	
<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>new patch &#8211; Fearless Gamer</title>
	<atom:link href="https://www.fearlessgamer.com/tag/new-patch/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.fearlessgamer.com</link>
	<description></description>
	<lastBuildDate>Mon, 06 Feb 2012 06:55:47 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.3.8</generator>
	<item>
		<title>Should Riot consider a testbed queue?</title>
		<link>https://www.fearlessgamer.com/2012/02/06/should-riot-consider-a-testbed-queue/</link>
					<comments>https://www.fearlessgamer.com/2012/02/06/should-riot-consider-a-testbed-queue/#comments</comments>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Mon, 06 Feb 2012 06:55:47 +0000</pubDate>
				<category><![CDATA[Champions]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[content patch]]></category>
		<category><![CDATA[meta change]]></category>
		<category><![CDATA[meta shift]]></category>
		<category><![CDATA[new patch]]></category>
		<category><![CDATA[new queue]]></category>
		<category><![CDATA[patches]]></category>
		<category><![CDATA[testbed queue]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=4612</guid>

					<description><![CDATA[This is an idea that came out of my latest post about Morello&#8217;s meta challenge and I&#8217;m interested in what you guys think. I love the idea of shaking up the meta &#8211; LoL grew stale for me quite a while ago &#8211; but to me that will require some widespread adjustments to the game [&#8230;]]]></description>
										<content:encoded><![CDATA[<p class="photo_center"><img decoding="async" fetchpriority="high" width="477" height="358" src="http://i.imgur.com/m3z4Y.jpg" alt="League of Legends." /></p>
<p>This is an idea that came out of my latest post about Morello&#8217;s meta challenge and I&#8217;m interested in what you guys think. I love the idea of shaking up the meta &#8211; LoL grew stale for me quite a while ago &#8211; but to me that will require some widespread adjustments to the game or a professional team to win several tournaments in a row with a different comp. Riot&#8217;s current nerf/buff strategy is to move slowly and make changes over the course of several patches, which I totally understand. They&#8217;re trying to produce a consistent service without dramatically breaking the game with an overbuff or a mechanics nerf. It makes sense. I think it has some unfortunate side effects for a genre known for variability and flux. </p>
<p>What if Riot put together a testbed queue aimed at trying some wild play options. The idea would be to allow for changes of greater magnitude to see how the players adapt to the changes. There are definitely some issues to be worried about here, not the least of which is whether players would participate, whether it would eclipse normal queues, and what to do if it did. It could alienate tournament players along the way as well. </p>
<p>I think it also has the potential to breathe some serious life into the game, and to allow people to get more for the money they put into the game. Buying champions every two weeks gets expensive in a hurry. The cost is even higher if that champion doesn&#8217;t have a solid place in the current meta (and yes, I&#8217;m mostly talking about solo queuers here). A more radical approach to changes could bring more champions into the mix on a regular basis. </p>
<p>Obviously the resource commitment would be monstrous &#8211; I don&#8217;t even know if this sort of thing would be possible in the current server/client structure. It is interesting, though, to think of what the game would be like with more aggressive changes to the way the game works. </p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.fearlessgamer.com/2012/02/06/should-riot-consider-a-testbed-queue/feed/</wfw:commentRss>
			<slash:comments>7</slash:comments>
		
		
			</item>
		<item>
		<title>Fnatic wins the all-Euro Season One Championship Final/Patch Notes</title>
		<link>https://www.fearlessgamer.com/2011/06/20/fnatic-wins-the-all-euro-season-one-championship-finalpatch-notes/</link>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Tue, 21 Jun 2011 04:59:43 +0000</pubDate>
				<category><![CDATA[Current Affairs]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[aAa]]></category>
		<category><![CDATA[against all authority]]></category>
		<category><![CDATA[dreamhack]]></category>
		<category><![CDATA[epik gaming]]></category>
		<category><![CDATA[fnatic]]></category>
		<category><![CDATA[new patch]]></category>
		<category><![CDATA[patch preview]]></category>
