Tag: Video Game Blogs (Page 15 of 16)

The Next Project From the Developers of “The Witcher 2” Looks More than Promising

Maybe it was watching “Blade Runner” over and over in high school, or maybe it was beating “Deus Ex” about 20 times, but somewhere along the way I acquired a taste for cyberpunk worlds. Often cited as being full of “high tech and low lifes,” there is something immensely appealing about a world where technology has made anything possible, and yet, in many instances, all hope is lost.

I couldn’t be more thrilled then to hear that CD Projekt Red (developers of the brilliant “Witcher 2”) have officially announced their much hyped new title will be called “Cyberpunk 2077.” Unless the game is just going for complete misdirection, it looks to be an RPG set in my beloved world of gears and fears.

Outside of that, the only thing we really know about the game is that it has an official website, a facebook page, and looks to be set in the fictional town of Night City (on the west coast, in between LA and San Francisco) which means it will essentially be the video game adaptation of the tabletop classic “Cyberpunk 2020,” which, according to the press release, is going to be a major source of inspiration for this title, right down to gameplay concepts.

Oh, and there may or may not be a half naked, half robot girl with scythe implants if you are to believe the promotional image. I’m going to bet may on that one, however.

Is it too early to get excited for a game we know virtually nothing about? Well, considering that you’ve got an immensely talented developer working off of a deep and well aged source material in a universe that is still relatively fresh in video games, I’m going to say the odds are long that this isn’t going to at least be an intriguing title. Even with games like “GTA V,” “Bioshock Infinite,” “The Last of Us,” “Watch Dogs,” and so many more on the horizon, I’ve still got this one pretty high on my most wanted list.

The 31 Horror Games of October: Part 2

Carrying on from the first part of this series, comes the greatest horror offerings in video game history. If you can squeeze a session with any one of these gems in-between your “Friday the 13th” marathon, or your fifth viewing of “The Thing” this Halloween, you owe it to yourself.

 

19. Clive Barkers Undying – It’s incredible what some great audio design can do for a game. “Clive Barker’s Undying” has a lot going for it (including a great story and a generally unsettling atmosphere), but special props have to be given to the audio which sets the mood so well, it actually generates a bulk of the game’s scares by itself. It takes a hell of an effort for a semi-fast pace  first person shooter to cause the wide variety of scares you get with “Undying,” which is why we’re all lucky that it is a hell of an effort that we got. One of the few games that I wouldn’t mind seeing getting the HD remake treatment, “Undying” seemingly takes glee in how much it scares you.

18. Sweet Home – Until the invention of the internet  “Sweet Home” managed to go unheard of for many in the US, as it was only released for the Famicon in Japan. However, looking back at it now, it’s hard to not admire how ahead of its time the game was. Based off of a movie of the same title being filmed roughly around the same time of the game’s development, “Sweet Home” is a traditional RPG style game that has you investigating a haunted house with a team of five characters (each with their own abilities, naturally). Made by Capcom, it’s pretty easy to see the “Resident Evil” aspects inspired by this one, right down to the slow door openings. What really makes the game memorable is how disturbing it is for an 8-bit title. There is a pretty clear reason this game wasn’t released for the NES at the time, and playing the game now (via available fan translation) is odd because you’re not expecting a game of this era to go out of its way to be so terrifying.

17. Penumbra Series – A huge cult favorite, and a bit of a cheat as this is actually three games, the “Penumbra” series is a good example of ambition exceeding limitations. Initially designed by a team of four people, the “Penumbra” series follows the journey of a man who receives a letter from his supposedly dead father that takes him to the barren, fiercely cold area of northern Greenland. What makes the games so incredible is the use of physics in just about every aspect of the game. As your main survival method is stealth, you have to be aware of your environment at all times to survive. The use of physics based puzzles and combat situations are varied and exceedingly clever, and have rarely been topped since. “Penumbra” falters in parts where combat is forced, and taken as a whole the series is up and down (the third chapter is particularly weak), but you’ll rarely find a more clever game of its type.

16. Dead Rising– The zombie genre is basically its own animal in the world of video games, but one of the highlights of the undead revolution in games is Capcom’s “Dead Rising.” Anyone who grew up watching “Dawn of the Dead” always wanted to see how they would fare against a mall full of zombies, and Capcom obliged them with this title in 2006. The highlight of the game is the variety of weapons available, as if it isn’t bolted down, it’s probably a weapon. Obviously trips to the hardware store or gun shop are a given, but it’s the more absurd items like giant gumball machines and bowling balls that highlight this playground of destruction. I’m also a fan of the game’s photography system which rewards you for well timed zombie shots, and the game’s creative achievements which are some of the best on the 360. If it weren’t for a truly bad save system and some control issues, I’d have “Dead Rising” far higher.

15. The 7th Guest – The game that moved more than 2 million copies and helped to popularize the CD-ROM as a gaming device, the “The 7th Guest” is a classic haunted house horror story that is as important as it is entertaining. A truly bizarre tale involving an eccentric toy maker with haunting visions of dolls, and a mansion where 6 guests are invited under uncertain circumstances, the “The 7th Guest” is a an adventure title in the style of “Myst”. Much like that game, the “The 7th Guest” is filled with mind bending (but rewarding) puzzles that help drive one of the stronger horror narratives in gaming. The somewhat corny acting and graphics are more charming than annoying as you can really appreciate it in a nostalgic type way, and, more importantly, the sense of achievement is still very much alive. If there was a gaming history school, like a film history school, the “7th Guest” would definitely be on the curriculum.

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The Last Straw for “The Last Guardian?”

In what may one day register as the final nail in the coffin either creatively or totally for “The Last Guardian,” producer of both “ICO” and “Shadow of the Colossus” Kenji Kaido, has left Sony Computer Entertainment.

