Tag: noobs

LoL: I won’t play TT without a premade

Leaver stats.A couple weeks back I decided I was going to take a long break from Twisted Treeline. I like the map, but when I wasn’t playing in a full premade the huge variation in game quality was frustrating. One game my team would win in 18 minutes, the next my team would feed for 18 minutes. I assumed people just didn’t know the map and needed more time to learn.

I made my foray back into the winding woods yesterday and quickly remembered why I had quit. My first game had a feeding Nunu so we lost. The next I had the same Nunu on my team, and though we won (which took far too much “can we please group up” from my end) it was a long and arduous process. The next several games were leaver after leaver, feeder after feeder, save the one game in which I was paired with a duo that had beaten me the game before. I got one leaver who had 10% of his wins in leaves. There should be some pretty harsh penalties for that crap.

Despite my long losing streak from a few days back, I had turned things around. I was back up to 68 games above .500 and winning a decent mix. The TT experience took me down to 61 games but created an even bigger problem. My ELO has now dropped to the point that I’m playing with some seriously inexperienced players. My most recent game was host to a TF that was 0-6 at 15 minutes and a Jax that had 8 creep kills by 20 minutes. There is just no way I can possibly carry that game.

I’ll be spending my time in game over the next week or so trying to get my ELO back up in the hopes of playing with some decent teammates once again. It’s been a rough few days.

LoL: My Eve explanation

Evelynn.I feel like I owe you guys an explanation. I made a passing mention of Eve the other day along with some malicious comments and I figure it’s time I come clean. The people I regularly play with know just how much I hate Eve and the reason why, and I think it’s only fair you do too.

First, a little history. I came to LoL from DotA, so I had a pretty good understanding of the game’s basic mechanics. The only thing to learn, really, was the champions. I started off with Kassadin and Master Yi, but after seeing what Twisted Fate would do to a game I saved my IP until I could buy him. He was dominant, but again, I was coming from such a similar game that it was easy for me to maximize his potential.

Then I met Twitch. It was pretty clear that he was this game’s Rikimaru, only stronger because he was ranged and had the ability to hit multiple toons and then nuke. Prior to his nerfs he stayed strong through most of the ELO brackets. Then I met Eve. She seemed strong at first – she got stealth, had good nuking potential, and seemed to break everyone but the strongest toons. Luckily, the LoL designers implemented a consumable even better than gem – Oracle’s Elixir. I bought one early when I laned against an Eve and presto, she was almost completely nullified. It wasn’t quite the same for Twitch because he’s ranged, has an AOE slow, and can still blow up an entire team.

Don’t get me wrong, Eve is great at the lower ELOs. People rarely play to counter one another so she can run around legendary as often as she pleases. That’s actually a bad thing, though, because it pigeonholes players into toons that have limited viability as the player improves and it discourages new players from playing the game because they get stomped by one toon with seemingly no recourse.

What Eve really needs is a complete remake, an overhaul that makes her fun both to play and play against. The last time anyone from Riot commented on her they said Eve was at the bottom of the priority list precisely because she does so well at low ELO. Honestly, that seems like a terrible reason to keep a toon around. Give newer players a chance to get better rather than getting stomped by a truly uninteresting toon.

LoL: The reasons for performance-based matchmaking

Kayle running from Soraka and Nunu.I’ve been on a crazy string of losses recently and I’ve been trying to sort out why. I can point to all sorts of things, but a lot of my problem can be attributed to the new map. I’ve been trying out some weird comps and checking into alternative hero combinations to try to pull out some wins. There have been a few occasions, though, where my defeat was almost surely due to my teammates.

Take my daily lunchtime game today. I was playing Ezreal solo in the middle lane on Summoner’s Rift. Everything was going well. I was harassing Ashe down to gankable levels and, had I not forgotten that my Cleanse was on “D” and my Ignite on “F” and not the other way around, I would have easily taken First Blood. Sadly, the bonus gold went to the opposing Warwick for ganking our Ryze on bottom at level 4.

Immediately Ryze started calling out the team for his death, mostly blaming his lanemate, Heimer, for not using turrets as wards. Though I disagree that Heimer should waste turrets that way, especially when wards are only 90 gold, I kept my mouth shut so as not to start one of those inevitable team implosions that leads to a quick loss. It didn’t matter. Ryze was constantly in bad positions on the map despite our encouragement to back off and before 20 minutes he was 0-6 with less than 20 creep kills.

I try not to call people out too much because everyone can have a bad game, but this is something different entirely. This was a player who ended the game 0-8-0 and spent the entire match blaming his teammates for the loss. I decided to take a quick look at this previous 10 game stats and here’s what I found.

