Tag: Video Game Features (Page 4 of 5)

Gaming’s Most Evil Religious Figures

With the pope announcing his surprising retirement, the Catholic church and its followers are abuzz not just about the incident, but about who will take the position next.

With a wealth of candidates available though, there shouldn’t be much problem finding a suitable replacement, which is more than can be said about the spiritual world in video games where paragons of holy virtue and guidance are few and far between. In fact it’s quite the opposite as some of gaming’s greatest villains derive from the world of religion.

To show you how bad the problem is, here are a few of gaming’s most despicable religious leaders.

Important Note: This is in no way shape or form a commentary on any real religion or religious figures including, but not limited to, the pope or the Catholic church. This is just for fun.

Oh and spoilers. Spoilers are ahead.

Allegro Rasputin of the First Church of LeChuck – “Escape From Monkey Island”

The exact doctrines, words, and many basic day to day functions of the First Church of LeChuck are a mystery to many. It’s origins, however, are very clear as priest Allegro Rasputin was murdered by the ghost pirate LeChuck, and even made to view his still beating pancreas prior to death, while out at sea. Initially upset, the priest came to respect LeChuck for his capabilities and founded a church in his honor.

And what a church it is. Built into a volcano, and resembling a skull castle, the church has a river of lava flowing through it used in weddings so couples can become ghosts, and live together eternally, at the end of the journey. The rest of the church is a none too subtle tribute to LeChuck himself, and Rasputin’s primary goal is stopping the enemy of his deity, Guybrush Threepwood.

While not gaming’s deepest religion, for sheer tenacity, dedication, and even style, the Church of LeChuck is one of gaming’s most memorable religious institutions, and Rasputin’s devoutness to stopping our hero is equal to his faith

The Prophet of Truth of the Covenant Religion – “Halo”

It was “Halo 2” where gamers discovered that the hard fighting and no-nonsense alien enemies known as the Covenant were actually a deeply religious society with a strong sense of organization and hierarchy.

Atop that hierarchy are a series of prophets, and amongst those prophets is the clear leader, the Prophet of Truth. His mission is to lead his people in seeking out and activating the halo installations of the ancient, yet far advanced, people known as the forerunners. They believe that once the rings are activated, they will achieve a form of ascension and become eternal. They are actually aware, that while they have a slim chance of elevation, that completing this mission will more or less result in the complete destruction of every known thing.

Being a real fanatic is both the reason behind the rise to power, and the fall of the Prophet of Truth. While many villains have promised the end of the world or universe, few did it with the smug sense of satisfaction, and feeling of purpose as the Prophet of Truth.

Craig Markoff of Unitology –“Dead Space”

While the Church of Unitology’s primary figure is Michael Altman, one of the true spearheads of the movement is military man Craig Markoff.

A cleverly veiled allusion to Scientology in many ways, the Church of Unitology plays an integral role in the “Dead Space” series, and revolves around the fabled markers, which are artifacts of mysterious power. Formed in a time of dwindling religious beliefs, the church promoted a message of harmony and peace which caught on quickly and turned them into a real power. One of their principle ideas is not burying the dead, and instead keeping their bodies on spaceships waiting to be re-born. In reality, they are aware of the limited power of the marker to grant new and eternal life, though it often results in creating unspeakable atrocities. These incidents were written off as anomalies with manageable spiritual factors contributing to them.

A true and horrible evil in every way, Markoff is one of gaming’s great villains. He cleverly used  Altman as a figurehead of virtue shielding him from the many, many atrocities he would commit, and his tenacity in refusing to waiver from his claims, is nearly unprecedented.

Morpheus of the Children of the Cathedral – “Fallout”

“Fallout” is full of religions, and while the nuclear bomb worshiping Children of the Atom get all of the attention, it is the leader of the Children of the Cathedral that gets my nod.

A servant of The Master (a downright terrifying mutant, human, computer hybrid), Morpheus is an old styled southern preacher who is clever, extremely charismatic, and downright volatile. Morpheus doesn’t believe The Master to be a god as others in the church do, but he has no qualms with using the influence of the church for his own means, and is a loyal servant of him all the same.

