The Last Straw for “The Last Guardian?”

In what may one day register as the final nail in the coffin either creatively or totally for “The Last Guardian,” producer of both “ICO” and “Shadow of the Colossus” Kenji Kaido, has left Sony Computer Entertainment.

He announced the news earlier on Twitter where he said:

“I have some news. This August, I left Sony Computer Entertainment. My plans for the future are undecided as of now, but for the time being I’m going to continue my summer vacation.”

There is no official word on what, if any, involvement Kaido had on “The Last Guardian,” but since he was one of the driving forces for Team ICO, it’s hard to imagine he didn’t have a hand in designing the troubled title at some point.

Trouble is definitely the only word you can use for “The Last Guardian” when you also take into consideration executive producer Yoshifusa Hayama’s departure from the title to join Bossa Studios, a Facebook game company, and Sony’s admittance to the game’s developmental problems forcing them to send over developers from Sony Santa Monica to help finish the game. These kinds of actions, combined with extreme development time, don’t usually mark a future game of the year candidate in the making.

Regardless of his capacity on the development of “The Last Guardian,” Kaido’s separation from Sony is a sad end to a career with the gaming giant that included two of the greatest cult hits of all time, “Ape Escape” and “Tomba!” (which is soon to be available for download on Vita), as well as “ICO” and “Shadow of the Colossus” which are not only two of the greatest video games of all time, but two of the most artistically important as well.

Honestly at this point, I don’t want to see what “The Last Guardian” is looking like. This isn’t a title like the “Guitar Hero” games or the “James Bond” films that can be tossed around between different people and still produce enjoyable results, but rather a title in a series that almost solely represents the full artistic potential in video games, without losing a touch of entertainment value in the process. And unlike the similar situation involving “Bioshock Infinite” the troubles with “The Last Guardian” have been well documented long before a playable model was ever shown, and key developers started jumping ship.

Oh well, if worse comes to worse I guess we will always be able to reminisce over that incredible trailer released for the game, and wonder what may have been.

  

Wii U, Xbox 720, PS4…Ouya?

Originally, I wasn’t sure whether or not to report on the Ouya, mostly because I feel like I met my quota on farfetched console rumors with that Xbox 720 report leak. However, between the underwhelming Wii U unveiling at E3, and Microsoft and Sony remaining mum on their future plans, 720 leaks aside, it’s getting harder and harder to get properly hyped up for the next generation of consoles based on mere official information. So here I am, reporting on another console that may or may not exist.

Cynicism aside, the truth is that there are a lot of reasons to be excited about the Ouya. Because Ouya isn’t just a vaguely dirty-sounding word, but is instead a rumored new entrant into the console wars that has the backing of veterans like Ed Fries (Xbox) and CEO Julie Uhram (IGN).

Now, obviously, anybody trying to make a successful new console has to have an ace up their sleeve to separate themselves from the industry giants. The Ouya’s trump card, as first reported by The Verge, is its Android-powered core, which will supposedly help the console double as a development kit. Essentially, the Ouya is “hacker friendly” and allows for gamers that buy it to create their own titles. Even more appealing is the consoles alleged price tag, which is said to be set at $99, and will feature completely free games.

While there is apparently more information about the Ouya set to break in the coming days, what we have now is tantalizing enough. The idea of a major release system encouraging a lassez faire attitude towards its consumers concerning security policies and publishing rights is an interesting one, and brings consoles closer toward their seemingly inevitable assimilation with some of the finer points of PC gaming. In fact, there is a lot about the Ouya that reflects the recent evolutionary trends in gaming. It combines a little bit of mobile app gaming, the explosion of the indie development market, and is supposedly set to offer the whole package to you for a foundation-shattering price point.

It’s a console based around the concepts of freedom and independence, making the 4th of July the perfect day to consider its potential impact. Because honestly, whether or not the Ouya bucks the trend of previous cinderella entrants into the console market and actually makes it is, at this time, largely irrelevant. As the “Madden” franchise has shown, when there is a lack of real competition in a market, it’s hard for your product to not become stale. And if even half of the information about the Ouya turns out be accurate, it is at least an exciting idea that may hopefully force the major players to consider the benefits of its more appealing ideas.

  

The 2012 E3 Awards

Is another E3 already almost behind us?

Yes, yes it is. With as much that’s changed in the world of video games over the years, its somehow comforting to know that E3 is still around to exhibit the best of the industry in a big atmosphere way. Unfortunatley the age is starting to show on the old gal, and the show hasn’t been as captivating the last couple of years as it probably should have been. While this years was more of the same, there was still enough on exhibit to be worth talking about. It’s not quite done yet, but I’ve seen enough to start naming the best, worst, and most memorable of E3 2012.

