the game’s unique (and often disturbing) selection of 40’s and 50’s music, after a while I’d often turn off the radio as the DJ banter and songs didn’t take long to repeat. While this is expected in a game of this length, it was nonetheless annoying.

An expanded song selection would certainly go a long way to fixing this in “Fallout 4,” but what would really be great is if more individual regions of the map had there own radio stations. After all, it’s not hard to imagine a number of small range pirate stations would pop up here and there, and having certain songs only available in certain areas through those stations would go a long way to cutting down on the music monotony.

Longer Emphasis on Survival

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When you first enter the world of the Capital Wastelands, you feel appropriately small and helpless. Nearly everything could kill you instantly and, since the game allowed you to go anywhere at any time, getting in over your head was easy. In those early moments it was vital to scrounge for any and all available resources, even if it meant near certain death to do so.

As the game went on, however, it didn’t take long before you were so stocked with equipment you would often pass up valuable items simply because you couldn’t carry them. Within only a few hours of play you go from fist pumping because you found a clean bottle of water, to better stocked than the local Wal-Mart. While this kind of character building is expected in RPG’s, it would be nice if a better balance was placed on resources availability so that the incredible survival aspects of the game don’t just disappear after the first few hours.

It’s understandable that your character will become more powerful and adapt overtime, but you should never feel as complacent in your available resources as you did in the later parts of “Fallout 3.”

More Imaginative Weapon Crafting

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One of the things I liked about “New Vegas” is how developer Obsidian wasn’t afraid to take some chances with the design, since they knew the established “Fallout 3″ formula was strong enough to hold the weight of the occasional tweak and innovation. Among those tweaks was an expanded ability to better your items and weapons through the occasional pick up and crafting. It worked because it makes sense that in an apocalyptic world you would become somewhat adept at making do with what you have, and making what you have better based on what you find.

It was a step in the right direction, but it could go much further in a sequel. There’s tons of seemingly useless items floating around the “Fallout” universe, and it’d be great if you could find uses for them through a more involved crafting system. “Fallout 3” did have the occasional blueprint that allowed you to do this, but it felt too clean and simple. Allowing players a crafting screen to play around with that isn’t necessarily dependent on strict recipes would go a long way to expanding our involvement in the world, and our desire to explore it.

How Adam Sessler, Resolutiongate, and Another Impending Console Launch Has Turned Us All Into Fanboys and Ten Year Olds

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When I was 10, all I wanted was a Dreamcast. It was the first system launch that I was intimately aware of, having just begun to absorb myself in the industry enough to be convinced at the time that it would be, beyond a shadow of a doubt, the absolute greatest system quite possibly in the history of ever.

However, as luck and the family finances would have it, I unfortunately did not get a Dreamcast that year, or any other. Don’t feel sorry for 10 year old me though, because the following Christmas I was gifted with a PS2, which was not only the hottest item of the year, but would go on to have a long and healthy life span full of classic all time games. It was, by all logical regards, a win.

Still a question enters my mind from time to time. If I could go back and tell 10 year old me to calm down, and not freak out about not getting a Dreamcast because it wasn’t going to last long anyway, would 10 year old me have listened? There’s a part of me that hates being wrong that believes it wouldn’t have mattered and my thoughts regarding the Dreamcast wouldn’t have changed overnight, despite the recently acquired knowledge of its eventual fate.

Pragmatically, however, that wouldn’t be the case. Had I known, beyond a shadow of a doubt, that the Sega Dreamcast despite being an incredible system in its own right, would only have a viable shelf-life of just over a year, I probably would have calmed down and transferred my hype to the pending PS2 release. After all, no matter what your age you never want to spend a substantial amount of money on a product that simply won’t last, and doesn’t fit your needs. As such, at the time I would have wished, and even craved, for that person to come along.

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To Buy…Or Not to Buy?

Of course, the above scenario is just fantasy theorizing that’s impossible barring the acquirement of some sort of 80’s sports car time traveling device, but it is, nonetheless, representative of a very real issue facing gamers as we approach another multiple system console launch.

Specifically its in regards to the recent incident where Adam Sessler took a stance on the “Resolutiongate” fiasco that the Xbox One found itself the center of, by saying that at this time its difficult to make the resolution of games the ultimate factor in deciding which system will be best, and that in the long run it’s ultimately meaningless when weighed against the value of good game design. Though it’s a pretty modest argument, and the only people really attacked in it are Microsoft and game developers for not making this information more well known, don’t try telling that to the hordes of people who lashed out at Adam Sessler for downplaying what is in the minds of many a very important aspect in terms of making a decision of which next gen console to invest in.

In an issue that has spun out of control as quickly and amazingly as this one has, it’s extremely important when trying to analyze it, to have the ability to step away from the melee of internet discussion boards and the like, and simply view the issue in and of itself, and really attempt to dissect just what this is and why it is happening.

Do that, and the first word you’ll probably take away from the whole thing is “fanboy.” There are many out there who are writing this off as a fanboy led argument and nothing more. While it’s true that there are certainly elements of fanboyism prevalent here, as with any discussion, fanboys in the accepted sense of the word are meaningless. Fanboys, or trolls, or whatever you want to call them are horrible creatures who live to spread madness and generally speaking make the world a worse place in any way they can. They are devoid of logic, and since logic is the thing needed most to really determine what’s at the heart of this issue, we will not factor the thoughts and actions of those groups in as much as possible.

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After All, Is This a Person Whose Opinions You Want to Validate?

