Tag: ranked play (Page 1 of 3)

Why do you play ranked?

ranked_vs_normal

I tend to go through bursts in League of Legends wherein I’ll play Ranked Solo for a while, tire of it, and go back to Normal for an extended period of time. I’ve been spending a lot of time in Ranked lately, mostly because I really don’t like blind pick, but I feel like I must be missing something. When I play ranked, I play to win above all else. When I enter that matchmaking queue, I put aside my desire to AP Trist or jungle TF or any of that nonsense and focus on doing what it takes to win the game. From what I’ve seen lately, not everyone plays ranked with winning in mind.

In the past two days, I’ve had teammates who refuse to jungle despite the fact that they’re the only viable jungler on the team, teammates who don’t know how to effectively build champions like Irelia or Ashe, and teammates who actively refuse to buy wards (seriously, I’ve asked people to help me ward and they’ve said no). If you’re going to rush Giant’s Belt on Ashe (yes, I’ve seen it done at 2200 ELO but that’s not what I’m talking about), why are you playing ranked?

I’ve heard the usual excuses – I don’t care about my rating, I’m trolling, I’m trying out a new champion, etc – but aside from the trolling excuse, it just doesn’t make sense. There’s a queue where all of that other stuff is perfectly acceptable. I try to be understanding when people in normal queue tell me they’re playing a champion for the first time. I had a Malzahar a couple weeks back take mid and feed his ass off, only to tell me he’s never played Malzahar. My response: Cool, say something next time and we won’t send you mid. I love trying silly builds and weird junglers in normal queue just as much as the next guy, but I keep it to normal. Call me crazy, but I think entering yourself in the ranked queue means you’re committing to the four other people on your team that you will try your damnedest to win the game, even if it means sacrificing a bit of fun.

What about you? Do you play ranked for the wins or do you just like to watch people squirm when you play AP Caitlyn?

I hit 1600 ELO (and I don’t want to be there any more)

1600

It took almost 500 games but I finally managed to push my way through and break the 1600 ELO barrier. I’m now officially among the top 1000 players in the ranked Solo 5v5 queue and, I’ll be honest, I had hoped it would be different, though I’m not really sure why.

I think the thing I expected most from high-tier play was more coordination/communication and less finger pointing. It has actually been quite the opposite. In most games I’ve played since 1550+, where I’ve been for a while now, players rarely talk, sometimes to the point that you can’t get a response about comps, picks, and builds in champion select. Believe it or not, it’s really important for the team to know if you’re playing AP Twisted Fate. It’s also disconcerting when a player takes smite on an atypical jungle toon if your team already has a strong jungler. For whatever reason though, whether it’s the arrogance that comes from having proof of success or something else, high-tier players rarely want to talk about this stuff.

Another strange phenomenon at high ELOs are the players who think they can prove that the underplayed champions are actually strong, but that they just require skill. This isn’t just a few people, either. A ton of players do this. In particular, I can think of a guy I see on occasion who picks Gangplank regardless of his team’s composition. I’ve tried reasoning with him, saying things like, “Hey, how about someone else. We already have three melee,” or, “Gangplank isn’t a very strong mid these days,” to which the response has always been some form of “fuck off.” I can understand his frustration. Sometimes it’s fun to play guys like Gangplank, and in some comps, Gangplank fits very nicely. But when you’re locking a niche character the moment the champion selection screen lights up with complete disregard for your team composition, you’re making it infinitely less likely that your teammates have a chance of winning. The fact that I’ve seen him (the player, not Gangplank) in several games, not one for which Gangplank has made sense, and that he’s not only had a bad attitude but then blamed everyone possible for our inevitable loss dissolves any sympathy I might have for the guy.

He’s not the only one, either. A lot of high-level players share this sort of delusion about their level of skill with a given champion. The reality is, some champions just aren’t fit for high-level competitive play. You might see some marginal success with them, but it will almost always be anecdotal, an exception to the rule.