Much like Markoff, Morpheus is a pure evil as it gets, as his short temper and selfish ambitions only further his insatiable ego. It’s one thing to take advantage of people’s spiritual beliefs to further your own causes, but to do so at the end of world when all other hope has gone? Damn.

Sergius XVII of the Ormus Religion – “Xenosaga”

One of gaming’s greatest and most complex universes is that of the “Xenosaga” games. Fittingly, it also contains one of the deepest and most complex religions in all of gaming, the Ormus religion.

It would be impossible to sum up the religion entirely here, but it is spearheaded by the patriarch Sergius XVII and is actually an evolutionary offshoot of modern day Christianity. Their main objective is to recover the mysterious Zohar artifact, and use it to defeat the equally mysterious, and troublesome, Gnosis. Sergius XVII, also has personal ambitions to use this event to further the Ormus’s reach and influence, which is already considerable as the religion has power in nearly every meaningful aspect of society.

A victim of absolute power, it’s easy to write off Sergius XVII as simply “evil”, but his motives and intentions are instead a mix of the blindingly noble and the sadistically misguided. Because of this, he stands as one of the deepest, most influential, and in many ways the most realistically flawed of all of gaming’s evil religious figures, making him more memorable than the usual snarling types.

Can Drinking Beer and Playing Video Games be an Art?

Gaming and beer may be two of the finer things in life, and while you’ve probably combined the two in the past, my guess is it was done haphazardly by combining a case of the cheapest booze available with whatever you happened to be playing at the time.

I couldn’t argue with the technique either, as I’ve done the same thing many times over. However, there’s at least one beer enthusiast out there who believes that beer and video games can be paired with the same careful consideration of wine and food, or drugs and nightclubs.

His name is Greg Zeschuk, and if he sounds familiar, it might be from this site where I mentioned he was leaving Bioware, a company he co-founded, to get into the world of craft beer. His passion for brewing is such that he recently worked on a miniseries called “The Beer Diaries” which examines the growing art of craft brewing.

Pursuing his other interests doesn’t mean that Zeschuk has forgotten his roots though, and in a recent interview with joystiq.com, he shared some his favorite beer and video game pairings. Among them include IPAs with Action-RPG’s, Adventures with a nice barleywine, and first person shooters with a good pilsner. One genre he doesn’t touch is racing, as you should of course never drink and drive.

Although I’m a little bummed out my go to combinations of PBR and “Team Fortress 2,” Arrogant Bastard and “Hotline Miami,” and Brooklyn Lager and “Far Cry 3” (a little of home, a little of an island vacation) aren’t mentioned, it’s still an interesting idea that drinking could be used to enhance the games you play in more ways than just getting hammered.

So what do you think? Can beers and video games be effectively paired and, if so, what are some of your recommended combinations?

The Greatest (Non-Licensed) Super Hero Games

Until very recently, the world of comic book video games have been an up and down realm of quality, as two mediums that you would think should work harmoniously, end up clashing when it comes to the final product.

The fields become even murkier when talking about comic book video games that aren’t based on existing properties, of which there are astonishingly few. Developers seem to be in no hurry to create super hero style games of their own design, making the sub-genre a near non-existent species. Don’t take that to mean there aren’t standouts in the field though as gamers have, on rare occasion, been granted some truly inspired comic book champions, based on no specific comic at all.

So true believers and gamers everywhere, here are the five best non-licensed super hero video games.

Comix Zone

Ok, so the hero of “Comix Zone” isn’t your traditional super hero, but I could never forgive myself if I didn’t take his opportunity to talk about this Sega Genesis gem.

