Tag: server stability (Page 2 of 2)

Riot responds to server instability concerns (right here on FG!)

Riot Games logo.A few days ago I made a post regarding the recent instability issues with Riot servers, a post that seemed to resonate with a lot of you. In case you missed it, RiotChris dropped by this very blog to respond to some of those concerns, and he was followed shortly by Marc Merrill, the president of Riot Games, who linked his own response to the situation from the League of Legends forums.

Here’s what RiotChris (who is Chris Enock, the company’s Director of Marketing) had to say:

We are sorry that we have been having server stability issues and growing pains recently. Fixing them and making a better player experience is our company’s top priority.

We are as frustrated by the server issues, and we will be taking time to bring everyone up to speed on what we are doing to make the issues better. I know it doesn’t help you play the game, but I can tell you that all the problems are due to the growth – if it was just a matter of buying more servers we would do so instantly – and the cause of the problem is rarely the same issue twice because we fix the problems. Of course none of that makes LoL available to play, but our top men are also working on improving the server stability night and day.

– RiotChris

First of all, I want offer my thanks for your response, Chris. On the official forums it’s one thing – players either go there or they don’t, and it doesn’t exactly feel personal when that’s the only place we see an official response. You guys (meaning the readers, not Riot) have chosen this blog and continually choose to come back, which has made the time I spend writing here infinitely worthwhile and interesting, and the fact that Chris not only reads here, but decided to comment does feel personal, sounds informed, and seems empathetic. Despite a few blunders, I do think Riot is among best developers around in terms of community involvement and outreach, and anyone who has spent time in the customer service industry knows what a horrible, mad bitch of a task it is to keep people happy.

President Marc Merrill’s response further edified the good vibrations RiotChris delivered with a detailed look at the source of the recent issues and the efforts currently underway to resolve those issues (make sure you read his post as well as the service post he links). I had a good feeling that LoL was growing fast. I had no idea it was more than doubling the game’s audience every three months (which could mean a lot of things, but empirically means the game is exploding). That kind of growth would be hard for any young developer to keep up with, and it would be unfair to Riot to not bear in mind the company’s youth.

The takeaway message here is “stick with it.” I think we can all agree that the game is a lot of fun – it’s complex, exhilarating, and interesting enough that I can write about it every single day, and often in a positive light. Though the current stability issues are frustrating, even infuriating at times, there are “top men” working on them, and those top men really are invested and interested in what we, as a community, have to say.

N.B. – I’m really sorry about the delays on posts this past week. Moving in North Carolina in late August is horrible, but it will be done by the middle of next week. Things will return to normal. I will be my typically witty, charming, and timely self, soon.

Servers go down again

Top 10 forum postsYesterday afternoon we lost servers for a brief restart period, which is kind of expected after a decent patch day. Tonight, though, they’re down again, and I don’t know how you feel about it, but I’m fed up.

One of the most infuriating pieces of the server instability is Riot’s constant crowing about the quality of the free game they provide. For me, the game isn’t free – I’ve paid more than retail price for an average game for skins over the past nine months – and it’s a big slap in the face to say that the game is good for being free. It’s also frustrating that there’s been no word about the leaves people get from server disconnects. On a macro level, I think it’s safe to say most players don’t experience those problems. On an individual level, though, I think Riot isn’t delivering a quality experience. For every five players with a fine experience I’d bet you can find one with a terrible experience at some point during a given week.

The worst part of it all, of course, is that Riot has made a great game. It’s so good that it will likely continue to grow at the pace that’s causing the problems – it’s just more players than the servers can handle. For now, I’m here to stay. It would actually take a lot to pull me away from a game I enjoy so immensely when it’s working. For a lot of players, though, I can see the downtime and Riot’s attitude regarding it as the final straw.

Are Riot’s servers ready for Season One?

Server Fire.

A few months back it wasn’t entirely uncommon to see the servers go down every other day for long periods at a time. Sometimes they would come back up only to go down again. The trend has returned recently, though to a different degree. The 5v5 Matchmaking queue has been down frequently over the past several weeks, which often leads to Busy status for the server.

So what happens when Season One launches? We’re getting a new client and a bunch of new features, all of which encourages more people to play and people who have maybe taken a break from the game to make their triumphant return. In short, Season One will be the most aggressive server load Riot has yet seen. Will Riot be ready?

Honestly, I think not. I hope we see unparalleled server stability, but Riot has proven itself to be young and struggles with the scale of the game. That’s not necessarily a fault – every young development house with a wildly successful game is likely to have this issue. There just aren’t enough highly skilled and experienced developers and support techs in the wild to support this kind of rapid growth. On the one hand, we can applaud Riot for its dedication to quality – only highly qualified people are filling company positions. On the other, though, it means we will suffer some frustrating times surrounding the game’s most anticipated features.

LoL: Calm before the Garen patch storm

Eye of the hurricane.Sorry for the late post here today, readers. Between a couple new work projects and the iPhone 4G leak I was crazy busy today. Also, there hasn’t been much happening, but sometimes even that can be worth talking about.

I do feel like the community has settled into a pre-patch lull over the past week or so. New champions have been coming in such a flurry that it’s nice to hit that break in between patches where there just isn’t a whole lot going on. It seems to be a result of a few things.

First, Kennen appears to actually be in a good spot as I have suggested here and on the forums. Without many changes to the new hero people seem content to either ignore him or play him – kind of a perfect scenario. Second, Garen isn’t all that interesting. There was a lot of hype surrounding the other heroes and Garen just doesn’t have the same pizazz. I’m going to purchase him on launch and play him, mostly for my own curiosity and testing (and the fact that I have more than 10,000 IP banked and nothing to spend it on), but I doubt he’ll get a lot of playtime in my regular games. In my mind he’s a lot like Mordekaiser, with just a hair more utility from that silence. You know, I never realized how similar the two are until I wrote that (another post for the morning so be sure to check back).

Above all, I think the calm before the inevitable storm comes from the game’s maturation. From what I’ve seen the servers have been a bit more stable over the past week or so, and I’ve actually seen my ping improve by quite a bit in some cases. I hate to make the call too early, but I think Riot may have finally hit its stride. That’s not to say the game wasn’t succeeding – it absolutely was – it’s just that the success was outpacing development for a while there and we might finally be approaching equilibrium.

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