		<category><![CDATA[season one]]></category>
		<category><![CDATA[team solomid]]></category>
		<category><![CDATA[tsm]]></category>
		<category><![CDATA[yorick patch]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=3690</guid>

					<description><![CDATA[Season One officially drew to a close this evening as Fnatic beat Against All Authority to take the Season One Championship. The game was an all-Euro match, thanks to some excellent play by aAa during the loser&#8217;s bracket semifinal round. aAa was able to win the match with a bit of an odd comp, thanks [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><object width="477" height="268"><param name="movie" value="http://www.own3d.tv/stream/137386" /><param name="allowscriptaccess" value="always" /><param name="allowfullscreen" value="true" /><param name="wmode" value="transparent" /><embed src="http://www.own3d.tv/stream/137386" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="477" height="268" wmode="transparent"></embed></object></p>
<p>Season One officially drew to a close this evening as Fnatic beat Against All Authority to take the <a href="https://www.fearlessgamer.com/tag/season-one">Season One</a> Championship. The game was an all-Euro match, thanks to some excellent play by aAa during the loser&#8217;s bracket semifinal round. aAa was able to win the match with a bit of an odd comp, thanks to some creative warding and incredible teleporting. It would be enough against Fnatic, though, who scored the final win in the second of the two game series against aAa. </p>
<p>I was a little disappointed to see the North American teams drop early. I&#8217;m not a TSM fan, but I though Epik had played really well for most of the tourney. The wheels fell off today, though. I honestly thought they might have been throwing the game with that double-AD, no tank comp. They are certainly a much better team than was shown today.</p>
<p>I haven&#8217;t yet had a chance to watch the Fnatic vs. aAa matches as I was in the car when they first aired. I&#8217;ve heard they were fantastic, so I&#8217;m hoping for some VoD action soon. In the meantime, Phreak and RiotEski put up a <a href="http://www.own3d.tv/video/137386/Patch_Notes" target="_blank">patch preview</a>, which I&#8217;ve linked above. Lots of changes are on the way &#8211; check back tomorrow for a full roundup. </p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Trundle patch thoughts and impressions (the nerfs that finally happened)</title>
		<link>https://www.fearlessgamer.com/2010/12/01/trundle-patch-thoughts-and-impressions-the-nerfs-that-finally-happened/</link>
					<comments>https://www.fearlessgamer.com/2010/12/01/trundle-patch-thoughts-and-impressions-the-nerfs-that-finally-happened/#comments</comments>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Wed, 01 Dec 2010 18:02:57 +0000</pubDate>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[aoe nerf]]></category>
		<category><![CDATA[carry nerf]]></category>
		<category><![CDATA[corki nerf]]></category>
		<category><![CDATA[galio nerf]]></category>
		<category><![CDATA[janna nerf]]></category>
		<category><![CDATA[metagame]]></category>
		<category><![CDATA[morgana nerf]]></category>
		<category><![CDATA[new patch]]></category>
		<category><![CDATA[patch notes]]></category>
		<category><![CDATA[ranged nerf]]></category>
		<category><![CDATA[trundle]]></category>
		<category><![CDATA[trundle patch]]></category>
		<category><![CDATA[trundle release]]></category>
		<category><![CDATA[vlad nerf]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=2790</guid>

					<description><![CDATA[I&#8217;m ready to call today&#8217;s patch the biggest thing that has happened to the game since the release of Season One. Today, Riot finally took some steps the reds have been talking about on the forums for months, making changes that could have a significant impact on the metagame. It won&#8217;t change things entirely, but [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.fearlessgamer.com/wp-content/gallery/trundle-skins-amp-bundles/attachment-12-php.jpg" target="_blank"><img src='https://www.fearlessgamer.com/wp-content/gallery/trundle-skins-amp-bundles/attachment-12-php.jpg' alt='Junkyard Trundle' class='photo_center' /></a></p>
<p>I&#8217;m ready to call today&#8217;s patch the biggest thing that has happened to the game since the release of Season One. Today, Riot finally took some steps the reds have been talking about on the forums for months, making changes that could have a significant impact on the metagame. It won&#8217;t change things entirely, but it will almost certainly start to shift things in a new direction. </p>
