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	<title>ryze changes &#8211; Fearless Gamer</title>
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		<title>Patch day 2/16: Maokai brings the wood</title>
		<link>https://www.fearlessgamer.com/2011/02/16/patch-day-216-maokai-brings-the-wood/</link>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Thu, 17 Feb 2011 02:30:02 +0000</pubDate>
				<category><![CDATA[league of legends]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[anivia nerf]]></category>
		<category><![CDATA[maokai]]></category>
		<category><![CDATA[maokai abilities]]></category>
		<category><![CDATA[maokai ability list]]></category>
		<category><![CDATA[maokai patch]]></category>
		<category><![CDATA[maokai release]]></category>
		<category><![CDATA[maokai skill list]]></category>
		<category><![CDATA[maokai skills]]></category>
		<category><![CDATA[new champion]]></category>
		<category><![CDATA[rammus nerf]]></category>
		<category><![CDATA[ryze buff]]></category>
		<category><![CDATA[ryze changes]]></category>
		<category><![CDATA[ryze rework]]></category>
		<category><![CDATA[vlad nerf]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=3115</guid>

					<description><![CDATA[It&#8217;s patch day again, boys and girls, and we can finally say it happened. That&#8217;s right, today we were given a major feature release. Well, sort of. The major feature from today&#8217;s patch, Co-op versus AI, won&#8217;t actually launch until later in the week. It is built into the client, though, so that&#8217;s a step [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img src='https://www.fearlessgamer.com/wp-content/gallery/maokai-bundles/attachment-3-php.jpg' alt='attachment-3-php' class='photo_center' /></p>
<p>It&#8217;s patch day again, boys and girls, and we can finally say it happened. That&#8217;s right, today we were given a major feature release. Well, sort of. The major feature from today&#8217;s patch, Co-op versus AI, won&#8217;t actually launch until later in the week. It is built into the client, though, so that&#8217;s a step in the right direction. And, of course, today also marks the Maokai release. He&#8217;s got some of the coolest champion art in the game and what looks to be a decent skillset. I&#8217;ll be covering him in a different post later this week. For now, let&#8217;s take a look at the rest of the champion changes. </p>
<p>Amumu got a buff, though it looks to be mostly to his jungling, which is odd. I&#8217;ve never had problems jungling with <a href="https://www.fearlessgamer.com/tag/amumu">Amumu</a>. I know he isn&#8217;t being played much these days, but that&#8217;s what happens when a champion is FotM for like five months straight. I&#8217;m sure people will be sick of playing Rammus soon too.</p>
<p><a href="https://www.fearlessgamer.com/tag/anivia">Anivia</a> got the expected nerf. It seems pretty serious to me, but I don&#8217;t really think that&#8217;s a bad thing. I used to play Anivia quite a bit in the pre season one days. She is crazy strong, and when she&#8217;s got golem, which is virtually all the time if your teammates are smart, she&#8217;s an unstoppable force. I&#8217;m also glad they added a more discernible buff system for her ult. I&#8217;ve probably asked 10 times over the past two weeks &#8220;how do you know if her ult&#8217;s up again?&#8221; </p>
<p>Pantheon got another change to Heartseeker that I really like. It now takes the skill .5 seconds longer to deal full damage. That&#8217;s something I hadn&#8217;t considered in my post about Heartseeker balance. With the duration nerf to his stun and now this he might be a bit less frustrating to play against. </p>
<p>Rammus got a speed nerf to Powerball. As I mentioned before, I don&#8217;t think it&#8217;s enough. He&#8217;s still too good at chasing and too strong out of the jungle. I&#8217;d love to see them make Powerball more of a quick boost &#8211; make it reach full speed quickly and nerf the duration in a big way. </p>
<p>Ryze&#8217;s rework did make it live, but I&#8217;ll be covering that in another post. </p>
<p>The <a href="https://www.fearlessgamer.com/tag/vladimir">Vlad</a> nerf is kind of underwhelming on paper, but I think it could play out well in game. His passive now grants 1 ability power per 40 health instead of 25. Sanguine Pool also no longer grants a speed boost and interacts properly with turrets. I still think it&#8217;s ridiculous to give a gold multiplier to a guy who farms extremely well, but we&#8217;ll see how things turn out. </p>