There is one problem with high-tier ranked that I knew would happen. As your ELO improves, there are fewer and fewer people at your rank to be paired with. A couple things start to happen. On the rare occasion that there are ten people of a wide ELO spread from 1600 and up online and looking for game at the same time, you get paired with and against people anywhere from 1600 to 1900. That’s not so bad, because a lot of those players seemed to be very similarly skilled. What happens more often, though, is that you become the balancing factor for someone’s duo queue. Shortly after hitting 1600 I played a ranked game in which I got Corki for another player with my first pick. He ignored my requests and picked me Rammus, even though we had a jungler (lane Rammus is a nightmare). I got stuck bottom with Kayle, who I begged for the first five minutes to “PLEASE STOP PUSHING THE LANE.” I got no response, and the player spammed Righteous Fury until we were slammed up against the enemy turret with Shen and Malphite in front of us and their jungler working up increasingly violent and creative ways to orchestrate our demise. I got out of the game only to find that he was nearly 200 ELO my junior. Either he or someone on the other team was in a wide disparity duo queue and I was there to hopefully balance things out.

At this point, I find myself enjoying normal games at least as much as, if not more than ranked. There’s more champion diversity and players are generally more friendly. I’ll still likely play ranked, but I think that will become increasingly rare. The experience just hasn’t been very fun lately, even since improving my ELO.

Life at the top

Man on a mountain top.I had a chance to browse the forums today (still not at home, still not totally stable with the internets) and found an interesting post from a summoner hoping to reach 1600 ELO. He, like me, has been hovering around 1550 and set up a few guidelines to help him make his way to the top.

It’s a decent read, which I’ll let you do on the official forums, but more interesting to me were the responses from the community. There were plenty of “your dodge-worthy champions shouldn’t be dodged because of X (it always makes me laugh when someone uses the word “strong” near the word “Teemo”)” but players were also willing to give all kinds of advice for someone striving to reach 1600. The most interesting to me was, “Just play a TON of games, and have a win % > 50. Saw a dude today at 1620 who had a measly winning percent of 52 percent, but had 600 games under his belt.” It made me wonder, how often are top players winning games?

The answer – not much more often than 50 percent. In fact, the top ten players have a collective 57.7 percent win rate. There are exceptions, of course, but for the most part, solo queue win rates are pretty close to 50 percent in most cases. That’s actually reassuring, because it means my own 56 percent win ratio is on par for me to continue climbing the ladder. Granted, I’m probably going to stall out at some point, but I can see that I’m at least winning as often as people who have stalled at the very top.

Draft mode gets a swap feature

fair-trade-certified

It’s one of the shortest lines in this week’s patch notes, but one of the sweetest. I actually reread this three times late last night when I was browsing the notes – “You can now request a trade with other players at the end of Draft Mode.” Say hello to the best feature since Season One launched. this is a big deal, especially for premade teams. You no longer have to have your Morgana/Amumu/Vlad player create the game.

This could also help a lot of solo queue players, depending on the community reaction. In DotA, swap was huge, and players were pretty cool about trading if they didn’t want to play a given champion but had the coveted first pick. Other players don’t like having first pick, and might use trade to barter a later pick slot with other players.

I’m more excited about this than I am about anything else in this game right now.

Late nights with LoL matchmaking

Garen fighting.I’m moving in about a week so my days have become increasingly hectic and I’m starting to lose sleep. It’s not that I’m worried, there’s just a lot to think about so I end up awake fairly late at night twiddling my thumbs. The obvious solution? You guessed it.

I make the distinction between night and day because night games are a very different animal. While daytime I usually expect someone on either team to know what they’re doing, nighttime that cannot be assumed. Late night games are this crazy hodgepodge of people playing toons they don’t know, crazy level one teamfights, complete and utter indifference to teammate requests for help, the same indifference toward map and buff control. I know, it sounds a lot like normal ranked games, and it is, just turned up about a hundred decibels and driving a ninety miles an hour toward a flaming brick wall. Heimer doesn’t get banned. Are you starting to see what I mean?

In a way it’s been a lot of fun. I stopped placing much stock in ranked queues a while ago, so it doesn’t bother me much that I’m seeing players go well into the double digits on kills again, or that games swing violently back and forth between one side’s advantage and the other’s. It’s been hectic in an enjoyable way.

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