Tag: Video Game Articles (Page 8 of 8)

The New “GTA: V” Trailer – What to Expect

After being delayed by Hurricane Sandy, Rockstar has announced today that the new “GTA V” trailer will debut on Nov. 14th.

While previews are upcoming for the game itself, we’ve been teased with screenshots for months, and we’ve already been treated to the debut trailer for the game, if you think about it we know surprisingly little about what looks to be the biggest title of 2013.

However, if the previous second trailers for the series are any indication, that should all change by the 14th. In fact, in viewing the second trailers for the last few “GTA” games (of which both the “GTA: Vice City” and “GTA: San Andreas” trailers are phenomenal if you need a refresher) there are a few things we can expect to see on Nov. 14th.

A Major Music Track From the Game:

 

It may be obvious, but Rockstar loves to show off their incredible video editing skills by using a big name track from the game set against their typically awesome previews. Hopefully they will do the same here and give us some idea of the type of soundtrack we can expect (or at least one major track they’e acquired) , even if it will be typically diverse. I always felt that “GTA: IV” had the weakest soundtrack of the series, so I’ll be particularly interested in this part to really hype me up.

Important Characters in Minor Parts:

 

The first “GTA: V” trailer had a lot of people in it, but it was hard to tell which of them were actually relevant, and which were just there. This should change with trailer #2 as you can expect a barrage of clearly important characters, even if they do not have speaking roles. By the end of the trailer, we should all have a better idea of what sordid types we’ll be working for, and against, in “GTA: V.”

Weapons:

 

This one is a little more debatable, but since the second trailers tend to be more action packed, expect to see a greater variety of weapons then has previously been revealed. The real question here is will Rockstar go closer to the insane weapon range of “San Andreas,” or stick to something more grounded as in “GTA: IV?”

Customization:

 

Another major aspect missing in “GTA: IV” from “San Andreas” was the customization options for your main character. Looking back at the early previews of “San Andreas,” you could tell differences in the main character’s clothing and hairstyles, hinting the expansion of this aspect. Considering how much this has been talked about, I believe Rockstar may do something similar here.

Counties:

 

So we know the game will take place in the pseudo-LA city of Lost Santos and, based on the country side moments from the first trailer, the surrounding areas. The question is, what surrounding areas? The best idea I’ve heard in relation to this is the theory that we will be exploring various counties in the area. The easiest way to tell this would be to look out for changes in weather, or general geography of the areas shown. Perhaps with a little help from eagle eyed Californians, we should have an idea of the layout.

The main character…s?:

 

I’m fairly certain I’ve heard every theory regarding who the main character was from the first “GTA: V” trailer, and I’m confident that I don’t want to hear anymore. I will say that the one that does intrigue me the most is the idea of multiple main characters. While this could prove tricky in an open world game, it would certainly be a new direction for Rockstar in a game that is a true “GTA” sequel. Nevertheless, we should soon know the answer to this.

Choices:

 

Keep an very sharp eye out for this one. “GTA: IV” hinted at giving you choices in the game via some very minor decisions. If the series gameplay is going to expand, I’d look for this to be the first place it does so. Look for a careful line of dialogue, or a visual of two people at gunpoint, or anything that might just give away if the game that revolutionized open gameplay truly gives players real options. If Rockstar does go this way, they may be tempted to tease it here.

Tone:

 

Maybe the most important, but sure to be most overlooked, aspect of the new trailer will be the tone of it. It was hard to figure out for sure from the first trailer, but looking back on the old “GTA” previews, it’s easy to see in retrospect that we could tell a lot from the tone of them. This particularly applies to “GTA: IV” where the darker, grittier vibe was immediately apparent. Will Rockstar stick to that same style, go back to the more lighthearted nature of the originals, or give us something in-between?

The plot:

 

Usually by trailer number two we are left with little doubt about the overall game. The first trailer gave a pretty big hint to this in what would appear to be a criminal trying to retire, so what we should look for here are the circumstances. In other words, the who, what, when, where, and why. With “GTA: V” drawing ever closer, we should expect these large points to be covered.

