Tag: Video game news (Page 2 of 20)

How Adam Sessler, Resolutiongate, and Another Impending Console Launch Has Turned Us All Into Fanboys and Ten Year Olds

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When I was 10, all I wanted was a Dreamcast. It was the first system launch that I was intimately aware of, having just begun to absorb myself in the industry enough to be convinced at the time that it would be, beyond a shadow of a doubt, the absolute greatest system quite possibly in the history of ever.

However, as luck and the family finances would have it, I unfortunately did not get a Dreamcast that year, or any other. Don’t feel sorry for 10 year old me though, because the following Christmas I was gifted with a PS2, which was not only the hottest item of the year, but would go on to have a long and healthy life span full of classic all time games. It was, by all logical regards, a win.

Still a question enters my mind from time to time. If I could go back and tell 10 year old me to calm down, and not freak out about not getting a Dreamcast because it wasn’t going to last long anyway, would 10 year old me have listened? There’s a part of me that hates being wrong that believes it wouldn’t have mattered and my thoughts regarding the Dreamcast wouldn’t have changed overnight, despite the recently acquired knowledge of its eventual fate.

Pragmatically, however, that wouldn’t be the case. Had I known, beyond a shadow of a doubt, that the Sega Dreamcast despite being an incredible system in its own right, would only have a viable shelf-life of just over a year, I probably would have calmed down and transferred my hype to the pending PS2 release. After all, no matter what your age you never want to spend a substantial amount of money on a product that simply won’t last, and doesn’t fit your needs. As such, at the time I would have wished, and even craved, for that person to come along.

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To Buy…Or Not to Buy?

Of course, the above scenario is just fantasy theorizing that’s impossible barring the acquirement of some sort of 80’s sports car time traveling device, but it is, nonetheless, representative of a very real issue facing gamers as we approach another multiple system console launch.

Specifically its in regards to the recent incident where Adam Sessler took a stance on the “Resolutiongate” fiasco that the Xbox One found itself the center of, by saying that at this time its difficult to make the resolution of games the ultimate factor in deciding which system will be best, and that in the long run it’s ultimately meaningless when weighed against the value of good game design. Though it’s a pretty modest argument, and the only people really attacked in it are Microsoft and game developers for not making this information more well known, don’t try telling that to the hordes of people who lashed out at Adam Sessler for downplaying what is in the minds of many a very important aspect in terms of making a decision of which next gen console to invest in.

In an issue that has spun out of control as quickly and amazingly as this one has, it’s extremely important when trying to analyze it, to have the ability to step away from the melee of internet discussion boards and the like, and simply view the issue in and of itself, and really attempt to dissect just what this is and why it is happening.

Do that, and the first word you’ll probably take away from the whole thing is “fanboy.” There are many out there who are writing this off as a fanboy led argument and nothing more. While it’s true that there are certainly elements of fanboyism prevalent here, as with any discussion, fanboys in the accepted sense of the word are meaningless. Fanboys, or trolls, or whatever you want to call them are horrible creatures who live to spread madness and generally speaking make the world a worse place in any way they can. They are devoid of logic, and since logic is the thing needed most to really determine what’s at the heart of this issue, we will not factor the thoughts and actions of those groups in as much as possible.

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After All, Is This a Person Whose Opinions You Want to Validate?

Instead this is really just another in a long line of incidents that show the growing resentment many people have towards gaming jounalism. Many of the people upset at this are actually perfectly rational consumers and gamers, who see this as another example of gaming journalists becoming more and more out of touch with the common gamer, and more and more comfortable with the gaming industry. Citing a prior comment Sessler once made on how 1080p should be the standard in the next generation, many of those same people are saying that his most recent stance on the subject is a hypocritical cop-out and, an indication that he is unwilling or unable to make a definitive decision on the next generation at this time.

Of course the answer to that is, no shit he isn’t able or willing. Adam Sessler is not a prophet from the future who is able to tell us what the fate of either system will be, or which one we would be better off buying. People who are expecting him to be that, however, are in fact the same 10 year old boy I once was who wants a Dreamcast at launch really, really badly and are desperate for someone to come along and give them a compelling reason to either justify those feelings, or banish them from their minds.

Buy into that, and you’ll begin to see that the problem is that the majority of the people on both sides of this issue are either otherwise perfectly rational people who have momentarily turned themselves into 10 year olds again as another system draws near, or are fanboys. Those are, of course, two groups not known for their ability to participate in a reasonable discussion on any matter without things turning messy.

Again ignoring the thoughts and whims of fanboys, and turning instead to solely address those who’ve momentarily lost their grasp of sanity in this issue, I say to you what I wish I could really go back and say to a young, fanatical, Dreamcast desiring me, which is grow up, and calm the hell down. It’s highly unlikely that you are in a situation where your life depends on purchasing an Xbox One or PS4 as quickly as possible, and its even more unlikely that it depends on you selecting the “right” one.