“Comix Zone” puts you into the role of comic artist Sketch Turner as he jumps into one of his own creations, and attempts to save the day, side scrolling game style. “Comix Zone” had a lot of fun with the concept, as stages are broken into comic panels that you actively traverse. The first time you see your character jump to the next panel is a thrilling moment in smart gaming design, and the feeling never goes away as the game continuously explores the better uses of the idea, and never stops having fun with it. This is especially evident in moments like the artist intervening to finish a drawing, power ups that let you manipulate the stages for attacks, or the ability to become an unstoppable traditional hero momentarily, and the general straight from the comics graphics.

“Comix Zone” is brutally difficult and cruelly short, but even over the years it has remained noteworthy for all the original reasons, and remains a must play for fans of super hero games.

City of Heroes

In a massively multiplayer online world filled with raging medival fantasy style hordes, darkness and uncertainty reigned, as the people searched for a beacon of originality. A champion of a new day. Along came “City of Heroes”, a liberator from the same old, same old.

Like so many other MMO’s “City of Heroes” was rough around the edges when first released, but still immediately presented an alternative to the more traditional MMO, that was accessible, wildly entertaining, quicker paced, and so damn fun, as you created a super hero to patrol a thriving metropolis with others. The hero creation process maybe the game’s best feature, as it allowed you to truly play a role that was uniquely yours (the whole point of the genre remember) and create a perfect facsimile of your favorite super hero, or something entirely unique. From there you could form super groups, demolish massively underpowered muggers, or just generally live out your super hero fantasies with a level of depth never before granted.

It was a sad, sad day when NCsoft dropped “City of Heroes”, as we will probably never see a game like it again. It still stands tall though as perhaps gaming’s greatest tribute to the golden age of comics.

Freedom Force

Actually if “City of Heroes” isn’t gaming’s greatest comic tribute, it might be “Freedom Force”.

If you’ve never played it, think of it as “Baldur’s Gate” for super heroes. While not quite as grand and near flawless as that series, it does echo that franchise’s level of world depth as everything from character design to histories and motives are so detailed that it’s almost impossible to believe that it wasn’t based on one specific pre-existing long running comic series. It does, however, take cues from just about every single golden age comic, and the love for that source material is so glowing that it will make any comic fan uncontrollably grin while playing it. Comic game’s live and die by their sense of style, an “Freedom Force” thrives from it. Trying to summarize it all would be an insult to the work put into it.

“Freedom Force” took a novel concept and ran with it with such authority that it assured gamers no one could ever take a swing at the idea again, and certainly wouldn’t be able to do it with near the creative level of completeness that “Freedom Force” achieved.

Infamous

A first look at “Infamous” doesn’t make it scream “Super Hero Game”. The first time you play it though, you realize that it is one of gaming’s most original super hero creations.

You find yourself playing as Cole MacGrath, a bike messenger who, due to an accident, suddenly finds himself with the ability to manipulate electricity. Cole’s path from here is unclear as the player guides him on the path to becoming a great super hero or super villain, and watch his powers evolve and shape based on those decisions. It carried on the open world, task based super hero game idea that “Spider-Man 2” made popular, and, due in large part to some fascinating uses for the electrical manipulation powers of Cole, things rarely became stale as you were constantly uncovering new uses for the abilities and, thanks to the creative prowess of developer Sucker Punch (creators of the Sly Cooper series), constantly entertained by a strong plot and the comic book style story interludes that drove it.

“Infamous” was one of the first must have PS3 exclusives and, as proven by the eerily similar “Prototype” released around the same time, is a difficult to execute idea pulled off to near perfection here. It represents gaming’s most original stab at the idea of a modern super hero tale.

Viewtiful Joe

Taking its cues not just from comic books, but cartoons and film as well, “Viewtiful Joe” is an incredible sensory overload.

It was Capcom’s glorious big name return to the 2D action genre, and it paid tribute to just about everything the average gamer grew up loving, including video games itself. However, there is no doubt that “Viewtiful Joe” is a super hero, and his powers of time and distance manipulation are original, and uniquely used in ways like slowing down time to take out helicopters (their blades can spin fast enough). In any other developers hands, the amount of things “Viewtiful Joe” throws at you would become overwhelming, and may eventually lose the intended effect. In the skilled possession of one of the all time great developers in Capcom though, the game is a textbook example of how to properly implement the feeling of handling a super hero in a video game, and of the 2D action genre as well.

