Tag: support (Page 2 of 3)

Champion sneak peek: Lux

Lux.Since I’ve been away from the game for nearly a week and a half, it’s hard to believe there’s yet another champion already on the horizon. Lux joins the League as Garen’s sister, and looks as though she fights with cattle prods. All of her skills are skillshots, though, so she seems more closely related to Ezreal than Garen.

Here’s what I could gather about her skills from around the web:

Illumination (passive): Lux’s damaging spells illuminate the target for 6 seconds. Lux’s next attack ignites the debuff, dealing 20-180 (depending on Lux’s level) magic damage to the target.

Light Binding (Q): Fires a ball of light towards a target location, binding the units hit for 2 seconds. The units take 80 magic damage. Can hit up to 2 targets with the 2nd target receiving 50 percent effect.

Lucent Singularity (W): Creates a zone that slows enemy units by 13 percent (zone lasts 5 seconds). Can be detonated to damage enemies in the area for 60 magic damage.

Prismatic Wave (E): Passive: Lux’s cooldowns are reduced by 3 percent. Active: Fires a wave to the target location and back, instantly stealthing any allied champions for 3 seconds. Lux is also struck by the wave upon return.

Final Sparkling (R): After a short delay, Lux fires a laser pulse in front of her dealing 250 damage to all enemy units in the area.

Let me just say, this is the most creative champion release in a long time. Invisibility for a whole team? Granted, it’s only three seconds, and it’s a skillshot buff, but it’s one of the most innovative things we’ve seen. The slow orb is also pretty interesting – think of it like a Gragas barrel with an AoE slow effect. On the whole, she sounds much better off than Swain, mostly because she can use all of her abilities from a safe distance.

Patch Day 9/21 – The patch for support players

Muse Sona.

It’s patch day once again, this time bringing us Sona, the newest support toon to join the League. Other than Sona there aren’t many changes to the League’s champion lineup. The real changes this patch come to a couple of existing items and a new item, Shurelya’s Reverie.

I’ll let you read over the champion changes for yourself, but there are a few worth mentioning. Garen’s Courage got a small nerf, Kog’Maw’s attack speed bonuses were apparently multiplicative, so that was fixed, and Zilean’s Chronoshift now lasts 13 seconds instead of 15 and the cooldown is 180 seconds at all levels. Oh, Blitzcrank’s Power Fist now resets the auto attack timer as well. That’s really it as far as notable champion changes.

So let’s talk about the good stuff. Along with Sona, Riot’s remade Innervating Locket and added Shurelya’s Reverie to the list of support items. The new items are as follows:

Innervating Locket
Combine cost reduced to 450 from 850. New total cost is 2250.
+430 Health
+450 Mana
Unique Aura: Nearby allies gain 20 hp/5 and 9 mp/5.
Unique Passive: Reduces ability cooldowns by 10%
Unique Passive: When you cast a spell, you regenerate 50 health and 20 mana over 2 seconds. This effect has a 3 second cooldown and no longer affects allies.

Kindlegem
Recipe consists of Ruby Crystal + 425 gold
+200 Health
UNIQUE Passive: Reduces ability cooldowns by 10%

Shurelya’s Reverie
Recipe consists of Kindlegem + Philosopher’s Stone + 500 gold
+330 Health
+25 Health Regen per 5 sec
+12 Mana Regen per 5 sec
UNIQUE Passive: Reduces ability cooldowns by 15%
UNIQUE Active: Nearby champions gain 40% movement speed for 2 seconds (60 second cooldown)

The new Locket is really underwhelming. A slow regen aura? Not really really worth it for the minimal benefit it provides, to both allies and the bearer. It might be decent on Sona, but I doubt I’ll be using it. Shurelya’s Reverie, on the other hand, seems like a great item. I can’t imagine why someone would choose Locket over the new item, but maybe I’m missing something. The buff that Reverie grants is pretty huge, and could make for some tough initiation against a team that doesn’t have one. I’m also glad to see that Philosopher’s Stone has been given a new purpose. It needed something.

The other big change is that disconnected players run home if the automatic recall gets interrupted. Disconnected players also gain 1000 magic resist after a minute out of game, so no more Karthus killing level one or two players with his ult.

That’s about it. I’m hoping future patches bring some fixes to the client, but I’ll be writing more on that later.

Guide: Playing Nidalee in a post-nerf world

Leopard Nidalee.