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The Infamous You Don’t Know Jack Series Is Finally Available For Steam

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If you’ve never played the original “You Don’t Know Jack Games,” I pity you for having missed some of the best written, smartest, most enjoyable games ever made. It’s also difficult to blame you, however, consider the irreverent trivia series has never been available for download, and would be relegated to obscurity were it not for a couple recent console releases and a Facebook game which, while good, just do not compare to the originals.

Don’t fret though, as the series has joined the likes of “Earthbound” and “System Shock 2” by crossing licensing hell, and becoming available for digital download. Available on Steam, you can finally snag the entire “You Don’t Know Jack” collection for either $2.99 individually, or $19.99 for the whole 10 game collection. Playable on just about any modern system, and having only gotten better with age, there is no real reason to not snag at least one of these, and experience the legendary multiplayer mode.

Oh, and if you’re a film buff, the “You Don’t Know Jack” movies edition, is my personal recommendation, and flat out one of the best movie trivia games of any kind.

As Halloween Approaches, Games Start to Get in the Spirit With Themed Updates

While the age of Halloween themed TV show specials is slowly coming to a close (we miss you TGIF!), videogames have been more than willing to pick up the slack in recent years by using the beloved horror holiday to unleash a bevy of downloadable frights on gamers everywhere. This year is no exception, and here are just a few of the recent Halloween themed additions made to some popular games.

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The incredibly humorous, and appropriately intense, re-make of the 90’s FPS “Shadow Warrior” continues its in-game trend of borrowing weapons from other series, as it adds an ice axe to the game’s substantial arsenal that comes courtesy of TellTalle’s “Walking Dead” games. While its effectiveness when put up against the katana it replaces is suspect, as anyone whose played The Walking Dead can attest, when in a pinch it can really make a baddie think twice, and should fit well into the game’s selection of awesome weapons best applied with extreme predjudice.

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Popular world building RPG “Terraria” gets a little more into the traditional Halloween spirit by filling it’s world with a variety of Halloween novelties. You’ll find enemies wearing costumes, random gift bags filled with in-game treats, a variety of Halloween themed items, weapons, and locations, to explore and create, and even a special new “Pumpkin Moon Event” challenge which adds a survival mode to the game, where waves of enemies all possessing increasingly better loot descend upon the player.

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The best of the Halloween updates though has to go to “Minecraft,” which has  just unveiled a Halloween update for the 360 version of the game that is simply mind blowing. It essentially re-skins the entire game in a way that lets you build a Halloween world of your own, not unlike that of Pumpkin Town from “A Nightmare Before Christmas.” The attention to detail here is phenomenal, and constantly provides the feeling that the developers are more excited for Halloween than anyone else. There’s too many examples of little Halloween touches to go over, but I have to give a shout out to whoever decided to turn the game’s teleporting Endermen, into the more horror appropriate Slendermen. A free update, everyone who has Minecraft on the 360 needs to experience this, as it just may be the best way to get hyped for “Halloween” available. Browsing the images of this incredible update is also highly recommended.

Of course this is just a sampling of the Halloween updates available, and the biggest annual update (The “Team Fortress 2” Halloween update) is still yet to come. Stay tuned here this week for more updates on that, as well as other horror themed articles in anticipation of Halloween.

Instant Impressions – Path of Exile

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It’s not possible to talk about the recently released free to play game “Path of Exile” without mentioning its strong resemblance to “Diablo.” In fact, lets just call it like it is and say that “Path of Exile” is, for all intents and purposes, a knockoff of “Diablo.” However, I’ve never found being a knockoff a bad thing in the world of video games, so long as said knockoff follows three simple rules:

 

1. Make sure you’re borrowing from an already great game.

2. Improve on any structural flaws the original game had.

3. Introduce at least one unique idea that the original game did not have.

 

Does “Path of Exile” adhere to all of these rules? For the most part, yes.

As mentioned, it draws most of its inspiration from the “Diablo” series (fulfilling the first rule), and does it to a degree that’s worth elaborating on. Right down to visual layout of the menu, this game has the design stench of “Diablo” all over it, to the point where a glance at a screen shot of both games, could possibly cause even a fan of the fabled Blizzard series to hesitate. I don’t really resent it for lifting the “Diablo” gameplay formula (click your way through mobs of enemies while improving your character, and getting better loot) because “Diablo” not only introduced that style of gameplay, but by an large perfected it, however I will say that the sheer amount of little design elements borrowed from that series, can cause you to roll your eyes once in a while.