Considering it’s all time great pedigree, near flawless execution, and commitment to making every frame and moment an absolute and original blast of creative wonderment, I’m ready to call “Viewtiful Joe” gaming’s greatest original super hero creation.

Henshin-a-go-go, baby!

Hello Sony? It’s me, Common Sense

Hey there Sony, it’s your old friend common sense. Long time no see right? Well, listen, I know we haven’t talked much since you didn’t invite me to that 2006 E3 conference, and I’d love to reminisce about those times we hung out and you moved to the CD format and revolutionized the industry, or added a DVD player to your system and changed how a game console was viewed as the central home entertainment piece, but the truth is that I came here to talk about something serious.

I heard about your new patent you see. You know, the one that in only a couple of years could theoretically allow you to end the sale of used games by flagging them and preventing the discs from being used on other systems? The one that sent Gamestop’s stock tumbling down 5% at just the idea of it? You know the one right? You do? Oh great man. Great.

It’s just, I thought I should be the one to tell you it’s not a good idea. Take it from me that it just doesn’t make sense. I know you grind your teeth (a practice I also don’t advise) every time you think of the used game market and the money that Gamestop alone takes from it that you essentially don’t see a dime of, just like I know that it makes your blood boil to think of it as anything less than organized piracy. And hey, you don’t need to tell me that if all of those used game profits went back into yours, and the developer’s, pockets, then you could theoretically change the literal fortune of the industry either. Remember, this is your old pal common sense. I get that.

But you can’t honestly believe that you wield a position of unscrupulous power that would allow you to get away with this do you? You do understand that Microsoft and Nintendo (who at least call me for drinks once in a while…just saying) have equal or larger market shares worldwide to boast about , and used the entire last generation for the lone goal of making people forget the name Playstation was once synonymous with video games right? I mean, you know that actually implementing such an idea would only drive gamers to those systems in droves, and as they make the kind of profits you only dreamed about with this act precisely by not implementing it, you could only sit and watch as every loyalist you had jumps ship?

What are you thinking man? Do you believe that you somehow have enough exclusive titles that gamers will still stick with you through this? I got news for you pal, “Uncharted” and “God of War” don’t come out that often. Or maybe you think the massive fan support that the new kid on the block the “Ouya” generated with exactly the opposite kind of philosophy that you are proposing was just a fluke? Or that should Valve release the Steam Box it wouldn’t be the most anticipated console to hit the market in years? Did the Playstation Move, Home, the PSP and Vita, and Wonderbook somehow become amazing successes when I wasn’t paying attention, so you’re not worrying about the repercussions of your actions anymore?

Ok, that was harsh. I apologize.

I Mean, Just Because Someone Else Had It First Doesn’t Mean it Isn’t a Good Idea Right?

But really my point is this. You’ve changed Sony. You used to be cool. You brought people a system in the Playstation that for the first time got the kids who used to beat up other kids for playing video games, playing the same video games. You changed the world overnight by supporting “Final Fantasy VII”, and shaped a new generation of controller design with the Dualshock. You’ve given countless runaway and unwanted developers and properties homes and turned them into favorite sons. Hell, you invented the Playstation 2!

Yet look at you now. Drawing up papers that would screw over the little guy the world over so you can maintain your finger grip grasp on video game mountain, rather than lend a hand to consumers in greater need. You’d rather sink retail stores, and make gamers pay a premium on all titles they buy, and force parents to work harder to afford the games their kids want for their birthdays or Christmas, just so you can theoretically see profits grow without any creative effort on your part. Also, even just selling this technology to developers for their optional use as you’re rumored to do, doesn’t make this any better than peddling drugs rather than using them.

Maybe this whole idea is just a bluff, but let me tell you something most people know. Puffing up your chest to look bigger, doesn’t really make you bigger.

