Tag: riot (Page 2 of 4)

Big LoL changes in store next week?

We’re fast approaching the end of Season One, a huge milestone for Riot and one that hopefully means we’ll see a deluge of new content for Season Two. We might get some news about some long-anticipated changes as early as next week. If Rinoa’s Twitter stream is to be believed, the company is taking a cruise on Wednesday of next week. That’s the day after patch day, folks.

Personally, I’m not getting my hopes up. I’m…pessimistically curious? I think the problem with a major content release in May is that there are so many other games that Riot will be competing with later in the year, potentially Dota 2. Unless there are some major feature releases planned at that time, Riot would be stuck hoping player enthusiasm can tide people over through the changing MOBA landscape. I don’t think that’s a realistic assumption.

That said, Dota 2 doesn’t look to be changing much about the game, other than adding an official support/development structure, so it could be the case that LoL carries on just fine. The game seems to continue to grow, even if Riot has squandered some of the good faith of the veteran player base. At any rate, keep your eyes open for big changes next week.

3 simple things Riot can do to repair customer relationships and restore good faith

Co-Op vs. AI

UPDATE: Since writing this post, Riot hotfixed to make Co-Op vs. AI live. While cool, it doesn’t have an effect on these suggestions.

The forums were again ablaze with outrage this morning, this time because Riot released the Co-Op vs. AI game mode to European servers before those in North America. Adding insult to injury, Phreak posted a video recap of an Olaf vs. Soraka fight from the Co-OP vs. AI preview Riot held a full month ago. As I’m sure you recall, we were also told the new bot matches would go live in the “coming days” after the patch that implemented the feature clientside. Well, it still isn’t here, and this is far from the first time Riot has mismanaged a feature launch or leaked an update far too early. Frankly, Riot desperately needs to improve its customer relations across the board, and it wouldn’t take much. I’ve come up with three simple, low-cost steps Riot can take to repair customer relationships and restore the good faith of its playerbase.

1. Stop Overpromising/Underdelivering

Riot knows this. The company knows it botched the Magma Chamber announcement in a big way. CEO Mark Merrill had this to say in a recent interview:

“We feel terrible about the whole experience there, where we learned a valuable lesson. We do a lot of iteration, we have a lot of cool design, where we’re innovating on lots of features and maps, modes, and all sorts of these things. And until we nail it and get it right, because our core experience is really fun, because there’s built-in expectations that users have on quality, we don’t want to screw anything up. And so we’re willing to take the time — and sometimes it’s a painful amount of time obviously — and it’s our fault for setting expectations the way we did.”

That’s actually a fantastic apology, but why are we still seeing this mistake being made? Where’s the Tribunal? Where is Co-Op vs. AI? The Magma Chamber mistake has been made several more times, and its breeding bad blood in the playerbase. This issue is compounded when the features that are leaked too early would add great value to the game. This week’s bans highlight just how much good Tribunal could do. I realize it’s being delayed so that it can be implemented properly, but the fact that I know of its existence and know that it is overdue makes the glacial pace of bans/suspensions all the more frustrating.

2. Implied Expectations Still Have to be Met

As Tuesday, February 15th rolled around I was getting geared up to play the newest champion in the league, Maokai. I fired up the client that morning and much to my surprise, servers were up. Awesome! Unfortunately, they had never gone down. The Maokai patch was delayed by a day.

Several players made forum threads about the delay and received responses like the following, from Phreak:

This week most likely. No promises on patch date.

Actually, guys, when you released the previous dozen-or-so patches on a Tuesday, Tuesday became patch day to your customers. Similarly, when you release a Champion Spotlight showcasing a champion’s skills accurately for several weeks, we assume those spotlights will be accurate on launch day. When Renekton launched, he was very different than he looked in the Spotlight. I realize both of these situations involved last minute changes, but those changes need to be foreseen and dealt with accordingly. Remember, you set the two week patch cycle, not the players. If it’s too tight to accurately represent and release a product, maybe you need to reconsider the patch cycle. Repetitive action on your part implies expectations from the consumer. When your action changes, you’ve failed to meet expectations you set, explicitly or otherwise, and that creates a bad customer experience.