Nidalee used to be at the top of my most-hated toon list. She was impossible to run down, near impossible to lane against, and devastating to anyone but the thickest of tanks. She received a string of nerfs that slowly but surely brought her down from the godlike status she once held, but she can still be very strong in the right hands. Eradicator for some advice on playing Nidalee so I thought I’d throw together a quick guide.

Nidalee Basics
Nidalee is one of the more complex toons in that she has four human form skills, one of which makes her a cat, which gives her a new set of three skills. Most players play Nidalee as AP these days in order to capitalize on her abilities in both forms. Nidalee, like many toons, was hit pretty hard by the Sheen/Trinity Force/Lichbane nerf, but she can still perform very well. Her heal scales very well with AP, her trap scales slightly with AP, and her javelin is deadly with even a little bit magic penetration. As with many casters, I like to focus on a magic pen build, and rushing Zhonya’s once you’re in position to do so.

Laning
Laning with Nidalee is pretty simple. Attack, heal, attack some more. She can kill off creep waves very quickly with the attack speed buff from Primal Surge, so use it as often as your mana allows. Primal Surge also gives you the ability to harass and take a few creep hits, heal yourself, and use the attack speed buff to get the minions down. Make sure you take one rank of each skill before six, though, or your cat form will be severely gimped.

Once you hit six you should be farming very quickly. Try to get a lane against a squishier toon if you can. It will make it that much easier for you to trap, Pounce, and Swipe the caster minions for quick gold and then finish off the melee and push. Remember, as a healer you can afford to stand and attack towers with your opponent attacking you so long as you don’t have tower aggro. Heal through their damage and keep pushing. A lot of players make the mistake of burning through mana to harass Nidalee when she can just heal right through it. Let them. When you’re on their tower they’ll have nothing left.

Ganking
Nidalee’s passive allows her to traverse the map very quickly (though not as quickly as a certain champion). Use the brush for a little speed bump to get you to the next lane for a gank. I roll Flash/Ghost in most cases to maximize my mobility. If your ganking partner has a snare, let them snare, toss a javelin from as far as you can reliably land it (you’ll want to get good at this), Cougar Form and run in, making sure to land your pounce on your target. Swipe -> Take down and your target should either be dead or very close to it. If he flashes away, Human Form -> Javelin Toss. Nidalee’s greatest weakness in a ganking situation is her lack of CC. For this reason, positioning is everything. Make sure you strafe your opponents from the side whenever possible to maximize the amount of time you can deal damage to them. Ganking with a stun/snare partner makes your life much easier.

Teamfighting
Nidalee is best suited to taking down carries/squishies. Group with teammates before a fight and focus on harassing with Javelin Toss before the fight starts. You can easily hit an enemy carry for 20-30 percent of his HP with just a little bit of magic pen. Land two of those and that carry has to go heal or risk dying very quickly in the upcoming fight.

When the fight starts, get to the carries by whatever means necessary. Seriously. Flash to them, ghost into the mix and Pounce. It is your sole responsibility to burn the carries and get out before the tanks can get on top of you. With the current CC/high-HP DPS metagame, this has become much harder. Nidalee is a good toon, but only in the right comp. She’s a poor choice as a first, second, or even third pick in my opinion. You need to see that your enemy has a shortage of CC. If they have 4-5 stuns/slows, pick a different toon. If there’s a squishy or two and one to two hard CC characters, you should be fine. Remember, your heals scale incredibly well with AP, so don’t be afraid to get a little low in order to bring down that Ashe/Ezreal. Heal up, and loop back around to support your teammates.

Make try to drop traps in the line of an impending team fight when possible. The magic resist/armor reduction can make the difference between a dead enemy tank and one that lives to fight. It’s a very strong skill, and if you have Rylai’s, it puts a slow on the trapped target, too. Speaking of traps, use them as often as possible. Most players ward in very common places – the little brush about a quarter of the way from middle to a side lane is almost always warded – giving you the chance to counter them. Trap their wards, Primal Surge and burn it down. Killing the enemy vision gives your team the chance to set up ganks deep in enemy territory.

Build
My skill build is based on the following priority with the simple exception that you take one rank of your Pounce/Trap skill before six. After that, it’s the last skill you rank.

