Champ of the Week: Teemo Wrapup

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The Teemo champ of the week has been one of the toughest yet. Teemo is missing a lot of the mobility and survivability that other champions have, not to mention that he has one of the weakest passives in the game. He can still have an excellent early game, though, as long as you’re willing to play carefully.

I started the week trying to tweak my typical Teemo build to take advantage of Trinity Force and Wit’s End. Unfortunately, that’s a lot of gold to put toward items that best augment a naturally high attack damage or a naturally higher attack speed. Teemo’s poison certainly gives him a lot of damage, but it adds magic damage to each shot, both when the attack lands and in the damage over time. For that reason, Malady/Bloodrazor seem to be the best way to go, with a little survivability as you need it. I’m not typically a fan of Frozen Mallet, but it really is a solid item for Teemo if you don’t need a Banshee’s Veil.

The strangest thing about Teemo is his secret taunt passive. For whatever reason, players love to kill Teemo. Even in fights in which I thought I was second or even third priority, I often found myself getting focused immediately. In a weird way, this can absolutely help your team. Teemo’s damage output is great once he’s farmed, but depending on map position, taking the priority off your carries can be effective.

For the most part, I think Teemo is in a pretty good place. He needs a team with enough crowd control/peel to help keep him alive, a favor he can return with the exceptional map control offered by his mushrooms. If I could change one thing about Teemo it would definitely be his passive. His passive has essentially one use and one use only: level 1 harassment. It can be helpful when setting up a teamfight, but unless you’re well ahead of your opponent, it usually doesn’t make sense to stand still long enough to take advantage of the passive. I’d like to see him get some sort of damage or utility, potentially giving him the survivability to make it into the jungle. My few attempts to counter jungle were met with almost immediate failure. Counter junglers really need to be able to control creeps, not champions, and Teemo just doesn’t have that power early in the game.

Stay tuned later today for this coming week’s Champ of the Week.

  

Champ of the Week: Teemo

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I was sad to get a late start on the Champ of the Week this week, but the weekend away was totally worth it. I drove late last night thinking of who I felt confident I could fully test over the course of a short week and kept coming back to the same answer: Teemo. Yes, I’ll be playing everyone’s favorite Yordle this week.

I used to have nothing but loathing for Teemo. It took him forever to get a decent mushroom field going and his damage was fairly lackluster. Now, though, he’s got a pretty solid kit and he’s certainly capable of tying a team together. He also offers his team some crazy map control, which can be a lot of fun.

Teemo does suffer if he has a lackluster early game which is made especially painful against teams that push through the laning phase early. Without a big farm, Teemo feels especially dull. His health is too low to survive the bursty teams and his damage doesn’t ramp up fast enough to cut down the tanks.

That said, Teemo does have some nice early game damage and I think he has a pretty cool skillset for some counter jungling. I’m hoping some of my Nunu skills will carry over. Teemo definitely doesn’t have the creep control that Nunu does, but I could see him being powerful as a ganker against some of the slower, softer junglers.

My first experiment with it did not go particularly well. I was having a terrible string of luck, not to mention my opponents had a very competent Karma running Clairvoyance, which made things all the more annoying. Hopefully I’ll have more to report in the next several days.

  

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