3. Revive the Blog

The last official League of Legends blog post went live on June 10, 2010. It was actually a great post, giving players a closer look at upcoming changes to the recommended items for each character in game. Unfortunately, the blog wasn’t updated very often (despite several posts on June 8th that were conspicuously just a few minutes apart) and content that would otherwise be appropriate for a blog was sent to the forums. More unfortunate still is that the forums lack functionality to make them a decent place to get information. The red tracker is pretty weak when compared to community alternatives (CL Gaming’s is awesome), there is no search function, and posts go up so fast that important posts often get buried.

Oddly enough, Riot is pretty good at communicating with players on the forums. Red posters respond regularly to community concerns, but how much of the community actually sees those posts? Shurelia started a thread a few days ago just to make a weak Rammus joke. That thread has since become one of the most transparent looks at the design process behind League of Legends the company has ever had in the public forums. Shurelia has leaked changes for several champions next patch. Morello has posted to drop knowledge on some fool several times. It’s an awesome post, but the community needs easy access to that information, access that should come from Riot. Pendragon’s ban post would also make a perfect blog entry.

As it currently stands, we have the easiest access to the announcements that have disappointed us in the past. The good stuff, like designers thoughts on different champions or interesting posts about design in general, are buried under tens of thousands of forum posts without a way to search for them. Riot needs a centralized location to highlight the positive aspects of its relationship to the playerbase. Personally, I think a blog is perfect solution (and it just so happens I know a fairly prolific League of Legends blogger).

I know that the issues I mentioned in this post are complicated. I know that Riot has to make sure it can deliver a quality product before releasing features willy-nilly. I know it isn’t as easy as just flipping a switch. As you probably noticed, these three solutions all concern communication. That’s really where Riot is missing the mark. The game is still pretty great, the upcoming features still look awesome. By communicating more effectively with the playerbase, Riot can capitalize on the positive aspects of League of Legends and restore the good faith of its loyal fans.

PsyonicHero gets canned for inappropriate behavior

Unemployment.

I’ve been dealing with the hell-fever that’s plaguing the nation over the past few days, hence the lack of content here. If you haven’t had it, stay as far as possible from people that do. Avoid them like the Black Death because, frankly, that’s what they have. It’s a terrible, consuming beast that will wring you dry ass-first and force feed you fiberglass insulation. If you have had it, well, you know what I’m talking about.

Back to the matter at hand. This is actually old news – almost two weeks old – but quite interesting. PsyonicHero, a former customer service rep at Riot, got canned for bad behavior and misuse of power, as a post from Pendragon on the 17th confirms.

Here’s the post:

Over the weekend we were informed of an unfortunate incident where a Riot Games employee acted inappropriately during a game he was streaming. Riot employees are held to a high standard and after thorough review of the incident we have determined that the employee’s actions were both inappropriate and outside the confines of Riot Games internal policy. We hold our employees to higher standards of discretion and professionalism, and take matters that impact our community extremely seriously. We have since unbanned the account that was negatively impacted by this regrettable turn of events.

As a result of this unfortunate situation the employee in question is no longer with Riot Games. Additionally, we will be reviewing internal policy and training procedures to take steps to prevent such incidents from happening in the future.

The employee in question apparently directed a bit of foul language at another player during a match and then banned the player without cause, all while streaming the game. He attempted to remove the streamed game, but not before viewers got some screenshots and sent them to Riot.

It’s nice to see that Riot takes the whole Summoner’s Code thing seriously, at least for internal folks. It’s also interesting, though, to see how quickly things can devolve in game, even for someone who should know better. League of Legends can be a frustrating and infuriating game if you aren’t making an active effort to keep your emotions in line. I realize it’s easier for some than others – if you’re one of the many folks that are bigger and better than me, I salute you.