He announced the news earlier on Twitter where he said:

“I have some news. This August, I left Sony Computer Entertainment. My plans for the future are undecided as of now, but for the time being I’m going to continue my summer vacation.”

There is no official word on what, if any, involvement Kaido had on “The Last Guardian,” but since he was one of the driving forces for Team ICO, it’s hard to imagine he didn’t have a hand in designing the troubled title at some point.

Trouble is definitely the only word you can use for “The Last Guardian” when you also take into consideration executive producer Yoshifusa Hayama’s departure from the title to join Bossa Studios, a Facebook game company, and Sony’s admittance to the game’s developmental problems forcing them to send over developers from Sony Santa Monica to help finish the game. These kinds of actions, combined with extreme development time, don’t usually mark a future game of the year candidate in the making.

Regardless of his capacity on the development of “The Last Guardian,” Kaido’s separation from Sony is a sad end to a career with the gaming giant that included two of the greatest cult hits of all time, “Ape Escape” and “Tomba!” (which is soon to be available for download on Vita), as well as “ICO” and “Shadow of the Colossus” which are not only two of the greatest video games of all time, but two of the most artistically important as well.

Honestly at this point, I don’t want to see what “The Last Guardian” is looking like. This isn’t a title like the “Guitar Hero” games or the “James Bond” films that can be tossed around between different people and still produce enjoyable results, but rather a title in a series that almost solely represents the full artistic potential in video games, without losing a touch of entertainment value in the process. And unlike the similar situation involving “Bioshock Infinite” the troubles with “The Last Guardian” have been well documented long before a playable model was ever shown, and key developers started jumping ship.

Oh well, if worse comes to worse I guess we will always be able to reminisce over that incredible trailer released for the game, and wonder what may have been.

Level 10: “Grand Theft Auto: San Andreas”

I feel like the most consistently underrated element of video game design is level design. Whether you call them levels, segments, missions, or whatever, the parts of our favorite video games that make up our favorite video games deserve the proper recognition, and it’s the purpose of this column to make sure they get that.

And since the recently released “GTA V” screens have got me reminiscing about the last time the “GTA” series paid a visit to the west coast, I’ve decided to start with my favorite entry in the “Grand Theft Auto” series for this column, by looking back at the best missions from “Grand Theft Auto: San Andreas.”

10. Drive-By

One of the great thrills of the GTA series is how it allows you to live out all of those great crime fantasies that film and possibly literature has instilled in you. In “GTA: III” is was planting a bomb on a car mob style. In “GTA: Vice City” it was intercepting a coke deal with a speed boat like Crocket and Tubbs on “Miami Vice.”

Since “San Andreas” was inspired by the west coast gangta films, like “Boys in the Hood,” one of the great thrills is living out inner-ghetto turf wars, and any good inner-ghetto turf war needs a drive-by. Drive-by’s are so common in “GTA” that there is a feature on the control for it, but here is the only place where you get to roll up on enemy gangs with your friends and rain ammunition on them while listening to N.W.A. just like most of us modern suburbanites figured happened all the time in the early 90’s. It’s as simple as a mission in “GTA gets,” but it’s so satisfying.

9. Fender Ketchup

So you’re working for the Triads and the Italian mafia has been messing with their operations in the “San Andreas” equivalent of Las Vegas, Las Venturas. One of the thugs have been caught, and to make him talk your friends decide to strap him onto a car which you are to drive at top speed until he gets scared enough to figuratively spill his guts ( or not and literally do so).

Driving around in a convertible at night on the Venturas strip is always a fun experience, but doing so in the most reckless way at your disposal so that a mob thug will rat his gang out makes it all the sweeter. Much like Drive-By this is one of those missions that takes a simple gangland pleasure and lets you run wild with it.

8. Amphibious Assault

When most non-stealth games try to have stealth sections, they tend to suck almost without exception. Of course, this being “GTA,” it’s not like other games and therefore enjoys the distinct advantage of defying normal conventions.

Of course to be fair, this isn’t a strict stealth mission as you are tasked with infiltrating a boat, planting a bug, and making your way off, but are free to kill at will as long as you do it quietly. However, the atmosphere the mission sets is just perfect, and the approach to the boat itself is very dramatic. The “GTA” series has always had an incredible sense of scale, and the ship makes for this perfectly ominous opposing figure in the distance, that makes this mission feel like a true accomplishment for having finished.
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I Can’t Tell If This Gaming Furniture is Cool, Or If I’m Just a Complete Nerd

Don’t get me wrong, I’m very proud to be a gaming geek, but if you took a look around my apartment, you wouldn’t really notice it. I’m not saying I live in the center of style, but my furnishings and decorations are modest at best, and outside of an expansive movie and video game collection, you could almost be fooled into thinking a normal, socially well adjusted person lives here. I guess you could say that may place is the Clark Kent to my inner gaming Superman.

Still, every now and then I see a piece that makes me want to take my home sweet home through the phone booth.

The latest example has to be the works of Igor Chak. Particularly his Donkey Kong inspired shelves.

Their style can’t be doubted, but you might be surprised to find out that the steel rod and carbon fiber design, supports toughened glass tops that can hold up to 60 lbs. Frankly, I’ve found no better way to support a serious video game collection, and these shelves are just cool enough to justify nerding out your place with, without fear of making some sort of style sacrifice. Their only downside? They aren’t actually for sale yet. However, for a meager $5000 you can buy this Space Invader’s inspired couch.

Ridiculously overpriced and gaudily designed? You bet. But it’s also apparently deceivingly comfortable and, as noted on the site is “An instant conversation starter, this unique retro gaming inspired couch will be the highlight of any room.”

By which I’m sure the artist meant, all your living room now belong to it.

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