<p>This is one of the first patches for which we&#8217;ve seen Riot give <a href="http://www.leagueoflegends.com/board/showthread.php?t=369958" target="_blank">overarching design notes along with the line by line changes</a>. Let&#8217;s start with those.</p>
<blockquote><p><em>This patch is focused upon the following main issues:</em></p>
<p><strong>Area of Effect damage and disable spells being too powerful</strong><br />
Area of Effect is taking a pretty large hit this patch, especially to the damage on Galio’s Idol of Durand, Morgana’s Soul Shackles and Vladimir’s Hemoplague. After seeing its effect on the game over a longer period of time, we’ve found something more akin to Annie’s Summon: Tibbers is a proper mix of area size, damage, and disable. We have several area-effect skills in the game that have snuck past this and we’re looking to bring these back to acceptable levels.</p>
<p><strong>Strong supports are able to protect powerful ranged carries too well, cancelling their fragility too easily</strong><br />
We’re starting with a duration nerf to Morgana&#8217;s Black Shield and Janna&#8217;s Eye of the Storm to reward better timing of the spell reactively and to raise the skill ceiling a bit on these spells. If this proves too little, we’ll evaluate the need for additional changes in a future patch.</p>
<p><strong>Ranged carries, holistically, are too safe considering their damage output</strong><br />
While we predict bigger changes will be required, our first adjustments are to lower the movement speeds of ranged carry-style champions to provide more of a tradeoff, and nerf Blessing of the Lizard Elder when used on ranged champions. We’d like to keep ranged carries “safer” than melee, while beginning to provide more tradeoffs that both give melee a place in the game and differentiate the roles of melee and ranged characters.</p></blockquote>
<p>I was thrilled when I read these. <span id="more-2790"></span>These are exactly the kind of changes I&#8217;ve been waiting on, and it seems the community has been waiting on, for some time. While there are still issues associated with individual champions, it&#8217;s nice to see that the roadmap leads away from the issues above. </p>
<p>On to the more specific champion changes. As usual, I&#8217;ll be covering the big stuff and leaving it to you to work through the minor adjustments.</p>
<p>Alongside the ranged nerfs, <a href="https://www.fearlessgamer.com/tag/corki">Corki</a> no longer reveals stealthed units (including wards) with Phosphorous Bomb. His gatling gun can also no longer damage unseen wards. I hesitate to call this a nerf because really, these things were far too powerful for just one character to have. It&#8217;s a good fix, although the PBomb change is a slight nerf against stealth characters, which kinda sucks. </p>
<p>Galio got some big changes, as mentioned in the design notes. Righteous Gust got a significant AP ratio nerf, though a buff to the speed increase, and Resolute Smite got a small AP ratio buff. I like both changes &#8211; they focus his damage output toward the skillshot that&#8217;s more difficult to land and make Gust more of a utility spell. His ultimate got an AP ratio nerf, a nerf to the bonus damage attackers generate for <a href="https://www.fearlessgamer.com/tag/galio">Galio</a>, and a nerf to the max damage attackers can generate for the ultimate. It&#8217;s a serious nerf across the board and one I&#8217;m glad to see. </p>
<p>Janna&#8217;s ultimate got nerfed along with the change to Eye of the Storm. She&#8217;s always been a very strong support, but the heal-per-second nerf to her ultimate is pretty huge. I&#8217;ll be interested to see how it pans out. <a href="https://www.fearlessgamer.com/tag/morgana">Morgana</a>, who seems to be everyone&#8217;s favorite support, also got an ultimate nerf &#8211; damage, cooldown, and stun duration all took a hit.</p>
<p><a href="https://www.fearlessgamer.com/tag/pantheon">Pantheon</a> finally got the rework people have been waiting for. His damage has been shifted toward Heartseeker Strike with a percentage buff to the damage and a nerf to the base damage on Spear Shot. I wouldn&#8217;t be surprised if people still build him the same, maxing Spear Shot and then Aegis for the cooldown reduction, but work Heartseeker into the skill rotation for more damage. </p>
