Tag: queue dodging (Page 2 of 2)

LoL: The community take on queue dodging

Rawr-pendragonThe forums have been riddled with posts about queue dodging for as long as I can remember. Riot has made official that it will be penalizing queue dodgers with a time limit between joining games. As someone who admits to queue dodging, albeit rarely (the queue dodging, not the admission), I can’t think of a worse thing for the game. The matchmaking system is so far from providing reasonable results that the player has to have some option for managing his/her teammates. I’ve included my own post below but be sure to keep up with the thread.

My problem with the queue dodge penalty is that it prioritizes finding a game over quality of gameplay. The simple fact is that matchmaking is not accurate enough to ignore player discretion when it comes to team composition. Why should players be encouraged to play games with teammates who have a clear misunderstanding of the game.

Case in point – I joined a lobby the other day in which my team was a bad mix of casters, including a Heimerdinger (sorry Heimer players, the vast majority I see are poor players) and a Katarina (with rally, which, unless she specced for it, won’t help this team). I mentioned our need for a tank and offered to play one if we could switch someone out for ranged physical DPS. Katarina insisted that she was both physical DPS and a tank. I tried to reason with her and explain the mechanics and was met with, “Do you even see my character?!?!?”

As others in this thread have mentioned, the time wasted by queue dodging is regrettable, but the time spent playing a game with severely under-skilled players is typically at least 25 minutes for all players involved. I’d much rather spend 10 minutes finding a decent game that might last 35-45 minutes than 3 minutes finding a game I will not enjoy.

As for the “artificial ELO inflation,” you have to realize it’s a two-way street. As matchmaking functions now, I would guess that my ELO is artificially seesawing, based on the skill level of my teammates. One game everyone plays as I would expect and at least attempts to coordinate. The next I watch as a player on my team dies 3 times in 8 minutes – this is someone with a fundamental misunderstanding of the game mechanics. My only assumption can be that a similar player is on the opposite team for some sort of balance, in which case my loss (if my team happens to feed more than the other) unfairly penalizes my ELO because I was “beaten” by a player with a much lower ELO than my own. I’m then bumped down to playing both with and against players who are below my skill range, hoping my team manages to die less and we pull out a victory, which will likely not award the same amount of ELO I’ve lost to get to this point.

My solution is that we leave queue-dodging and reevaluate the lobby system. I realize this is something you have probably already discussed and others have obviously mentioned. Really, though, as the game grows it seems it would get easier to fill that one spot than drop all players and restart the search. In many cases I’m seeing the same 2-4 people in my lobby queue dodge after queue dodge. Wouldn’t it be easier if we just never left?

LoL: Avoid your matchmaking woes

Annie nuking Morgana.No, this is not a post to encourage queue dodging. This is not a rant about matchmaking. It’s just a quick little guide on getting the most enjoyment from the game, particularly if you’re new and want to play with some friends.

For starters, I’ve been in this situation a lot lately. I have two friends with whom I regularly run arranged team games. One is over level 20 while the other is in his high teens. Unfortunately, our pairing makes it difficult to find a team of similar level/skill. Some games we get stomped, the others we do the stomping. Out of five games this evening we only had one that was at all close. Here’s how Riot explained the situation to another user on the forums who was experiencing similar difficulty:

I am going to strongly advocate that you start a practice game for you and your friends until he gets a better command of the game. By grouping with him in MM on one of his first games you’re presenting matchmaking with a decision:

1) Either place players of level 13+ into newbie island, where the level of play is appropriate to your friend’s skill level, but the two of you, as experience players will be extremely dominant.

or

2) Place your friend into the regular player pool, where it is going to attempt to match you against a similar premade. If there isn’t a premade of similar construction in MM, which is unlikely, given the level (and probably Elo) disparity between yourself and your friend who is brand new, you’re much more likely to end up with a mismatch.

The key part of that post is “practice games.” You still get XP and IP, albeit at a reduced rate, but you can choose what level players you’ll see and whether or not you want to play. In my case, since we have 3, we can even premade some Twisted Treeline, which would be a lot of fun. It’s not a bad way to get around landsliding in matchmaking and the more people that look in that practice queue, the easier it will be to find games.

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