I hit 1600 ELO (and I don’t want to be there any more)

1600

It took almost 500 games but I finally managed to push my way through and break the 1600 ELO barrier. I’m now officially among the top 1000 players in the ranked Solo 5v5 queue and, I’ll be honest, I had hoped it would be different, though I’m not really sure why.

I think the thing I expected most from high-tier play was more coordination/communication and less finger pointing. It has actually been quite the opposite. In most games I’ve played since 1550+, where I’ve been for a while now, players rarely talk, sometimes to the point that you can’t get a response about comps, picks, and builds in champion select. Believe it or not, it’s really important for the team to know if you’re playing AP Twisted Fate. It’s also disconcerting when a player takes smite on an atypical jungle toon if your team already has a strong jungler. For whatever reason though, whether it’s the arrogance that comes from having proof of success or something else, high-tier players rarely want to talk about this stuff.

Another strange phenomenon at high ELOs are the players who think they can prove that the underplayed champions are actually strong, but that they just require skill. This isn’t just a few people, either. A ton of players do this. In particular, I can think of a guy I see on occasion who picks Gangplank regardless of his team’s composition. I’ve tried reasoning with him, saying things like, “Hey, how about someone else. We already have three melee,” or, “Gangplank isn’t a very strong mid these days,” to which the response has always been some form of “fuck off.” I can understand his frustration. Sometimes it’s fun to play guys like Gangplank, and in some comps, Gangplank fits very nicely. But when you’re locking a niche character the moment the champion selection screen lights up with complete disregard for your team composition, you’re making it infinitely less likely that your teammates have a chance of winning. The fact that I’ve seen him (the player, not Gangplank) in several games, not one for which Gangplank has made sense, and that he’s not only had a bad attitude but then blamed everyone possible for our inevitable loss dissolves any sympathy I might have for the guy.

He’s not the only one, either. A lot of high-level players share this sort of delusion about their level of skill with a given champion. The reality is, some champions just aren’t fit for high-level competitive play. You might see some marginal success with them, but it will almost always be anecdotal, an exception to the rule.

There is one problem with high-tier ranked that I knew would happen. As your ELO improves, there are fewer and fewer people at your rank to be paired with. A couple things start to happen. On the rare occasion that there are ten people of a wide ELO spread from 1600 and up online and looking for game at the same time, you get paired with and against people anywhere from 1600 to 1900. That’s not so bad, because a lot of those players seemed to be very similarly skilled. What happens more often, though, is that you become the balancing factor for someone’s duo queue. Shortly after hitting 1600 I played a ranked game in which I got Corki for another player with my first pick. He ignored my requests and picked me Rammus, even though we had a jungler (lane Rammus is a nightmare). I got stuck bottom with Kayle, who I begged for the first five minutes to “PLEASE STOP PUSHING THE LANE.” I got no response, and the player spammed Righteous Fury until we were slammed up against the enemy turret with Shen and Malphite in front of us and their jungler working up increasingly violent and creative ways to orchestrate our demise. I got out of the game only to find that he was nearly 200 ELO my junior. Either he or someone on the other team was in a wide disparity duo queue and I was there to hopefully balance things out.

At this point, I find myself enjoying normal games at least as much as, if not more than ranked. There’s more champion diversity and players are generally more friendly. I’ll still likely play ranked, but I think that will become increasingly rare. The experience just hasn’t been very fun lately, even since improving my ELO.

  

Life at the top

Man on a mountain top.I had a chance to browse the forums today (still not at home, still not totally stable with the internets) and found an interesting post from a summoner hoping to reach 1600 ELO. He, like me, has been hovering around 1550 and set up a few guidelines to help him make his way to the top.

It’s a decent read, which I’ll let you do on the official forums, but more interesting to me were the responses from the community. There were plenty of “your dodge-worthy champions shouldn’t be dodged because of X (it always makes me laugh when someone uses the word “strong” near the word “Teemo”)” but players were also willing to give all kinds of advice for someone striving to reach 1600. The most interesting to me was, “Just play a TON of games, and have a win % > 50. Saw a dude today at 1620 who had a measly winning percent of 52 percent, but had 600 games under his belt.” It made me wonder, how often are top players winning games?

The answer – not much more often than 50 percent. In fact, the top ten players have a collective 57.7 percent win rate. There are exceptions, of course, but for the most part, solo queue win rates are pretty close to 50 percent in most cases. That’s actually reassuring, because it means my own 56 percent win ratio is on par for me to continue climbing the ladder. Granted, I’m probably going to stall out at some point, but I can see that I’m at least winning as often as people who have stalled at the very top.