<p>Sona got another string of incremental nerfs to every skill but her ultimate. The nerfs all went to base power, so she&#8217;ll still scale well, just won&#8217;t be quite as strong in the early game. </p>
<p>That&#8217;s it for hero changes, other than the large scale adjustments mentioned in the design notes. There was also an interesting change to Doran&#8217;s Blade and Doran&#8217;s ring, both of which got health and utility contributions nerfed, likely to discourage stacking. The damage contribution got buffed, though, which could help stacking remain economical. </p>
<p>That&#8217;s it for the patch. You can bet I&#8217;ll have some specific impressions later in the day/week. Check back soon for my Trundle impressions.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.fearlessgamer.com/2010/12/01/trundle-patch-thoughts-and-impressions-the-nerfs-that-finally-happened/feed/</wfw:commentRss>
			<slash:comments>5</slash:comments>
		
		
			</item>
		<item>
		<title>Patch Day 9/8 &#8211; Welcome to Rootstown</title>
		<link>https://www.fearlessgamer.com/2010/09/08/patch-day-98-welcome-to-rootstown/</link>
					<comments>https://www.fearlessgamer.com/2010/09/08/patch-day-98-welcome-to-rootstown/#comments</comments>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Wed, 08 Sep 2010 21:42:34 +0000</pubDate>
				<category><![CDATA[Champions]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[champion buffs]]></category>
		<category><![CDATA[corki]]></category>
		<category><![CDATA[dr. mundo]]></category>
		<category><![CDATA[ezreal]]></category>
		<category><![CDATA[garen]]></category>
		<category><![CDATA[garen nerf]]></category>
		<category><![CDATA[garen op]]></category>
		<category><![CDATA[malzahar]]></category>
		<category><![CDATA[miss fortune patch]]></category>
		<category><![CDATA[new patch]]></category>
		<category><![CDATA[patch day]]></category>
		<category><![CDATA[patch notes]]></category>
		<category><![CDATA[patches]]></category>
		<category><![CDATA[suppression]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=2301</guid>

					<description><![CDATA[While we&#8217;re all patiently waiting for the servers to go live, I figure it&#8217;s time to cover the patch notes for today&#8217;s update. There are only a few serious character updates, and even those go out to mostly underplayed champions. The biggest change is the root mechanic update, which is why this post has the [&#8230;]]]></description>
										<content:encoded><![CDATA[<p class="photo_center"><a href="http://www.leagueoflegends.com/board/attachment.php?attachmentid=55481&#038;d=1283881237" target="_blank"><img decoding="async" width="477" height="282" src="http://www.leagueoflegends.com/board/attachment.php?attachmentid=55481&#038;d=1283881237" alt="Waterloo Miss Fortune." /></a></p>
<p>While we&#8217;re all patiently waiting for the servers to go live, I figure it&#8217;s time to cover the <a href="http://www.leagueoflegends.com/board/showthread.php?t=238192" target="_blank">patch notes for today&#8217;s update</a>. There are only a few serious character updates, and even those go out to mostly underplayed champions. The biggest change is the root mechanic update, which is why this post has the title it does (Rootstown is also a place near my hometown, so I chose it over Rootsville). </p>
<p><b>Mechanics</b><br />
So let&#8217;s talk roots. Ever landed a Dark Binding on an Ezreal only to watch him Arcane Shift away the second it hits? Sure, he&#8217;s stuck for the duration, but he&#8217;s stuck off your Tormented Soil and closer to safety. It was a frustrating mechanic, but it can&#8217;t happen anymore. Every character with some sort of dash or self-hook (Bandage Toss, for instance) has been updated so that the skills cannot be cast when rooted. It&#8217;s not a huge nerf for those characters, but it is a fairly high-grade buff for characters like Morgana and, in particular, Amumu. He&#8217;s already at the top of most ban lists, due to his severe magic resist debuff and the strength of his ultimate in a team setting. That ult just got a little stronger, and when used in conjunction with an AOE like Tibbers or Kennen&#8217;s ult, or Miss Fortune&#8217;s wave of pain, you&#8217;re really going to feel that root buff. </p>
<p>This patch also added suppression, so you won&#8217;t be able to avoid the full brunt of Malzahar, Warwick, or Urgot when they ult you. Suppression prevents the target from casting or using Summoner Spells, which means your only recourse is a Quicksilver Sash or Black Shield/Banshee&#8217;s Veil. It&#8217;s a big buff for those toons, but could become a pain in the ass for everyone else. Is it fun to have your ult cleansed? No. But it&#8217;s equally unfun to feel like a character like Malzahar gets to one-shot a player of your team whenever his ult is up. I&#8217;ll wait to pass too much judgement on this, but for now I don&#8217;t like it. </p>