But hey, I don’t want this to be a fight between us Sony. I just want you to know, that I know, that you would never actually do something so monumentally stupid as attempting to ban the sale of used games. I know that, because should you go through with it, there won’t even be the need for a fight, because in every respect in which success in this industry is measured,  you will have lost right out of the gate.

How do I know that? Well, far be it for me to brag, but it is just common sense.

Games to Avoid During a Hangover

HAPPY NEW YEAR!!!!

*shhhh!!*

Oh, right…sorry. I almost forgot most of you are probably dying of hangovers today after the biggest drinking night of the year. Hopefully, you’ve managed to secure the day off to rest and recover, and maybe you’re even taking the time to catch up on some video games.

If so, that’s a great choice. However, not all video games are created equally, and some were most certainly not designed with a hangover in mind. That being the case, if you’re truly looking to recover from your misery, I would suggest avoiding the following games, in the way you couldn’t avoid that last shot of tequila.

Hotline Miami

I haven’t had much of a chance to talk about “Hotline Miami”, but it is one of the true hidden gems of 2012. It’s a no holds bar killing spree, that provides  a variety of tools of death for the player, and set them loose in an ultra stylish retro Miami to cause unchecked havoc while wearing a variety of power inducing masks. It’s flashy, intense, and full of the best kind of mayhem.

In other words, it’s exactly the type of game you should avoid today. Besides all of the flashing lights irritating your headache, you’ve also got to deal with a pretty serious challenge level that can frustrate you even in times of saintly levels of previous alcohol consumption. But by far the biggest reason you should stay away from “Hotline Miami” is the out of your mind storyline. “Hotline Miami” is designed to play with your sanity, and is not the kind of thing you want to wrap your head around when it’s busy swimming in a sea of jackhammers.

Definitely play “Hotline Miami”, just not today.

Fez

I’ll sing the praises of “Fez” to anyone who will listen. Not only does it carefully and casually re-invent the most classic of genres (the 2D platformer), it does it while still producing a very entertaining game. It’s one of the best of the year, and possibly beyond.

Avoid it like the plague with a hangover though. Fez’s multi-dimensional worlds require you to put some serious thought into the layout, and makes every movement, and decision a puzzle in its own right. Considering you might be having trouble getting your head around making a properly laid out sandwich at the moment, you probably don’t want to tackle such a mind, and level, bending journey today.

FTL

Much like “Hotline Miami”, I haven’t had much of a chance to talk about “FTL” yet, and hate to only do so here when telling you to avoid it.

However, as brilliant as “FTL’s” spaceship simulation gameplay is, it also requires a series of life and death micromanagement decisions. In its most intense moments, it’s like playing several games of chess at once, and can be unbelievably frustrating as you hopelessly try to salvage what remains of your mission around every turn. Considering you may currently be trying to re-build every aspect of your own life after a night of personal destruction, I wouldn’t try to take on intergalactic problems as well.

Borderlands 2

Everybody has hangover cures, but truthfully the best way to go is some vitamins, some liquids, maybe a couple of aspirin, and of course plenty of rest.

You’ll get none of this with “Borderlands 2”.It’s a game that begs you to devote hours and hours into exploring its unique and incredibly deep world filled with jokes, style, and weapons galore. Playing “Borderlands 2” is signing yourself up for another long night filled with misguided debauchery, and will only serve to making tomorrow just as miserable as today. It’s siren song is irresistible, so go nowhere near this time consuming temptress.

Spec Ops: The Line

In general, you should avoid shooters on a day of a hangover. They’re loud, big, intense, and don’t offer the kind of serene environment of recovery you could so desperately use right now.

A special mention must go to avoiding “Spec Ops” with a hangover though, as it’s storyline forces you to really face the atrocities of war head on as you dive into a plot that will see you, and everyone around you, grow in impactful ways as the horrors of the modern world re-shape them. Since you’re probably wrestling with some moral conundrums of your own after last night, you should probably not shoulder these burdens as well.

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