Tag: Video Game Articles (Page 5 of 8)

Sources Say to Look for “Killzone 4” at the Playstation 4’s Launch…But is it Enough?

If so called anonymous sources are to be believed, you can expect “Killzone 4” to be releasing alongside the Playsation 4 later this year. Those same source goes on to say the unveiling of the game could coincide with the assumed Playstation 4 reveal that Sony has planned for February 20th.

Sony has no official response to the claim.

Though the development of the “Killzone” franchise is handled by Guerilla Games, and is nearly their sole project, the “Killzone” franchise was originally intended as Sony’s sponsored “Halo killer,” in a time when all other companies were looking for such a thing. The original installment was generally well received, though no one was confusing it with Microsoft’s flagship shooter, and the reaction was almost universally more of a whimper.

It was “Killzone 2” and it’s “is it live or Memorex?” trailer that brought the series into real prominence and, since that installment, the franchise has both evolved into a much superior shooter, and is often referred to as one of the premier Playstation exclusives, along with a title that, much like “Mario,” is often associated with the launch of new Sony hardware (though the PS3 had to settle for “Resistance”).

For all of its improvements though, the franchise is still not a world stopping launch title.

“Killzone” is a fun game to be sure, but it never managed to reach the heights of the “Halo” series, or truly separate itself in the over-saturated FPS market (despite a rabid fanbase). This puts Sony in an awkward position, as a lot of other big name franchises they have available either have a game most likely still releasing on the Playstation 3 (“God of War,” Quantic Dream’s “Beyond Two Souls,” “Demon’s Souls”) or have no assumed plans for a new installment (“Little Big Planet,” “Uncharted,” a true new “Metal Gear Solid”)

It looks like “Killzone 4” is set to be the premier launch game for the PS4 then and, unless Sony has some serious hardware lined up, or a real surprise title in store, all parties concerned should be taking that position very seriously as the franchise is going to have to be the one thing it never was before for this to work, and that is a true killer app.

When and Where the new “Assassin’s Creed” Should Take Place

Not surprisingly considering the truckload of money the series continues to make, Ubisoft has announced there will be a new “Assassin’s Creed” for 2014. What is surprising is that it will be developed by new design teams, feature a new hero, and take place in a different time period.

That last one is particularly interesting considering the amount of miles that the publisher got out of the renaissance era Italy setting of “Assassin’s Creed II,” and the big news that was the third taking place in the new (and rarely seen in gaming) era of the American revolution. The question now is, where (or more appropriately, when) will gamers get to free run and eliminate their targets next?

I’ve got a few time periods on my wishlist, but just for fun’s sake, I’m ignoring the progressive chronological order of the series so far, and just picking some of the best time periods available for the franchise

Victorian Era London 1837-1901

Could London be calling for “Assassin’s Creed?”

There could be worse options for sure, as the Victorian Era is both one of the most stylized periods consistently featured in pop culture (and a big inspiration for steampunk worlds), and a genuinely interesting historical time that featured a melding of two different time eras, resulting in unique architecture, technology, and people. Not to mention the series preference to include historical figures could have you interacting with everyone from Charles Dickens to Jack the Ripper.

In many ways this would be a logical, and welcome, next step for the franchise.

Feudal Japan 1185-1603 (Roughly)

It would definitely violate the chronological story progression up until this point, but may be worth it.

The feudal Japan era is one of the most romanticized yet brutal periods in world history, and has the added benefit of not quite being overplayed yet in the world of video games. Featuring two of the most prolific and exciting warrior types of all time (samurais and ninjas), as well as the potential of siding with several warring clans “Yojimbo” style, depending on the exact time period, feudal Japan could feature a nice mix of styles and weaponry as well as provide plenty of opportunities for memorable moments.

American Industrial Revolution 1760-1840

If Ubisoft is looking for a new time period, but not a new setting entirely, this might be the best way to go.

