Tag: ranked games (Page 2 of 3)

Riot should let 3-man premades play 5v5 solo

Summoner's Rift early design.

I’ve been trying to spend a good bit of time in solo queue over the course of the weekend to see how things feel. There are still a lot of the same problems – bad players have been carried, good players are in brackets well below their skill level, there is so much animosity among teammates that it’s nearly impossible to organize people. My problem is that I want to see the stats that ranked matches provide, but playing the queue as a solo is painful.

I really think Riot should open up the solo queue to allow 3-man premades. There is really no reason not to. Among the queues, solo seems to be taken the least seriously. Even with three people, the chance for your other two players to be atrocious is high enough that it really shouldn’t be much different from the two man system.

I know there are normal games, but the fact that normal stats aren’t being tracked gives players too much flexibility to leave games without consequence. I still want to enjoy a competitive game with my friends on Summoner’s Rift and, unfortunately, the current system doesn’t allow for that.

Carry/Feeder adjustments coming to ranked play

ProFeed.I don’t think I’ve read better news today (granted, most of my reading to this point has been focused on either games or gadgetry, so it kinda makes sense). I found a thread in which Zileas said he would be adding feeder/carry consideration to the ELO calculations at the end of games.

This. Is. Huge. This is at least a step toward addressing the individual performance in a team setting and the penalties/benefits some players reap as a result. As a for instance, I had a game today in which I played Shaco. I got a slow start, mostly because I was on the phone and not focused on my jungling, so I didn’t gank much early. I did try for one big gank on our 1v2 lane and sent them back to base, so it wasn’t a horrible early game. Well, not to me anyway.

My teammates, on the other hand, would not stop berating me for being a terrible Shaco and a waste of a team slot and on and on. Our Olaf kept insisting I was going to be useless late game because I hadn’t ganked. As it turned out, I went 11-2-15 with two tower kills before the other team surrendered. Regardless of what my team thought was going on, I was largely the reason behind the victory, or at least the very heavy piece of leaden straw that broke the camel’s back. Our Olaf slightly below 1.00 in his K/D ratio and our Mordekaiser was 1-9. For the other team, that can be an extremely frustrating loss. They likely could have beat our team with a different player. My understanding, then, is that their ELO will not be as negatively effected because we had a strong carry. Likewise, my own ELO should receive a slight bonus for carrying.

On the flipside, if Kaiser had somehow lost us the game (which he almost did), we likely wouldn’t be as penalized because we had a heavy feeder on our team. No word on when these changes will come out, but I’m really excited about them.

Should ranked games have free champions?

Champion splash.

Here’s something that came up today, mostly because I was seeing a lot of Mordekaiser players. Then I realized he’s free this week (I only looked because of the miserable quality of some of the Kaiser players). The question pretty much asks itself. Why do we have free champions in ranked matches?

The question I always like to ask regarding ranked matches is, “will this enhance or encourage more competitive play out of more players?” I have to say, I think the answer here is no. Most champions only come up on the free rotation once every few weeks, some even longer than that. Should ranked matches really be full of champions that a player might use for a few days at a time, once every few weeks? It seems to me that if you’re going to use an ELO system that doesn’t account for individual player performance, I would think a primary goal would be minimizing the attrition from bad players and maximizing a good player’s ability to carry a team. Having teammates who don’t know the champions is a huge problem in that system.

Granted, there are exceptions to this rule, but I think the only thing holding it back from being a great idea is the current 14-champion requirement to enter ranked play. Reduce it to ten, which will be an increase for some players, hopefully forcing them to play more games at the level cap rather than less before jumping in to ranked play.

Unbearable lag in ranked matches

Unavailable server.My first five ranked matches went surprisingly well. My teammates were (mostly) competent and I walked away 5-0, feeling good. Number six was a little rough.

I queued up with Everett and we jumped into a game. At the loading screen it looked a little ugly. We had a Gangplank, which I never trust anymore, and our teammates were struggling to keep up from level one. The enemy Fiddlesticks was completely dominating the game, up to 17 stacks on his Mejai’s at one point – it was bad.

We got lucky, though. Around level 12 their Taric started to chain-DC, giving us a chance to farm up and come back to win. I felt bad for the other guys, but we really did have a better late game team.

Number seven was my first loss, made all the more frustrating by unbearable lag. From what I’ve heard it’s only the ranked queue, but the lag is such that at times I would see two second delay from the time I clicked to the time I casted. The other team had it too, but they were much tankier than we were and could last through the lag spikes much better.

I wouldn’t care nearly as much about the lag if it weren’t in ranked play. Ranked matches are meant to provide a forum for players to show off their best skills and have a ranking that reflects those efforts. When you introduce massive server side lag, you pretty much negate the chances of that happening.

My first ranked match

I finally got my launcher up and running and popped into a quick solo ranked game to try out the new system. I was so glad to see that the ban system was indeed implemented for solo queue that I said out loud, “oh, thank god.”

My first impression – my god are people tryharding. Bans in my game were a little silly, but the first three picks were Shaco, TF, and Sivir. It’s actually nice to see some well-rounded comps for once, but I have a feeling I’m playing against some pretty low-ELO folks. The other team ended up a mish-mash of toons – TF/Sivir/Kayle/Warwick/Mundo, while my own team looked a bit better at Shaco/Ryze/Xin/Heimer/Kaiser. Not a lot of stunning but there wasn’t much need.

I really like the pick interface. It’s a bit confusing all at once, but the tips were helpful and once I got my brain around all the graphical prettiness it was a smooth system. In game, though, I was experiencing fairly heavy server lag. With a ping of just over 100 I had a full second of delay, in some cases more. I’m guessing this is due to severe server overload but it still sucks. Hopefully things will improve as the night wears on.

UPDATE:This is looking like a sure victory. I’m 8-1 presently and they have a level 7 Warwick while I’m level 13.

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