<p><b>Champions</b><br />
Like I said above, there aren&#8217;t many champion changes, despite those for some of the underplayed characters. My guess is that Riot wants to see how the root change affects the game before messing with too many champions. </p>
<p><a href="https://www.fearlessgamer.com/tag/corki">Corki</a> caught a buff across the board. His attack range was increased 10 percent, his attack speed per level gains got a nice buff and the Missile Barrage reload time is down to 10 seconds from 14. It might not sound like much, but I&#8217;ve always maintained that Corki is strong (and super fun to play), so this should make him an excellent pick. </p>
<p><a href="https://www.fearlessgamer.com/tag/dr-mundo">Dr. Mundo</a> got some longevity buffs that could help him scale a bit better. His cleaver now costs more to cast but he heals half the cost when it lands. It&#8217;s basically pushing people away from free brush checker and forcing them to use it a little more wisely. Burning Agony costs slightly less to maintain and Masochism now costs more HP at low ranks and less at higher ranks. Sadism also got changed to return 40/55/70 percent health instead of a flat 50 percent at all levels. Again, nice late game buff. </p>
<p>The big news, though, is <a href="https://www.fearlessgamer.com/tag/ezreal">Ezreal</a>. He received damage nerfs to nearly all of his skills and his base damage. It looks a little something like this:<br />
-Base damage reduced to 45 from 47.6<br />
-Damage per level reduced to 2.6 from 3<br />
-Attack Speed per level reduced to 2.8 from 3.22<br />
-Mystic Shot damage reduced to 35/55/75/95/115 from 40/65/90/115/140</p>
<p>Hopefully it brings him more in line with other carries, though the fact that he can still deal scaling damage to you while exhausted and has excellent escapability makes him very strong. <a href="https://www.fearlessgamer.com/tag/manamune">Manamune</a> will also be a great damage source for the emo cartographer.</p>
<p><a href="https://www.fearlessgamer.com/tag/malzahar">Malzahar</a> got buffed &#8211; Another range buff on his ult, up to 750. Null Zone is more mana efficient at lower ranks, Call of the Void got a slight CD buff and his Voidlings now attack his most recent Malefic Visions target. With all of these buffs, along with the suppression buff, Malzahar is going to be one annoying bastard on the field. I really think the ult buff is way out of hand if he gets suppression. He should at least be put at marginal risk when he casts it if it completely disables his target (I know, it does disable him too). </p>
<p>The rest of the changes are small, so I&#8217;ll <a href="http://www.leagueoflegends.com/board/showthread.php?t=238192" target="_blank">leave you to read those for yourself</a>. The one thing you may have noticed is that <a href="https://www.fearlessgamer.com/tag/garen">Garen</a> isn&#8217;t on that list. I was expecting some significant changes for him, but all we got was a little reduction on the passive component of Courage. So he now gets slightly less amor and magic resistance from killing creeps but it still blocks big damage when activated, and his hybrid of magic and physical damage when wearing Sunfire Cape is still too high for me to feel comfortable with him as an opponent. You may have heard Phreak say in the Miss Fortune spotlight that Garen should never be focused. It&#8217;s true, but he doesn&#8217;t have any trouble rushing your carries/casters, and a Decisive Strike -> Judgement -> Ignite -> Demacian Justice is typically <em>way</em> more than a squishy toon can handle. Hopefully the next page will have a little more in store for Garen. Same for Kog&#8217;Maw &#8211; he remains unchanged and could use a slight nerf to either the damage from Bio-Arcane Barrage or the attack speed buff from Caustic Spittle. </p>
<p>That does it for the patch. I&#8217;ve written <a href="https://www.fearlessgamer.com/2010/09/08/patch-day-98-manamune/" target="_blank">a short post covering the new item, Manamune</a>, and I&#8217;ll be posting my Miss Fortune impressions as soon as I have a chance to play her. </p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.fearlessgamer.com/2010/09/08/patch-day-98-welcome-to-rootstown/feed/</wfw:commentRss>
			<slash:comments>5</slash:comments>
		
		
