Tag: team comp (Page 3 of 3)

LoL: The reasons for performance-based matchmaking

Kayle running from Soraka and Nunu.I’ve been on a crazy string of losses recently and I’ve been trying to sort out why. I can point to all sorts of things, but a lot of my problem can be attributed to the new map. I’ve been trying out some weird comps and checking into alternative hero combinations to try to pull out some wins. There have been a few occasions, though, where my defeat was almost surely due to my teammates.

Take my daily lunchtime game today. I was playing Ezreal solo in the middle lane on Summoner’s Rift. Everything was going well. I was harassing Ashe down to gankable levels and, had I not forgotten that my Cleanse was on “D” and my Ignite on “F” and not the other way around, I would have easily taken First Blood. Sadly, the bonus gold went to the opposing Warwick for ganking our Ryze on bottom at level 4.

Immediately Ryze started calling out the team for his death, mostly blaming his lanemate, Heimer, for not using turrets as wards. Though I disagree that Heimer should waste turrets that way, especially when wards are only 90 gold, I kept my mouth shut so as not to start one of those inevitable team implosions that leads to a quick loss. It didn’t matter. Ryze was constantly in bad positions on the map despite our encouragement to back off and before 20 minutes he was 0-6 with less than 20 creep kills.

I try not to call people out too much because everyone can have a bad game, but this is something different entirely. This was a player who ended the game 0-8-0 and spent the entire match blaming his teammates for the loss. I decided to take a quick look at this previous 10 game stats and here’s what I found.

Defeat: 0-8-0
Defeat: 2-5-5
Defeat: 1-7-6
Victory: 6-7-6
Defeat: 1-16-8
Victory: 8-11-11
Victory: 4-12-8
Victory: 1-4-12
Victory: 6-10-13

As I said, I’ve been on a losing streak, so I tried to remain objective, but look at those numbers. 1-16? That’s abysmal even for a new player. His total stat count for the last 10 games is 29-80-69. Now I realize stats rarely show the whole picture, but 29-80 is a scary teammate to have, especially for someone who picks DPS toons a large majority of the time. I think his only non-assassin game was one as Morgana. The rest were Ryze, Anivia, Twitch, and a random Heimer. Those stats suggest a player that doesn’t at all know the limits of his health pool compared to his DPS or someone who is perpetually in bad map position with regard to the rest of his team. The assist count is nice, but again, most of his toons have some form of AOE, so it’s not that surprising.

In the spirit of fairness, here are my stats for my own previous 10 matches:
Defeat: 2-1-3
Victory: 3-2-7
Victory: 7-1-6
Victory: 6-3-8
Defeat: 6-5-2
Defeat: 0-3-0
Defeat: 3-5-3
Defeat: 3-7-0
Defeat: 5-5-3
Defeat: 3-3-6

For total stats we have 38-35-38. Obviously that’s much more balanced, and this is one of my worst losing streaks in months. That 3-7-0 game is ugly, and I admittedly was playing like a jackass that game, but in the context of my other stats you can easily see that it was rare misstep in a string of decent performances.

All of this is to say that the I continue to be unimpressed with the ELO system. Basing a player’s rank solely on whether he wins or loses leads to crazy matchmaking results. I want to post on the official forums and beg for a performance-based system, but the reality is its just too hard. There are too many factors to consider when looking at stats, and you can bet there would be an army of angry players that want more credit for a win that the stats say they barely contributed to. The more reliable solution is to find a group of two or four other players with whom you can regularly premade for some kind of reliable ELO. The rest of the time you’re going to catch a lot of players who have hit the right games and made it into their respective ELO brackets.

LoL: Controlling the late-game

League of Legends tower.I couldn’t sleep last night so I decided to jump into a game of LoL to relax. I’ve been on a bit of a losing streak recently so I took my own advice, working the basics to try to sneak a win. Lo and behold, I was farming well, racking up some assists, and slowly turning my TF into a nuking machine.

And for once, it was a fairly even match. We had myself as TF, Malphite, Alistar, Veigar, and Annie – a little low on the phys dps side of things but we were playing well. The other side was Twitch, Blitzcrank, Katarina, Annie and one other I can’t seem to remember. My team struggled early, but we picked things up around 14 and starting pushing towers. For the most part we were fine – our Malphite and Alistar were coordinating well and DPS was focusing targets. We did have one problem, though: Twitch.

Despite my constant begging, our tanks just would notbuy an elixir. Sure, there was my ultimate, and I was blowing it for every team fight, but Twitch soon got wise, would flash in and invis out. By the end of the game we were all yelling at each other, everyone blamed for not focusing Twitch. Meanwhile, he continued to get double and triple kills and BD every tower we had.

The point of this story is that the late-game is completely dependent on how you play your opponent. By 45 minutes or so, you should be heavily farmed, so it really starts to come down to strategy versus the other team. Make sure you stop to think, “what else could I be doing to help win those team fights?” More often than not, it isn’t about DPS. It’s about controlling abilities – the enemies’ – saving stuns to interrupt ultimates, focusing targets that have big AOE damage, and shutting down the invis players that turn a 3v3 you could normally win into a massacre the other way.

LoL: Coming back from a losing streak

Ashe is about to die.I have a fairly large base of friends playing League of Legends now, mostly thanks to my shameless plugs every time we’ve spoken over the last several months. Of those people I was the first to hit 30, so I get asked most of the questions regarding strategy, hero choice, etc. The big question of late, though, is what to do when you get into a losing streak.

Games like LoL tend to ebb and flow quite a bit. I often feel unstoppable for as many as ten games, only to turn around and lose the next ten because of sloppy play and unskilled teammates. Things are never completely out of your hands, though, and a little focus can save you a lot of frustration.

First off, take a look at your team comp. It sounds really basic, but it’s a mistake I see from almost every team. You cobble together a few wins and think you must be so skilled you can win with any comp. Not so, and it’s usually the base reason behind a streak of losses. Make sure you have a balance of range, nuke, dps, and meat.

You also need to take a look at lane comps. A balanced team means nothing if you have a lane with no disable. Try to put at least one disable in each lane and if you have spares, pair one lane for ganking. That lane can be responsible for pushing tower first and then roaming to help the team.

Lastly, take a look at your summoner spells and tune them to account for you team’s weaknesses. If you’ll have trouble laning early, consider Fortify on at least 2 champs. Exhaust is great for shutting down the enemy Twitch or Shaco in team fights, and Cleanse can help save you in big team fights. Avoid relying on spells like Flash and Heal because they can quickly turn into a crutch that you’ll be unsure how to play without.

Once you’re back on your feet, try to at least keep a few of these things in mind. If you have a regular team to roll with you can be a little sloppy, but playing pugs, you need every advantage you can get.

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