Riot rocked the Harrowing

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Seriously, I don’t know if I can say enough good about the Harrowing event that Riot put together for this Halloween. This event blows everything they’ve done in the past way out of the water, so much so that I can’t wait to see what’s in store this holiday season.

If I have one criticism it’s that the new map doesn’t play often enough. I feel like I’m only seeing it 30-40 percent of the time, and I’d definitely like to see it more. It just has great character – the jack-o-lanterns, the bats, the nightly setting, the crazy saturated orange colors. It’s great. Gimme more.

The skins rock, too. My personal favorite is the Poppy skin. Her lollipop turns into a red/white candy cane pattern when Paragon of Demacia is at max stacks and, c’mon, you’re smacking people with a sucker. I also picked up Nosferatu Vlad and Zombie Ryze in the hopes that someday Ryze will be decent and I’ll have a kickass skin for him. I won’t be going for Mundo Mundo, mostly because I saw it in game and I literally didn’t notice it was different until I heard the sound his cleaver made. It’s funny, but not worth $6 or so. I also passed on the Fiddle skin because I’ve already got spectral Fiddle, and if he ever becomes worthy of a cool skin again, I’ll be going for Bandito. That might change over the next couple days. Pumpkinhead Fiddle is currently my desktop background.

In any case, awesome work, Riot. Events like this make me love you.

Riot responds to server instability concerns (right here on FG!)

Riot Games logo.A few days ago I made a post regarding the recent instability issues with Riot servers, a post that seemed to resonate with a lot of you. In case you missed it, RiotChris dropped by this very blog to respond to some of those concerns, and he was followed shortly by Marc Merrill, the president of Riot Games, who linked his own response to the situation from the League of Legends forums.

Here’s what RiotChris (who is Chris Enock, the company’s Director of Marketing) had to say:

We are sorry that we have been having server stability issues and growing pains recently. Fixing them and making a better player experience is our company’s top priority.

We are as frustrated by the server issues, and we will be taking time to bring everyone up to speed on what we are doing to make the issues better. I know it doesn’t help you play the game, but I can tell you that all the problems are due to the growth – if it was just a matter of buying more servers we would do so instantly – and the cause of the problem is rarely the same issue twice because we fix the problems. Of course none of that makes LoL available to play, but our top men are also working on improving the server stability night and day.

– RiotChris

First of all, I want offer my thanks for your response, Chris. On the official forums it’s one thing – players either go there or they don’t, and it doesn’t exactly feel personal when that’s the only place we see an official response. You guys (meaning the readers, not Riot) have chosen this blog and continually choose to come back, which has made the time I spend writing here infinitely worthwhile and interesting, and the fact that Chris not only reads here, but decided to comment does feel personal, sounds informed, and seems empathetic. Despite a few blunders, I do think Riot is among best developers around in terms of community involvement and outreach, and anyone who has spent time in the customer service industry knows what a horrible, mad bitch of a task it is to keep people happy.

President Marc Merrill’s response further edified the good vibrations RiotChris delivered with a detailed look at the source of the recent issues and the efforts currently underway to resolve those issues (make sure you read his post as well as the service post he links). I had a good feeling that LoL was growing fast. I had no idea it was more than doubling the game’s audience every three months (which could mean a lot of things, but empirically means the game is exploding). That kind of growth would be hard for any young developer to keep up with, and it would be unfair to Riot to not bear in mind the company’s youth.

The takeaway message here is “stick with it.” I think we can all agree that the game is a lot of fun – it’s complex, exhilarating, and interesting enough that I can write about it every single day, and often in a positive light. Though the current stability issues are frustrating, even infuriating at times, there are “top men” working on them, and those top men really are invested and interested in what we, as a community, have to say.

N.B. – I’m really sorry about the delays on posts this past week. Moving in North Carolina in late August is horrible, but it will be done by the middle of next week. Things will return to normal. I will be my typically witty, charming, and timely self, soon.

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