The big draw of the industrial revolution is all of the new technology that could be incorporated into the series, but the time period itself was also noteworthy for the effects it had on society and social mentalities of the people. Ubisoft could  incorporate the prolific plight of the average working man in this new, exciting, yet often challenging time and create a story both unique to gaming, and genuinely noteworthy if they play it right.

Chinese Ming Dynasty 1368-1644

“Assassin’s Creed III” surprised nearly everyone by taking place in the rarely seen American revolution. “Assassin’s Creed IV” could do the same by visiting Ming Dynasty China.

This time period had everything you could want for a dramatic tale. Unique weaponry, feuding clans, government corruption, plight, rebellion, rising industry, incredible works of art and design, empires, and much, much more. There is a lot to explore during this time, much of which hasn’t been thoroughly examined by a video game. For sheer potential, this would be my personal favorite way for the series to go, though a dark horse candidate to be sure.

World War I 1914-1918

The only real question is, how far does the series want to go?

Though part of the games do take place in the future, the majority of “Assassin’s Creed” takes place in the pretty distant past. Without fundamentally changing the gameplay to a serious degree, World War I is about as far as you could go, considering the major influence of technology on just about everything past this point. Since some of the best parts of “Assassin’s Creed III” was your involvement in large scale battles, doing the same during the chaotic, often confused battles of WWI would be incredibly intense and provide some of the most uniquely hectic moments seen yet in gaming, all set on a world stage.

Considering the options it presents, “Assassin’s Creed” needs to reach this era at some point, but it’s a matter of when.

Can Drinking Beer and Playing Video Games be an Art?

Gaming and beer may be two of the finer things in life, and while you’ve probably combined the two in the past, my guess is it was done haphazardly by combining a case of the cheapest booze available with whatever you happened to be playing at the time.

I couldn’t argue with the technique either, as I’ve done the same thing many times over. However, there’s at least one beer enthusiast out there who believes that beer and video games can be paired with the same careful consideration of wine and food, or drugs and nightclubs.

His name is Greg Zeschuk, and if he sounds familiar, it might be from this site where I mentioned he was leaving Bioware, a company he co-founded, to get into the world of craft beer. His passion for brewing is such that he recently worked on a miniseries called “The Beer Diaries” which examines the growing art of craft brewing.

Pursuing his other interests doesn’t mean that Zeschuk has forgotten his roots though, and in a recent interview with joystiq.com, he shared some his favorite beer and video game pairings. Among them include IPAs with Action-RPG’s, Adventures with a nice barleywine, and first person shooters with a good pilsner. One genre he doesn’t touch is racing, as you should of course never drink and drive.

Although I’m a little bummed out my go to combinations of PBR and “Team Fortress 2,” Arrogant Bastard and “Hotline Miami,” and Brooklyn Lager and “Far Cry 3” (a little of home, a little of an island vacation) aren’t mentioned, it’s still an interesting idea that drinking could be used to enhance the games you play in more ways than just getting hammered.

So what do you think? Can beers and video games be effectively paired and, if so, what are some of your recommended combinations?

What does “Earthbound”, the Vice President of the World, and a Homeless Guy Have in Common? That Would be New RPG “Citizens of Earth”

It’s not uncommon for good ideas to not translate into good video games. However, even in instances where creative games bomb spectacularly, they can still lead to very memorable experiences.

Even though we don’t have much to go off of regarding it at this time, it still seems like recently revealed indie RPG project “Citizens of Earth” is guaranteed to at least be a memorable experience as it has not one, but several very interesting ideas forming its basic blueprint.

It comes to us from developer Eden Industries who crafted one of those aforementioned brilliant, but flawed, games with their first title, “Waveform”, and has players taking the role of the Vice President of the World in his quest to rid his small home town of various weirdos and presumed evil doers. Now being a politician, and not wishing to get his hands dirty, the VP takes on a “team leader” approach and recruits denizens of the town to fight his battles for him. The character types range from body builders, to baristas, to homeless guys, and each not only brings unique attributes to combat, but when left out of your party, can provide certain abilities based on their character type with services like discounted items in their shops, town expansions, and exploration rewards.