Instead this is really just another in a long line of incidents that show the growing resentment many people have towards gaming jounalism. Many of the people upset at this are actually perfectly rational consumers and gamers, who see this as another example of gaming journalists becoming more and more out of touch with the common gamer, and more and more comfortable with the gaming industry. Citing a prior comment Sessler once made on how 1080p should be the standard in the next generation, many of those same people are saying that his most recent stance on the subject is a hypocritical cop-out and, an indication that he is unwilling or unable to make a definitive decision on the next generation at this time.

Of course the answer to that is, no shit he isn’t able or willing. Adam Sessler is not a prophet from the future who is able to tell us what the fate of either system will be, or which one we would be better off buying. People who are expecting him to be that, however, are in fact the same 10 year old boy I once was who wants a Dreamcast at launch really, really badly and are desperate for someone to come along and give them a compelling reason to either justify those feelings, or banish them from their minds.

Buy into that, and you’ll begin to see that the problem is that the majority of the people on both sides of this issue are either otherwise perfectly rational people who have momentarily turned themselves into 10 year olds again as another system draws near, or are fanboys. Those are, of course, two groups not known for their ability to participate in a reasonable discussion on any matter without things turning messy.

Again ignoring the thoughts and whims of fanboys, and turning instead to solely address those who’ve momentarily lost their grasp of sanity in this issue, I say to you what I wish I could really go back and say to a young, fanatical, Dreamcast desiring me, which is grow up, and calm the hell down. It’s highly unlikely that you are in a situation where your life depends on purchasing an Xbox One or PS4 as quickly as possible, and its even more unlikely that it depends on you selecting the “right” one.

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As Halloween Approaches, Games Start to Get in the Spirit With Themed Updates

While the age of Halloween themed TV show specials is slowly coming to a close (we miss you TGIF!), videogames have been more than willing to pick up the slack in recent years by using the beloved horror holiday to unleash a bevy of downloadable frights on gamers everywhere. This year is no exception, and here are just a few of the recent Halloween themed additions made to some popular games.

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The incredibly humorous, and appropriately intense, re-make of the 90’s FPS “Shadow Warrior” continues its in-game trend of borrowing weapons from other series, as it adds an ice axe to the game’s substantial arsenal that comes courtesy of TellTalle’s “Walking Dead” games. While its effectiveness when put up against the katana it replaces is suspect, as anyone whose played The Walking Dead can attest, when in a pinch it can really make a baddie think twice, and should fit well into the game’s selection of awesome weapons best applied with extreme predjudice.

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Popular world building RPG “Terraria” gets a little more into the traditional Halloween spirit by filling it’s world with a variety of Halloween novelties. You’ll find enemies wearing costumes, random gift bags filled with in-game treats, a variety of Halloween themed items, weapons, and locations, to explore and create, and even a special new “Pumpkin Moon Event” challenge which adds a survival mode to the game, where waves of enemies all possessing increasingly better loot descend upon the player.

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The best of the Halloween updates though has to go to “Minecraft,” which has  just unveiled a Halloween update for the 360 version of the game that is simply mind blowing. It essentially re-skins the entire game in a way that lets you build a Halloween world of your own, not unlike that of Pumpkin Town from “A Nightmare Before Christmas.” The attention to detail here is phenomenal, and constantly provides the feeling that the developers are more excited for Halloween than anyone else. There’s too many examples of little Halloween touches to go over, but I have to give a shout out to whoever decided to turn the game’s teleporting Endermen, into the more horror appropriate Slendermen. A free update, everyone who has Minecraft on the 360 needs to experience this, as it just may be the best way to get hyped for “Halloween” available. Browsing the images of this incredible update is also highly recommended.

Of course this is just a sampling of the Halloween updates available, and the biggest annual update (The “Team Fortress 2” Halloween update) is still yet to come. Stay tuned here this week for more updates on that, as well as other horror themed articles in anticipation of Halloween.

Surgeon Simulator 2013’s Biggest Secret Has Been Solved

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If you think hard enough you may recall a simpler time when developers put easter eggs into games with a certain snarky superiority fueled by the belief that us mere players would be so caught up in the game itself, we would never ever find them. It was a time when inside jokes could remain as such and, if you actually discovered something out of the ordinary in the game, you were well within your rights to feel that you and you alone had found something truly unique.

With the rise of the internet gaming community though, Easter eggs in games last about as long as the candy that Easter eggs hold in real life does, as gamers with seemingly super power like abilities to find things that shouldn’t have been found have proven that your occasional childhood findings were not quite as unique as you may have hoped. While some major games (the “Arkham Asylum” Easter egg and a the apparently undiscovered secret in “Shadow of the Colossus” spring to mind) do a good job keeping their biggest secrets at bay for a long period of time, eventually all secrets fall prey to those dedicated treasure hunters.

Now you can add another somewhat long running secret to the fallen, as a cryptic message in “Surgeon Simulator 2013” has been solved.

The mystery started after the “Team Fortress 2” update to the game, when it was discovered that upon completing the new surgeries, you were awarded a small statue on your desk that contained a cryptic message on the bottom. Theories ran rampant (many of them involved some sort of Valve related content) but outside of some highly educated guesses, there hasn’t been much actual progress towards figuring out what the whole thing meant.

YouTube user MattShea369 appears to have cracked the code recently, when he discovered an extremely complicated series of steps (detailed in full at the beginning of this video) that lead to the appearance of a new tape on the main menu screen that leads the user to a new outer space level where, upon opening a keypad controlled pod, you are tasked with operating on a gray alien, and replacing one of six probably vital organs whose functions, names, and looks are all very cryptic.

Besides the added challenge of trying to figure out what organs are what and a really cool new environment to play in, the content of the secret itself isn’t exactly life changing, but once again the dedication and intelligence applied to uncovering it has to be acknowledged and appreciated by gamers everywhere. Big kudos then to MattShea369 for proving once again that no gaming secret ever really remains one for long.

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