  

Finally hit 1500 ELO

1508It’s been nearly two months since the launch of Season One and, at the outset, I would never have thought I could pull this off. I finally broke the 1500 ELO barrier.

So far, there isn’t much to report. Players do seem to be marginally concerned about dragon, which is a nice change. I even convinced some teammates to take dragon before we went for the tower that had minions pushed right up on top of it. There are still plenty of inexperienced players, though. Yesterday I played a game in which our Fiddlesticks insisted he take middle, despite our having a Vladimir and maybe a Tristana if I remember correctly. It’s not that Fiddle is a terrible champion, but he’s a shadow of his former self and compared to many of the new characters, he’s a lackluster mid. That was also a game in which my teammate first-picked Master Yi (which the other team countered by taking 3 stuns and two exhausts). That game ended very poorly.

The really surprising part in all of it is that 1500 ELO and above represents the top 5 percent of players in solo queue. These are players who presumably outperform 95 percent of the other players in their queue. Am I delusional in thinking they should know better than to take Fiddle mid? Do I misunderstand my own skill? I think the reality is that all of these things point to the complicated nature of a team game with an individual rating system. At any ELO there will be a large number of players who have been misappropriated, for good or ill. Bad players get highly ranked and good players fester in ELO hell because their teams are either above average or below. It is nice to see that I’ve made my way up the rating list, though. There is some hope of improving your own rating.

  

LoL: Matchmaking or Solomid

SoloMid logo.One of the hottest points of contention in LoL is the utter lack of a competitive ladder system. The longstanding response from Riot is that “it’s coming,” but without any timeframe players are starting to get restless. Solomid.net popped up some time back as an alternative for high-tier players looking for scrimmages. It has since continued to grow and is now offering an ELO-based league for anyone that’s interested.

Signups are simple – they’re using Quakenet IRC to run things with a bot to set up games based on the internal ELO. One of the big benefits to Solomid is that they use a draft system for official games, which is really the only way to have a skill-based competitive match in my mind. The downside, though, is that you’re playing most of your games in practice so you’re receiving reduced IP. There’s also the potential for the same kind of elitist community to pop up as did with TDA in DotA.

The good thing is Riot is embracing the Solomid community. Whether it will fail or fly, it’s the best solution for players looking at a competitive option until ladder season starts.

  

LoL: Is top 500 play worth it?

Anivia.I found an interesting post last night that asked what it takes to be a top-tier player. The consensus is that somewhere around 50 games over .500 you’ll start to see names from the top 500 player list, provided you’ve played a couple hundred games. I’m not quite to that 50+ mark, but I know from the way my losses go that I could get there if I was willing to play someone like TF or Twitch repeatedly to carry teams over the edge. For me, though, it’s just not worth it.

A big part of the reason I play LoL is for the competition. After graduating college it has only gotten harder to put together a competitive game of basketball or volleyball. Most of the time pickup games degenerate into friendly matches among less-than-fit friends. It’s not a bad thing, but it doesn’t fulfill that competitive desire. There are rare occasions, though, when a friend brings a friend and suddenly we have a really solid game going.

LoL is the same way for me. When I have those 70-80 minute games I have a blast, but they are the exception. Most of the time I’m watching teammates feed 1-5 and leave (happened to me like 25 minutes ago) or try an AP Gangplank build because a friend said the ults were lolrape. So much of the competition in this game is out of my hands that I’m content to be happy with the good games and just try to play well for myself in the bad ones.

There is one thing that could change my mind: matchmaking. I know everyone is always bitching about it in the forums, but this is really the thing that keeps me from caring about top 500 play. In the past week I’ve been paired with players under level 15 on multiple occasions. I’ve been level 30 for at least a month now with more than 400 games under my belt. These aren’t smurf accounts either, where players have boosted ELO by trashing new players. These are players who, like the aforementioned, try building Ashe for AP (not kidding, this has happened to me) or spend 15 minutes building a Heimer turret nest in a remote patch of brush and then luring the overleveled opponent and promptly dying (again, actually happened). As long as I’m getting paired with this type of player there is no incentive to get to higher play. The landslide will likely be that much worse, if only because higher tier players are better at exploiting the unskilled.

I’m also put off by the method for achieving the ELO necessary for top tier play. When I first started, I played a lot of TF. He was fun, felt strong, and helped me win a lot of games. I’ve since stopped, mostly because it just isn’t enjoyable for me to exploit a broken toon for gain. I really do like a challenge, and nothing about his playstyle feels challenging to me. The same can be said for Twitch, who can easily roll over a team with very little farm. For me, it’s not a fun way to play (okay, every now and again it’s pretty fun), and if the end result is bad matchmaking of a higher order, I’m going to stick to playing toons I enjoy.

  

Related Posts