Defeat: 0-8-0
Defeat: 2-5-5
Defeat: 1-7-6
Victory: 6-7-6
Defeat: 1-16-8
Victory: 8-11-11
Victory: 4-12-8
Victory: 1-4-12
Victory: 6-10-13

As I said, I’ve been on a losing streak, so I tried to remain objective, but look at those numbers. 1-16? That’s abysmal even for a new player. His total stat count for the last 10 games is 29-80-69. Now I realize stats rarely show the whole picture, but 29-80 is a scary teammate to have, especially for someone who picks DPS toons a large majority of the time. I think his only non-assassin game was one as Morgana. The rest were Ryze, Anivia, Twitch, and a random Heimer. Those stats suggest a player that doesn’t at all know the limits of his health pool compared to his DPS or someone who is perpetually in bad map position with regard to the rest of his team. The assist count is nice, but again, most of his toons have some form of AOE, so it’s not that surprising.

In the spirit of fairness, here are my stats for my own previous 10 matches:
Defeat: 2-1-3
Victory: 3-2-7
Victory: 7-1-6
Victory: 6-3-8
Defeat: 6-5-2
Defeat: 0-3-0
Defeat: 3-5-3
Defeat: 3-7-0
Defeat: 5-5-3
Defeat: 3-3-6

For total stats we have 38-35-38. Obviously that’s much more balanced, and this is one of my worst losing streaks in months. That 3-7-0 game is ugly, and I admittedly was playing like a jackass that game, but in the context of my other stats you can easily see that it was rare misstep in a string of decent performances.

All of this is to say that the I continue to be unimpressed with the ELO system. Basing a player’s rank solely on whether he wins or loses leads to crazy matchmaking results. I want to post on the official forums and beg for a performance-based system, but the reality is its just too hard. There are too many factors to consider when looking at stats, and you can bet there would be an army of angry players that want more credit for a win that the stats say they barely contributed to. The more reliable solution is to find a group of two or four other players with whom you can regularly premade for some kind of reliable ELO. The rest of the time you’re going to catch a lot of players who have hit the right games and made it into their respective ELO brackets.

LoL: Power of the push

Nexus go boom.Yesterday’s post was about the importance of team coordination and the simple fact that playing a premade can save you a lot of headaches. Today, I wanted to cover something that’s easy to overlook in a game you’re dominating: pushing.

You probably know the story well. You drew a good lanemate and the gods that be have matched you against a scrubby Twitch. Within ten minutes your team has ten kills to the other team’s one and you have all the outer turrets pushed. You would keep ganking but your opponent has virtually disappeared off the map, appearing only to defend a tower. Before you know it you’re 35 minutes into what looked like a quick surrender, and you’re starting to get pushed back. A few of your teammates got greedy and lost some killing spree gold to enemy turrets. By 45 minutes, you’re staring a loss in the face and there’s little to be done. Communication has completely broken down and your team is dying in groups of two or three, leaving the towers sorely lacking defense. By 55 minutes it’s a blowout, and you’re stuck wondering how the game turned on you and blaming anyone with a name you can quickly type.

This is probably the most frustrating loss in the game, and it’s really a symptom that separates the good teams from the bad. Regardless of how well your early game went, you need to keep pushing, intelligently. The reason your team got ahead in the early game was smart play. You weren’t tower diving for kills. You weren’t lingering in lane with five MIAs. You were playing smart, and you need to continue to do so to win the game.

Most teams that suffer this sort of loss neglect the three lane dynamic. They’ll constantly push one lane while the others are driven to their own towers. Then, if the push fails, the other team turns to capitalize on the death timer. Pushing inner turrets takes planning. If you see two teammates about to cross river mid for inner turret, push bottom up. When the other team attempts to defend, they’ll likely defend with 2-3 against the smaller force. That’s when you collapse with your remaining three teammates and push that mid inner turret. If your opponent sends all 5 to defend that mid tower, have your teammates retreat while you continue to push bottom and take a chunk out of the turret. Remember, the only turrets that regenerate are at the Nexus, so any damage done is progress.

If you find the other team is trying to turtle, focusing on team wipes to stay in the game, get out into the woods. Get yourself some buffs and take dragon down. If your opponent is particularly cautious, don’t be afraid to take Baron. When you’re ready, push with 3-4 teammates in one lane while the others do the same in a separate lane. The pronged attack forces the weaker team to split up, increasing their disadvantage.

Whatever the case, don’t give up an early lead because you were greedy for kills. You got the lead by playing smart and, as your ELO rises, you can only hope to keep that lead by sustaining that intelligent playstyle.

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