<p>That&#8217;s it for champion changes. <strong>EDIT: Just realized this didn&#8217;t post yesterday for some reason. </strong>I&#8217;ve got a slew of posts lined up for tomorrow afternoon. Check back for more on Ryze, Maokai, and the item changes for today&#8217;s patch. </p>
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		<item>
		<title>Patch preview: Vlad/Rammus/Anivia nerf and a Ryze remake</title>
		<link>https://www.fearlessgamer.com/2011/02/12/patch-preview-vladrammusanivia-nerf-and-a-ryze-remake/</link>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Sun, 13 Feb 2011 02:18:29 +0000</pubDate>
				<category><![CDATA[Champions]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[anivia nerf]]></category>
		<category><![CDATA[new ryze]]></category>
		<category><![CDATA[rammus nerf]]></category>
		<category><![CDATA[ryze changes]]></category>
		<category><![CDATA[ryze remake]]></category>
		<category><![CDATA[ryze rework]]></category>
		<category><![CDATA[vlad nerf]]></category>
		<category><![CDATA[vladimir nerf]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=3089</guid>

					<description><![CDATA[Riot posted a patch preview for the upcoming Maokai patch, and though it wasn&#8217;t presented in video form this go round, we still got a lot of good information. At the top of the list, for me personally anyway, is that Vlad is getting a nerf. You may remember Vladimir&#8217;s champion spotlight, if only because [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img src='https://www.fearlessgamer.com/wp-content/gallery/champ-splash/ryze_splash_4.jpg' alt='ryze_splash_4' class='photo_center' width="477" /></p>
<p>Riot posted a <a href="http://www.leagueoflegends.com/news/patch-preview-4-camera-vacation" target="_blank">patch preview</a> for the upcoming Maokai patch, and though it wasn&#8217;t presented in video form this go round, we still got a lot of good information. At the top of the list, for me personally anyway, is that Vlad is getting a nerf.</p>
<p>You may remember <a href="https://www.fearlessgamer.com/2010/07/27/vladimir-champion-spotlight-impressions/" target="_blank">Vladimir&#8217;s champion spotlight</a>, if only because it was so funny to listen to Phreak tell us just how overpowered Vlad would be. Riot&#8217;s stance is that he&#8217;s not explicitly overpowered, which I can sort of agree with. Certain characters do very well against him, but a lot of toons don&#8217;t, and he snowballs way too fast with the bonus survivability he gets from his passive. His passive is getting a nerf, but probably more importantly so is Sanguine Pool. I&#8217;m excited, to say the least. </p>
<p>Anivia is catching a nerf to her annoying ult -> E combo, which is almost a guaranteed 25 percent damage done to her target with very little required effort. The change will make it cost more mana for players to &#8216;pulse&#8217; her ult, quickly toggling it on and then off, hopefully reducing the number of times that simple combo can land. I don&#8217;t think this will be quite enough, but we&#8217;ll see. </p>
<p>Rammus is also getting nerfed, this time on his speed. Powerball bonus speed is down 15 percent. Again, I&#8217;m not entirely certain that this addresses his issues, but it should help. I can understand Riot&#8217;s resistance to nerfing tanks. There are relatively few tanks in the game &#8211; a heavy nerf to one tank makes the rest of the list look pretty sparse. </p>
<p>Lastly, <a href="https://www.fearlessgamer.com/tag/ryze">Ryze</a> is getting a long awaited rework. I&#8217;ve played a few Ryze games recently. He&#8217;s pretty fun if he gets farmed, but the mechanics on Spell Flux make him unreliable in lane. The change will make him a ranged caster-carry. His spells will have shorter cooldowns, longer range, lower base damage, and scale with mana as well as AP. I&#8217;m actually really excited to try him out, though I wonder how Spell Flux now works. If the bounce range wasn&#8217;t increased with the cast range he could still feel a little frustrating.</p>
<p>Some of the cooldown reduction items are getting a rework, but I&#8217;ll cover that in more detail once Riot releases the actual number changes. </p>
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