Tag: teemo (Page 2 of 3)

The Teemo situation

teemo_splash_2One of the most anticipated changes in the recent patch was the Teemo rework. Formerly queue-dodge material, Teemo was supposed to find a place on the team this patch. I don’t think it worked.

Teemo’s big issue has always been that he doesn’t do well in a team fight. He’s fine during the lane phasing, great at covering the jungle with shrooms, but multiple shrooms don’t provide scaling damage, and during a team fight, Teemo struggles to maintain position, especially with the big AOE metagame.

Obviously there will be exceptions to this rule, as we know from the few posts that have popped up claiming that Teemo is “doing well in high ELO.” But a champion needs more than a professional-level player and the right circumstances to be a valid choice in ranked matchmaking. By taking a look at his design it’s easy to see that he’s in a confused place right now, not quite a caster, not quite a carry, and somehow still not a hybrid.

Think about building him as a carry. It sounds fine, and he can do respectable damage, but he has no escape mechanism and his poison doesn’t stack like Twitch. Toxic Shot gives him a weak initial damage modifier with a poorly scaling DoT. Blinding Dart is great against a carry, but toons like Miss Fortune, Kog’Maw, Ashe, and even Tristana still have damage dealing skills that can be applied outside the dart. If you don’t outfarm them, they’re probably still going to kill you. Attack damage also means his shrooms are just glorified wards, providing small utility in place of a truly game-altering ult. Shrooms also have the disadvantage of being goldmines to players with an Oracle’s Elixir.

As AP Teemo’s shrooms are more of a threat, though still countered by vision mechanics. His poison gets a little buff, but again, it doesn’t stack, so you’re stuck with a mediocre DoT and a decent blind for your damage. Let’s see, which other casters have attack damage modifiers, no CC, and a single-target nuke? None. He’s completely outside the caster archetype for damage.

As a hybrid, Teemo suffers from a mixture of the above afflictions. His shrooms don’t hit quite hard enough, his attacks are mediocre, and he’s still stuck dancing at the edge of a fight, trying not to die.

Teemo still has a long way to go before he can be taken too seriously. Riot has mentioned that he’s not going in the direction of a carry, which is nice, if only because it suggests that he’s unfinished. I do hope, though, that they find a place for him.

Pro Tip: Stop picking Teemo

Don't pick Teemo.This post is fueled in part by my own rage surrounding some recent losses, but it’s something that also really needs to be addressed. If you expect to win ranked games, stop picking Teemo.

Some of you are going to say “lolwut?” and lucky you. If you aren’t seeing Teemo in your ranked matches, you’re in much better shape than I am. I see him regularly, and most of them are players without any concept of how the game works. A recent Teemo actually said, after I took mid as Ez because I was the carry, “lol since when does Ezreal carry?” At any rate, if you’re picking Teemo, I’ll give you a few good reasons to stop.

First, his passive is nearly worthless. The attack speed bonus made it better, but better from the most situational uses in the game. If you’re looking for an attack damage champion to play, consider Tristana, whose passive keeps her out of harm’s way, or Ashe, whose passive grants critical strikes when you’ve been out of battle for a period of time.

Beyond his passive, two of Teemo’s other skills are next to worthless. Poison is only good at very early levels – it’s laughable damage later in the game – and Move Quick (or as I call it, Scamper) is only good for getting up to a fight. His one real skill outside his ultimate is his Blinding Dart, which only affects one target and has a fairly long cooldown. His mushrooms can be nice, but they require you to go out of your way to bait people into them, and most smart players won’t follow you. They are also directly countered by an Oracle’s Elixir.

If you’re playing against a smart team, Teemo turns into a one-skill champion. He can blind, and that’s about it. There are plenty of ranged carries offering more utility and a much more devastating lineup of skills to help bring your team a victory.

Please remember, this is a guide for ranked games. Teemo can be a lot of fun if people aren’t paying attention to your shrooms, so by all means, enjoy him in your normal and practice games. If you want to improve your ranking, though, leave Teemo at the champion selection screen.

As an aside, Teemo generates more fan art than any other character as far as I can tell.

LoL: Patch Day 06/01 – Malzahar

Malzahar, Prophet of the Void.Patch Day is here once again, strangely enough the day after a national holiday, and with it comes the newest hero, Malzahar. As with many of the recent patches, this one also includes a load of tweaks for a number of heroes, the most significant of which is Teemo, but lacks any major reworks for the toons who most need it. This patch also added several new items to the game to help with the hybridization of many of the new heroes.

First up, let’s talk Malzahar. As mentioned in some previous, unsanctioned posts, Malzahar is a very strong caster, particularly in 1v1 situations. If your target doesn’t have cleanse, you can pretty much burn them down with a combination of your E skill, your Ultimate, and Ignite. You will find, though, that his damage output can be a little inconsistent if your targets aren’t under some sort of crowd control. Null Zone does great damage, but you need to pin your target on the spell to really maximize its potential. Even his silence can be a bit tough to land if your target knows it might be coming. That said, it’s probably a bit to earlier to judge his overall effectiveness for team situations. The fact that he has AOE silence makes him a great addition to a team, and being able to effectively shut down an enemy champion is pretty nice.

I’ll be covering the Teemo changes in a separate post, so let’s talk items. I was surprised to see the spell vamp removed from Haunting Guise, but the new item, Will of the Ancients, seems like a pretty nice (albeit expensive) replacement. I think it’s important to note, though, that Guise doesn’t make a lot of sense in most builds. Now you purchase it mainly for the spell penetration, which potentially opens up your boot selection. In most cases, though, you’d probably be better off going for a Void Staff. It’s no secret Riot wants to rethink the penetration system, particularly flat penetration, so discouraging flat pen items does make some sense.

As for the HexTech Gunblade, I think it’ll work well with quite a few heroes. I’m going to be giving it a shot on Shaco and Kennen this week as well as the obvious choice, Akali. Among the others that could benefit from a hybrid item, though, are Jax, Nidalee, Ezreal, Eve, TF, and Teemo. You might even start to see it on someone like Yi to improve his lanestay a bit.

All in all, I like this patch. No sweeping changes to the game, but some solid improvements and a cool new hero to add to the mix. Stay tuned for more impressions.

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