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Fortunately any lapses in design creativity are largely negated by the admirable way “POE” honors rule number 2. The developers of “POE” recognize that when you are making this style of game, the most important thing you can do is to get the fundamentals right. That’s why extra care has been put into making things like loot drops, enemy balance, skill risk/reward, and combat variety, as sound as possible and implemented in ways that keep you from having to consider any of those elements while playing. What I mean is, the best type of ARPG’s are built in a way that quickly puts you into a zen like focus, as your brain reshapes its perspective to hone in on the gaming world, and all of its functions and rules. The moment that you, say, run into an impossible nest of enemies or wonder why the game keeps dropping the same item, are the moments when you focus out, and begin to lose interest. “POE’s” intent on making the genre fundamentals so solid ensures that these lapses back to reality are few and far between.

Does it do anything outside of the norm to satisfy rule number 3 though, and make its own mark? This is a little trickier than the first two, but I’m going to tepidly say “yes,” and cite the skill system as my justification. See, whereas most of these games work off of a simple skill tree where you choose basic branching paths to determine how you will build your character, “POE” uses a skill grid that is absolutely massive (you can’t capture it in a single screenshot), and as far as potential depth goes, leaves the old tree design in the dust. Trying to break it down entirely would be a fruitless headache, but just know that it allows you to take any of the game’s classes (which are all admirably balanced and equally useful by the way), and build them anyway you like. For example, it might not be as easy or immediately rewarding to build a barbarian character who is also adept in magic, but with the right level of dedication you can do just that, along with any other character combination you can think of.

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Despite fulfilling all three rules to this style of game design, I still find myself slightly resenting “POE” for it’s lack of creativity. Though I do really enjoy the design consistency of the game’s gothic horror elements, and the bleak world they come together to form, aesthetically speaking there is really nothing here you haven’t seen quite a few times before. Similarly, outside of the improved skill system, as far as ARPG’s go, everything here from a gameplay standpoint is pretty commonplace as well. This doesn’t really deprive the game of much at first, but as your journey wears on it becomes more and more obvious that not many original thoughts made it from the brainstorming process, to the final game.

That being said, “POE’s” lack of innovation does very little to harm the overall experience, especially once you factor in the free to play aspect. Yes I know it’s not usually a good sign when the final say on a free to play game is “It’s free,so you have no reason not to play it,” but the fact that this is a free to play game in the true sense of the word (I.E. you’re never encouraged to spend money if you don’t want to) takes it from a game that only dedicated fans will probably be interested in, to something that….well…. you have no reason not to play.

Some are saying that “POE” feels like more of a successor to “Diablo 2” than “Diablo 3” did, and while that’s certainly true in the sense that it carries on so many of the things that made that game great, the lack of progressive design keeps it from achieving the full implications of that lofty goal. However, I will say that with the exception of “Torchlight 2,” this is simply the most satisfying and consistent game of this type that I have played since the seminal “Diablo 2,” and deserves to be tried by everyone reading this.

Download “Path of Exile” for Steam

Surgeon Simulator 2013’s Biggest Secret Has Been Solved

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If you think hard enough you may recall a simpler time when developers put easter eggs into games with a certain snarky superiority fueled by the belief that us mere players would be so caught up in the game itself, we would never ever find them. It was a time when inside jokes could remain as such and, if you actually discovered something out of the ordinary in the game, you were well within your rights to feel that you and you alone had found something truly unique.

With the rise of the internet gaming community though, Easter eggs in games last about as long as the candy that Easter eggs hold in real life does, as gamers with seemingly super power like abilities to find things that shouldn’t have been found have proven that your occasional childhood findings were not quite as unique as you may have hoped. While some major games (the “Arkham Asylum” Easter egg and a the apparently undiscovered secret in “Shadow of the Colossus” spring to mind) do a good job keeping their biggest secrets at bay for a long period of time, eventually all secrets fall prey to those dedicated treasure hunters.

Now you can add another somewhat long running secret to the fallen, as a cryptic message in “Surgeon Simulator 2013” has been solved.

The mystery started after the “Team Fortress 2” update to the game, when it was discovered that upon completing the new surgeries, you were awarded a small statue on your desk that contained a cryptic message on the bottom. Theories ran rampant (many of them involved some sort of Valve related content) but outside of some highly educated guesses, there hasn’t been much actual progress towards figuring out what the whole thing meant.

YouTube user MattShea369 appears to have cracked the code recently, when he discovered an extremely complicated series of steps (detailed in full at the beginning of this video) that lead to the appearance of a new tape on the main menu screen that leads the user to a new outer space level where, upon opening a keypad controlled pod, you are tasked with operating on a gray alien, and replacing one of six probably vital organs whose functions, names, and looks are all very cryptic.

Besides the added challenge of trying to figure out what organs are what and a really cool new environment to play in, the content of the secret itself isn’t exactly life changing, but once again the dedication and intelligence applied to uncovering it has to be acknowledged and appreciated by gamers everywhere. Big kudos then to MattShea369 for proving once again that no gaming secret ever really remains one for long.

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