Best Presentation – Sony

This is more of a choice made out of necessity than something I absolutely fell in love with. While there was very little mind blowing here, Sony managed to put together a tight presentation that was loaded with games that people actually came to see. While the storybook segment was a complete bomb, in the end Sony managed to show better than any other company that they have plenty of sure fire greatness ready for their fans. If only “The Last Guardian” had made a surprise appearance, this one might have been more memorable.

Worst Presentation – Microsoft

Poor Microsoft. Sure their market share an income is absurdly large, but they cannot seem to put together an E3 presentation that doesn’t make their fans feel awkward. While this years showing wasn’t as bad as last years Kinect centric, child actor filled disaster, it’s scarily close. Bad celebrity appearances, uninspiring game footage, and boring presentations more at home at lame board meetings than the world’s most extravagant trade show for your industry were the unfortunate highlights of this years Xbox showing.

Biggest Surefire Hit – “Assasins Creed 3”

“Assassins Creed” has been a money in the bank franchise since the series second installment. So far it looks like there is absolutely no reason to suspect any less out of the “Assassin’s Creed III”. What I love most about it is that Ubisoft has found a perfect way to make the franchise feel fresh again, by changing the time period and location to the rarely explored American Revolution, they also seem intent on really making everything that was great about the series perform at its absolute best. The jaw dropping E3 footage only confirms that this will most likely be the smoothest and most exciting “Assassin’s Creed” yet. Unlike the British troops in the game, this one isn’t likely to miss.

Biggest Surprise – “Watch Dogs”

Ubisoft strikes again. Garnering no real press prior to the event, the demo for Ubisoft’s “Watch Dogs” showcased something truly intriguing. You play as a man who has an incredible array of technological abilities that essentially give him super powers over the modern gadget obsessed world. The idea is cool enough, but the way that it seems to be implemented creates so much potential for amazing moments. The world of the game is also absolutely gorgeous, and begs you to re-watch the demo several times to gather all the little details. There is nothing like a fresh idea from an established developer, and Ubisoft seems to have exactly that.

Read the rest of this entry »

  

Nissan & Sony Give Gamers the Chance to Go Pro in Real Life

By the time I had watched thirty seconds of that video, I knew Nissan and Sony had done something epic. The two companies have paired up to offer the best Gran Turismo 5 drivers from around the nation a chance at becoming a real world, flesh-and-blood race car driver. Just look at those spinouts. I can’t wait.

Here’s a little clip from the press release:

GT Academy will challenge gamers and racing fans alike across the U.S. to compete in a series of online time trials in pre-selected Nissan vehicles in Gran Turismo 5. Throughout the course of the competition, participants will earn free digital content just for playing, as well as have an opportunity to win prizes for winning regional time trials. The top 32 virtual racers in the country will compete in the live national finals event scheduled for March 2011 to become one of 16 GT Academy finalists. The 16 finalists will compete against each other in a series of challenges, including behind the wheel of real Nissan race cars, for a chance to become a professional race car driver as the GT Academy winner for the U.S. The winner will have the opportunity to train with elite race car drivers at international tracks and race as part of a professional team.

It’s definitely an interesting concept. For more info, check out our post on the Bullz-Eye blog.

  

Is the Playstation Move everything it’s cracked up to be?

Playstation Move with players.The world’s had a little time to digest Sony’s Playstation Move and the speculation is in full swing. Some are saying that this will do again for gaming what the Wii did. Others think it’s just another Wii and because of that no one will buy it. I fall heavily in that second camp. Really, from everything I’ve seen this is Wii HD. The only reason it might succeed is that developers will actually make some content that can be marketed at hardcore players.

There’s a problem with that success model, though; it doesn’t grow. There’s no plan for bringing more people to gaming than ever before. That’s been done. Nintendo did it. If you think the grandmas and the grandpas and the sorority girls and the little kids Nintendo shows in its commercials want a Move and a Wii I think you’re crazy.

A lot of the demos have harped on the accuracy of the Move, but we haven’t really seen that pinpoint accuracy is a big deal to motion gaming’s primary market. It’s more about the fun of the game and whether it basically feels like you’re swinging a golf club or not. The whole appeal of the Wii is that the learning curve is minimal because it’s simple. It gives everyone a chance to play, even if they aren’t gamers. The Move’s level of accuracy might appeal to the hardcore fans, but serious titles scare away the Wii Tennis addicts.

The biggest problem I have with Move is that I have yet to see a truly ingenious “killer app.” As soon as someone can tell me what makes the Move more than a Wii with good graphics I’ll consider taking a sip of the kool-aid. Until then, color me skeptical.

  

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