Gameplay:

 

We end with what should hopefully be the biggest given for this trailer, the gameplay. Considering how beautiful “GTA:IV” is and was, you couldn’t easily tell what was real gameplay from the first “GTA: V” trailer and what wasn’t. We probably won’t see what the game looks like during the actual gameplay, but I would be shocked if we don’t get snippets of missions, distractions, or something equally tantalizing that will actually show us the most important part of the game…the game itself.

 

Also, as announced today, you can now officially pre-order “GTA:V.” Considering the franchise this still is, this is one time I’d recommend doing just that.

Assassin’s Creed III Is Set for Big Sales Numbers

It’s weird to remember the time when “Assassin’s Creed” wasn’t relevant, but when the first title in the series was released, few found themselves enamored with the  young series. That would change, of course, with “Assassin’s Creed II” which is widely considered to be one of the greatest games of its generation, and would propel the franchise into the stratosphere where it finally settled in the pantheon of true Triple-A caliber videogame series.

It’s a real money in the bank title to be sure, and the upcoming “Assassin’s Creed III” is looking to continue that trend in a big way. As reported by joystiq.com, Assassin’s Creed III is officially the most pre-ordered game in the company’s history.  The exact figure wasn’t made available at this time, but it is more than double the pre-orders of the previous installment in the series, “Assassin’s Creed: Revelations.” Tony Bartel, President of Gamestop, is already touting that Assassin’s Creed III is on track to become the best selling game of this year.

Even with the series more recent expansions (“Brotherhood” and “Revelations“) “Assassin’s Creed” is a series that doesn’t rest on its laurels and is constantly coming up with new ways to reinvent itself, and refresh the experience. With its new gameplay additions (like naval battles), the entirely unique American Revolution setting, a new protagonist, some fantastic ad campaigns, and enough E3 Awards and gushing hands on previews to make lesser games weep, the true next installment in the series looks to continue that tradition of excellence.

It also may be the only game left in the calendar year that has a shot of dethroning “Dishonored” for unanimous game of the year consideration (although, right now “XCOM“, “Journey“, or “Kingdoms of Amalur” has my personal vote), and I’m glad to hear that I’m not the only one that can’t wait to find out if it will when it is released on October 30th.

The Next Project From the Developers of “The Witcher 2” Looks More than Promising

Maybe it was watching “Blade Runner” over and over in high school, or maybe it was beating “Deus Ex” about 20 times, but somewhere along the way I acquired a taste for cyberpunk worlds. Often cited as being full of “high tech and low lifes,” there is something immensely appealing about a world where technology has made anything possible, and yet, in many instances, all hope is lost.

I couldn’t be more thrilled then to hear that CD Projekt Red (developers of the brilliant “Witcher 2”) have officially announced their much hyped new title will be called “Cyberpunk 2077.” Unless the game is just going for complete misdirection, it looks to be an RPG set in my beloved world of gears and fears.

Outside of that, the only thing we really know about the game is that it has an official website, a facebook page, and looks to be set in the fictional town of Night City (on the west coast, in between LA and San Francisco) which means it will essentially be the video game adaptation of the tabletop classic “Cyberpunk 2020,” which, according to the press release, is going to be a major source of inspiration for this title, right down to gameplay concepts.

Oh, and there may or may not be a half naked, half robot girl with scythe implants if you are to believe the promotional image. I’m going to bet may on that one, however.

Is it too early to get excited for a game we know virtually nothing about? Well, considering that you’ve got an immensely talented developer working off of a deep and well aged source material in a universe that is still relatively fresh in video games, I’m going to say the odds are long that this isn’t going to at least be an intriguing title. Even with games like “GTA V,” “Bioshock Infinite,” “The Last of Us,” “Watch Dogs,” and so many more on the horizon, I’ve still got this one pretty high on my most wanted list.

