Tag: twisted treeline (Page 3 of 4)

LoL: Finding the balance on TT

TT fight in action.Since Twisted Treeline launched in matchmaking I’ve been able to spend most of my time in game learning the new map. I feel pretty comfortable with the general mechanics but there’s something I have yet to master. As much as I try to fine tune my comps, I find myself overwhelmed or outmatched often on TT and its usually for very different reasons.

As a for instance, I had a game earlier in the weekend in which a Singed/Nidalee/Ezreal completely rocked my world. Both DPS were packing flash and would flee while Singed poisoned my team to death. Granted, our own Nidalee was hesitant to participate in fights to the point of basically losing us the game, but that actually made me realize what’s so tough about TT. The new map exacerbates any weakness in your team, whether it’s the player or the comp. Because the fights are smaller you can afford very few mistakes.

One of the biggest mistakes I’ve seen on TT, and one I keep making myself, is a lack of preparation against your opponent. A lot of teams tend to be very tanky on TT, so it’s important to have a large healthpool yourself, even if it means gimping your DPS a bit. A full-on damage farm doesn’t mean anything if you get bursted down in a blink. By the same logic, you better be able to rip apart those escapable toons. If they’re constantly able to get away you’ll find yourself frustrated and level-gapped from the constant running.

If you’re having comp issues, make sure you’re packing enough DPS. Champs like Mundo and Poppy are popular because they mix high survivability with excellent damage output. Get your squishiest DPS to bring cleanse and hopefully you can make it out of TT with a few wins.

LoL: Should TT have a separate ELO system?

Twisted Treeline.I’ve spent all of my game time over the past two days getting to know Twisted Treeline. It’s a very different playstyle, different enough that I don’t feel like I’m even close to mastering it. I’ve been playing with the same friends I played with on Summoner’s Rift, and while some of them have been successful, others have struggled to learn the map and the new game.

A red post on the forums answered the question most people have been asking: will Treeline have a separate ELO? The answer is no. The two maps will share the same ranking system. For now, I can’t say this makes sense. I’m not saying we should start back at ground zero – the first few months would be a total mess. Instead, why not take the current 5v5 ELO and apply it to Treeline and let it update independently of the 5v5 system.

From what I’ve seen, some people will pick up Treeline very quickly. Others are going to take a very long time. I’ve seen so many ridiculous comps it makes me wonder how we’re at the same ELO. Granted, I solo queue a ton, but I’m more than 60 games above .500. The best explanation I see is that the game is completely different in a 3v3 setting. People who quickly migrate between those systems shouldn’t be matched against players that think Fiddle/Gang/Anivia is a strong comp.

LoL: 3v3 impressions

Twisted Treeline action.I haven’t had a ton of time to spend on Twisted Treeline so I’m just going to give you my initial impressions. Treeline is a very different experience from Summoner’s Rift. It’s much faster, much more combative, and for me, a lot more fun. It does have its setbacks, though. The list of potentially successful champions is pretty short and certain team comps just don’t stand a chance.

For now, the strategy on TT seems to be buff control at the two major buff locations, lizard and dragon. The buffs provide large amounts of gold to the controlling team and some welcome DPS boosts for all of the early game ganking. When building your composition, be sure you have the ability to rip down those neutrals fairly quickly. I played a game today against an Annie/Kayle/Ryze comp. They struggled, to say the least.

Other than that you need your basic CC along with early killing power. Mundo does extremely well, especially if he gets enough regen. Sion is another great choice, as is Ryze, Shaco, Jax, and Gragas. Early game burst is key to your gold generation and helps you free up the map for pushing. Towers have much lower health in TT so they’re easily pushed. You need to be aware of a team’s pushing potential and try to defend. Leaving your inhibitor turrets undefended for even a short period of time can be the difference between a win and a loss.

Really, TT is all about teamwork. That Annie/Kayle/Ryze comp was brutal at level 6. We’d open up on a target, Kayle would ult, and we would almost always die instantly. As the game progressed, though, we had enough MR to withstand the initial burst and they didn’t have much left. It was just a matter of time before we aced them repeatedly and pushed straight to the nexus.

LoL: 3v3 Matchmaking goes live!

Twisted Treeline.I got a nice surprise when I logged in for a quick game over lunch – 3v3 matchmaking is LIVE! Yes, the long awaited Twisted Treeline has finally entered live play. It’s going to be a strange new world in the tiny map. This really does change the dynamic of the game in a big way.

If you haven’t played on Treeline, you’re in for a bit of a surprise. Melee toons do very well, to the point that most think Mundo and Mordekaiser are severely OP. It’s really a matter of selecting a team that’s durable enough to withstand some damage and still dish out enough to wipe three people.

3v3 is where you’ll find me for the next couple weeks, testing out different characters and comps. First project – Heimerdinger.

LoL: Twisted Treeline timeline

Twisted Treeline.When I opened the announcement forums and saw the words “Twisted” and “Timeline” next to one another I was ecstatic. Finally there was some news about the 3v3 map that we’ve long awaited. You know how this ends, though. There is no timeline, no new information. Just a nostalgic look at how far the map has come (which could actually be a good sign that it’s coming fairly soon).

It’s a fun read, and it does give me hope that we’ll see the new map by the time Spring rolls around. As I’ve said many times on this blog, I primarily play with two friends – we’re looking forward to the map for obvious reasons.

There is at least one more change to be made before the map is quite ready. Here’s the teaser for that change from the original post:

The Twisted Treeline originally envisioned needed a lot of work to bring it in line with the goals of the Design Team. In order to balance it to be on equal footing across the various champion types, to allow for multiple opening strategies, and to keep the game length under control, many different aspects of the map required extensive tweaking from the original design. Ultimately, the Twisted Treeline of today is a very different place than the one that debuted on October 21st, 2009.

And there’s more to come! The Design Team has authorized me to tease you all with the promise of at least one more, game changing feature that they intend to pull from their proverbial bag of tricks. Stay tuned!

Source: LoL Forums

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