Cougar Form -> Primal Surge -> Takedown -> Trap

As for items, I’d recommend Sorc Boots, Haunting Guise, Zhonya’s, Rylai’s, Abyssal and Lichbane as solid items. Use your discretion on Lichbane, though. The nerf really did hurt the damage it provides a lot of characters, especially someone as spammy as Nidalee. Basically, you won’t want to spend all your time in cougar like you might be used to. Get out of form, use your heals/javelins to support your team. Nidalee is still a strong support character, but she is a far cry from the carry she used to be. Don’t forget that.

Hopefully this helps you understand Nidalee’s position in a team and her strengths against enemy teams. Remember, Nidalee cannot be forced into any team comp, but when the mix is right, she can be a lot of fun.

New champ on the block: Urgot, the abomination from hell

Urgot.

There’s a new champion terrorizing the test realm as I write this, a champion that is far and away the creepiest thing in League of Legends. His name is Urgot, and he appears to be some sort of nightmare tank character with a swap ability DotA players should recognize from Vengeful Spirit.

His current ability list is as follows:
Acid Hunter – Urgot fires a missile toward the target that deals physical damage. Missile lock can be achieved by holding the cursor over a target afflicted by Noxian Corrosive Charge.

Terror Capacitor – Urgot charges up his terror capacitor to gain a shield that absorbs damage for 7 seconds. While the shield is active, Urgot’s attacks and missiles slow the target by 27 percent.

Noxian Corrosive Charge – Urgot launches a corrosive charge at a target location. Enemies hit by the charge have reduced armor and take magic damage over four seconds.

Hyper-Kinetic Position Reverser – Urgot gains high magic resistance and armor (130 at level 3) for 5 seconds. His target is stunned for one second before swapping positions with Urgot. After the swap the target is slowed by 40 percent for 3 seconds.

This guy has a crazy ability list. I don’t like that Acid Hunter is physical damage, while both Terror Capacitor and Noxian Corrosive Charge scale with AP. That his shield is seven seconds long is definitely a good thing and the slow component should be interesting. His ultimate sounds like a blast. I loved Vengeful Spirit (a character from DotA with a long range swap skill) and I have feeling Urgot could be a lot of fun as a support/tank character. I’m guessing he’ll blow Galio out of the water.

I also like that he has a dramatically different look from the other characters in the game. Though the cartoon vibe can be cool, I like that this guy is just downright creepy. I’m looking forward to Riot’s official leak posts about him.

Galio impressions

Steampunk Galio

It’s no secret that the last several champion releases have been heavily overpowered. The working theory was that Riot was trying to encourage sales by releasing strong champions and then slowly nerfing them back to reasonable levels. There are a few obvious reasons that’s not the case. For starters, Xin Zhao and Vladimir have remained relatively unchanged and still sit at the top of their respective role lists. Then there’s Galio, who bucks the trend with a completely mediocre presence in game.

From the Champion Spotlight, you’d think Galio is meant to be a tank. His passive – converting a percentage of your magic resist to ability power – also points that direction, but only his shield skill is great for tanking. I find Galio a bit more like Morgana, though people have also called him Nunu 2.0. The big problem with Galio is that building as a tank means your damage output is minimal, even with his passive, and his ultimate is easily countered by stuns.

Galio feels just about right around the level 5-12 range. His Q and E skills hit hard enough to deal reasonable damage and the laning phase is just about perfect for his ultimate – not enough people to interrupt him. Beyond that point, though, he feels extremely vulnerable. His ult can actually be a bad thing. Consider your situation – you ult, causing 3-4 champions and whatever creeps are nearby to attack you. Granted, you get some beefed up resistances, but if you miss your shield or the shield wears off, you take a good bit of damage through there. If someone interrupts that ult, you have 3-4 people attacking you and there’s very little you can do about it. The speed boost is nice, but it’s not going to get you out of that situation.

As you cruise toward late game, you start to feel the pain of your MR stack. Your abilities aren’t doing much damage and they’re on a fairly long cooldown. By this point the people you taunt are blowing through your shield quickly and giving you some hefty damage for your trouble.

This isn’t to say Galio can’t be useful – he can. I think he’s best placed as a support character like Morgana. If you have a solid tank Galio can be good for getting your carries into position or even helping Amumu close the gap for bandage toss. Also, you don’t necessarily have to make use of your passive, even though it would be nice to. Galio has pretty solid AP ratios, so building for magic penetration could actually yield some interesting results.

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