Tag: normal games

Is tournament play killing LoL?

LoL Tournaments.

For my Champ of the Week features I always try to play a mix of normal and ranked games because I think it’s important to see how each champion plays in the different environments. In my experience, ranked games tend to be a bit more focused – teams attempt to pick solid team comps, fill each of the roles, and at least someone on the team will try to ward and control dragon. Normal games are a bit less organized – I see very little warding, team comp is kind of all over the place, and map control isn’t as important as getting kills. On the whole, I think normal games tend to be much more fast paced and much more fun, but that’s been changing and I think the tournaments are to blame.

Lately my normal games have been against focused players with tournament comps. I just got out of a game against a Rammus/Anivia/Xin Zhao/Lee Sin/Soraka. Was it a perfect comp? No, but it was way out of my team’s league, and the fact that they also had Clairvoyance made it even worse. The game went long, mostly because I think it was full of decent players, but it was insanely boring. Let’s face it, the cautious play seen in high-ELO matches just isn’t that fun in practice. Kill counts are painfully low and most of the game is a dance about who will initiate a fight. That’s not what got me into League of Legends in the first. I fell in love with LoL because it was active and engaging and rewarded aggressive gameplay.

I’m not complaining that the game is getting more challenging. In fact, I would love it if that were the case. I would love to have closer matches. I would love to see less surrender votes. Instead, I’m seeing slow tedious games that make me reconsider playing more than a game in each sitting. The excitement is rapidly disappearing from the game as more players turn to the tournament meta.

The only cause I can see for the shift in gameplay is the accessibility of tournament streams. I think it’s wonderful that League’s competitive game is getting a lot of attention, but it’s making the lower ELOs a boring mess to play. As this dominant metagame trickles further down the ELO chart it becomes increasingly important for Riot to make major adjustments to the game. Support has to get nerfed. Tanky DPS has to go away. Riot needs to address all of the attrition reduction mechanics in the game, not just the new ones.

What do you think? Are you seeing the same comps every game? Does the game feel less exciting to you or is it just me?

My 1500th normal win

This post is really not about my 1500th win. It’s about you guys. I’ve really enjoyed writing about League of Legends over the past 18 months or so. More than that, I’ve enjoyed having what I consider a remarkably intelligent and well-spoken group of players to help shape my understanding of the game. In a genre that’s becoming increasingly known for an aggressive and unhelpful player base, it has been a blast to have the total opposite as a group of readers for this blog.

It seems totally appropriate to me that another milestone win would come while playing with readers, and on this week’s Champ of the Week.

Should Riot remove ranked solo when normal draft launches?

ranked_vs_normal

I’ve been playing a lot of Ranked Solo games recently, if only because I miss draft mode. Actually, that is the only reason. I don’t like ranked. I don’t like the attitude of the players. I don’t like that my own expectations of my teammates rise dramatically when I play ranked and so I don’t like how often I’m disappointed.

I’ve dropped 150 points or so over the past week and a half, largely because my teammates have made some very foolish choices. As an example, I had a team captain today who set up a Rammus pick with the bans. It was a nice move, and we could have had what many consider the strongest pick in the game on our team. Instead, our captain chose Ezreal because no one wanted to switch for Rammus, giving the other team the pick he had baited for us. Trust me, I would have taken Rammus had I known, but he just switched and locked without saying anything after no one offered to trade. Amazing.

That little story aside, I wonder what the value of Ranked Solo will be when normal draft comes out (it is coming out, I promise – Marc Merrill confirmed normal draft to me over Twitter last week). Personally, I would mind if Riot did away with it. Ranked and Solo just don’t work together in my mind. They are competing principles. I understand that it was necessary when Season One launched; players needed a place to see the new game modes, even if they were just playing solo. When the same options are available in normal, why keep it around?

More likely than not, it will stay around. Players will always want that quantifiable measure of success, as arbitrary as it sometimes seems to be (seriously, how did some of these people get past 1200). Personally, I won’t be going anywhere near ranked, unless I suddenly have a regular play schedule with four other people and we can run ranked 5s.

The ‘Normal Stats’ support thread

normal-stats

I’ve been playing a lot of normal games lately and I’ve been seriously miffed at the lack of stat support for normal players. I love being able to see my K/D/A ratios for individual champions in ranked. I love looking at my total stats. Why don’t normal players get the same treatment?

Seriously, it sucks that the best I can see are my total minion kills, my takedowns (seriously, wtf is this), and total wins. I want to be able to get the same kind of data I get for ranked. I want to see my most played champions and who I’m best with. I want to know what champions need work.

I’ve made a thread in the hopes of raising Riot’s awareness on what I consider a fairly serious community issue. The stats are already being recorded, so let’s get access. You can find the thread, with an included poll, on the official forums. Get over there and vote for some normal stat goodness.

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