Few specifics are known about the game, but it is confirmed that it will be much in the style of a classic JRPG, only with no random encounters (enemies will be viewable on the game world) and a combat system that will allow for battle restarts for party member swaps. Other than that, the games creator’s are sooner to talk about the broadstrokes and style of “Citizens of Earth”, and it’s easy to see why, as the game uses concepts from some of the greatest games of all time. It’s party leader influencing combat mechanic is straight from “Pokemon”, the expanded party, and their unique abilities, are reminiscent of the “Suikoden” series, it’s got a hyper Americana sense of character and environment design that reminds me of the artwork from “Fallout”, and best of all the entire game, from the humor, to the enemies, to the  basic design, borrows heavily from my favorite game of all time, “Earthbound”.

No a great idea doesn’t always mean a great game, but when you are taking your cues from games that are both some of the greatest of all time, and in some cases the most criminally underappreciated, and using them to enhance what is already a unique story concept, you come away with something that stands on its own, and looks to be an always welcome breath of fresh air for the medium. In any case fans of classic RPGs, and bold games in general, should set aside time to keep an eye on “Citizens of Earth” as it progresses, and aims to start a Kickstarter campaign later this year.

Massachusetts is Banning Light Gun Games…But I Can’t Forget Them

Recently, Massachusetts made the decision to ban light gun arcade shooters from its state operated rest stops, due in no small part to the Sandy Hook shootings, and the renewed attention they have brought to violent video games.

It’s a knee jerk, most likely ineffective, but sympathetically understandable move that is sure to inspire all kinds of debate. Not to make light of the move, or the situations surrounding it, but mostly what the initiative got me thinking about was how awesome light gun shooters were. Along with fighting games and side scrolling brawlers, the light gun shooter genre is one that is immediately associated with arcades, and is sure to unleash a torrent of memories when you invoke its name among the proper group

As that’s exactly what happened with me, I couldn’t resist and had to take the opportunity to highlight some of the greatest the genre has to offer.

House of the Dead 2

Believe it or not, there was a time the argument could be made that there weren’t enough zombie games on the market.

Even in that dark age, there was still “House of the Dead”. The zombie invasion light gun shooter was a breath of fresh air with its old school gothic atmosphere and intense horror chokepoints. The worlds of horror and light gun shooting didn’t clash very often, and while that’s a shame, it might just be because this series did it perfectly to begin with. The best entrant was “House of the Dead 2”, as its branching storyline, great boss fights, inspired overall design, and awesomely bad dialogue and story provided an all time classic that was so enjoyable it made a successful port to the Dreamcast, and inspired an unlikely, and incredible, keyboard skills based spin-off in “Typing of the Dead”.

Even in the now overcrowded zombie video game market, “House of the Dead 2” remains one of the best of all time.

Time Crisis 3

A staple of arcades, rest stops, and movie theaters everywhere, the “Time Crisis” series is the rockstar of the arcade light gun shooter market.

While its pedal based cover system was particularly innovative, at its most basic it did everything that every light gun shooter did well, but just better and more intense. “Time Crisis 2” may have been the most important of the series with its two player mode that would split the players along separate paths in a stage, it’s “Time Crisis 3’s” multi weapon system, and best of everything mentality, that gets the nod here.

“Time Crisis” is the poster child of everything great about light gun shooters, and to this day warrants dropping a quarter or two into when you pass one by.

Silent Scope

Konami’s light gun shooter series took an inspired approach to the genre by placing the player into the role of an elite sniper.

Sporting one of the most incredible light gun peripherals ever, players would move around the screen and use the LCD scope of the rifle controller to zoom into an area and eliminate the target. The sensation was exactly that of being an elite sniper, as you oversaw an area with extreme prejudice at your disposal, and the feeling of overwhelming power you enjoyed was only possible thanks to the arcade experience provided chiefly by the functionality of the  rifle controller. Thankfully, it also retained the over the top story and situations of traditional light gun shooters.

The console ports of this one just never worked without the rifle controller, but if you got the chance to try it in its native format, you were lucky indeed.
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