The 31 Horror Games of October: Part 2

Carrying on from the first part of this series, comes the greatest horror offerings in video game history. If you can squeeze a session with any one of these gems in-between your “Friday the 13th” marathon, or your fifth viewing of “The Thing” this Halloween, you owe it to yourself.

 

19. Clive Barkers Undying – It’s incredible what some great audio design can do for a game. “Clive Barker’s Undying” has a lot going for it (including a great story and a generally unsettling atmosphere), but special props have to be given to the audio which sets the mood so well, it actually generates a bulk of the game’s scares by itself. It takes a hell of an effort for a semi-fast pace  first person shooter to cause the wide variety of scares you get with “Undying,” which is why we’re all lucky that it is a hell of an effort that we got. One of the few games that I wouldn’t mind seeing getting the HD remake treatment, “Undying” seemingly takes glee in how much it scares you.

18. Sweet Home – Until the invention of the internet  “Sweet Home” managed to go unheard of for many in the US, as it was only released for the Famicon in Japan. However, looking back at it now, it’s hard to not admire how ahead of its time the game was. Based off of a movie of the same title being filmed roughly around the same time of the game’s development, “Sweet Home” is a traditional RPG style game that has you investigating a haunted house with a team of five characters (each with their own abilities, naturally). Made by Capcom, it’s pretty easy to see the “Resident Evil” aspects inspired by this one, right down to the slow door openings. What really makes the game memorable is how disturbing it is for an 8-bit title. There is a pretty clear reason this game wasn’t released for the NES at the time, and playing the game now (via available fan translation) is odd because you’re not expecting a game of this era to go out of its way to be so terrifying.

17. Penumbra Series – A huge cult favorite, and a bit of a cheat as this is actually three games, the “Penumbra” series is a good example of ambition exceeding limitations. Initially designed by a team of four people, the “Penumbra” series follows the journey of a man who receives a letter from his supposedly dead father that takes him to the barren, fiercely cold area of northern Greenland. What makes the games so incredible is the use of physics in just about every aspect of the game. As your main survival method is stealth, you have to be aware of your environment at all times to survive. The use of physics based puzzles and combat situations are varied and exceedingly clever, and have rarely been topped since. “Penumbra” falters in parts where combat is forced, and taken as a whole the series is up and down (the third chapter is particularly weak), but you’ll rarely find a more clever game of its type.

16. Dead Rising– The zombie genre is basically its own animal in the world of video games, but one of the highlights of the undead revolution in games is Capcom’s “Dead Rising.” Anyone who grew up watching “Dawn of the Dead” always wanted to see how they would fare against a mall full of zombies, and Capcom obliged them with this title in 2006. The highlight of the game is the variety of weapons available, as if it isn’t bolted down, it’s probably a weapon. Obviously trips to the hardware store or gun shop are a given, but it’s the more absurd items like giant gumball machines and bowling balls that highlight this playground of destruction. I’m also a fan of the game’s photography system which rewards you for well timed zombie shots, and the game’s creative achievements which are some of the best on the 360. If it weren’t for a truly bad save system and some control issues, I’d have “Dead Rising” far higher.

15. The 7th Guest – The game that moved more than 2 million copies and helped to popularize the CD-ROM as a gaming device, the “The 7th Guest” is a classic haunted house horror story that is as important as it is entertaining. A truly bizarre tale involving an eccentric toy maker with haunting visions of dolls, and a mansion where 6 guests are invited under uncertain circumstances, the “The 7th Guest” is a an adventure title in the style of “Myst”. Much like that game, the “The 7th Guest” is filled with mind bending (but rewarding) puzzles that help drive one of the stronger horror narratives in gaming. The somewhat corny acting and graphics are more charming than annoying as you can really appreciate it in a nostalgic type way, and, more importantly, the sense of achievement is still very much alive. If there was a gaming history school, like a film history school, the “7th Guest” would definitely be on the curriculum.

Continue reading »

Newer posts »

© 2026 Fearless Gamer

Theme by Anders NorenUp ↑