			</item>
		<item>
		<title>Patch Day 08/10 &#8211; We can stop banning Soraka now</title>
		<link>https://www.fearlessgamer.com/2010/08/10/patch-day-0810-we-can-stop-banning-soraka-now/</link>
					<comments>https://www.fearlessgamer.com/2010/08/10/patch-day-0810-we-can-stop-banning-soraka-now/#comments</comments>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Tue, 10 Aug 2010 19:04:59 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[galio]]></category>
		<category><![CDATA[galio patch]]></category>
		<category><![CDATA[new patch]]></category>
		<category><![CDATA[patch changes]]></category>
		<category><![CDATA[patch day]]></category>
		<category><![CDATA[patch notes]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=2131</guid>

					<description><![CDATA[Today&#8217;s patch brings a new champion in the form of Galio, the great blue gargoyle. Aside from the new champion, the game hasn&#8217;t changed a ton. A few characters received some significant attention, but things remained largely the same. The most notable change in my mind is Soraka, who received a string of small nerfs [&#8230;]]]></description>
										<content:encoded><![CDATA[<p class="photo_center"><a href="http://www.leagueoflegends.com/board/attachment.php?attachmentid=48234&#038;d=1281375256" target="_blank"><img decoding="async" width="477" height="282" src="http://www.leagueoflegends.com/board/attachment.php?attachmentid=48234&#038;d=1281375256" alt="Enchanted Galio." /></a></p>
<p>Today&#8217;s patch brings a new champion in the form of <a href="https://www.fearlessgamer.com/tag/galio">Galio</a>, the great blue gargoyle. Aside from the new champion, the game hasn&#8217;t changed a ton. A few characters received <a href="http://www.leagueoflegends.com/board/showthread.php?t=202258" target="_blank">some significant attention, but things remained largely the same</a>. </p>
<p>The most notable change in my mind is <a href="https://www.fearlessgamer.com/tag/soraka">Soraka</a>, who received a string of small nerfs that should amount to a significant difference in her staying power. Her mana heal now has a longer cooldown and heals slightly less mana, and her global heal got a 20 second cooldown increase at all levels. That could be enough to bring her off some ban lists in favor of other champions (please start banning Amumu, people). </p>
<p>Heimer&#8217;s turrets caught a little nerf &#8211; they no longer increase damage based on number of hits and the AP coefficient was reduced. They do have slightly higher base damage, but definitely nothing on the order of the old hit method. </p>
<p>Malzahar got some nice tweaks, bumping his movement speed, increasing the range of his ult and Malefic Visions, and reducing the cooldown on Malefic Visions (which already felt very short to me). </p>
<p>Ryze got a little bit of a rework as well, adding a passive cooldown reduction to his Overload skill. To compensate, Desperate Power now has a longer CD. Rune Prison now lasts longer at early ranks and deals damage in DoT form. It&#8217;s basically Morgana&#8217;s old Dark Binding, which is odd. </p>
<p>Vladimir&#8217;s Sanguine Pool got a small CD nerf but his Tides of Blood now costs less HP, Blitzcrank got some CD reductions, Nunu got a Consume buff, and Garen got his attack timer reset on Decisive Strike back. Other than those small changes, there&#8217;s not a whole lot to report in the way of champions. </p>
<p>For items, the newer items all got buffs. Wriggle&#8217;s Lantern now costs less, which is just what it needed. The Gunblade and Cutlass got damage buffs without a cost increase. </p>
<p>Lots of little paragraphs in here, which should give you an idea of how many small changes came in this patch. I&#8217;ll have a Galio impression list up later today. Spoiler Alert: he&#8217;s underwhelming.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.fearlessgamer.com/2010/08/10/patch-day-0810-we-can-stop-banning-soraka-now/feed/</wfw:commentRss>
			<slash:comments>8</slash:comments>
		
		
			</item>
		<item>
		<title>Patch Day: Season One patch note roundup</title>
		<link>https://www.fearlessgamer.com/2010/07/14/patch-day-season-one-patch-note-roundup/</link>
					<comments>https://www.fearlessgamer.com/2010/07/14/patch-day-season-one-patch-note-roundup/#comments</comments>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Wed, 14 Jul 2010 17:20:35 +0000</pubDate>
				<category><![CDATA[league of legends]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[cleanse]]></category>
		<category><![CDATA[ignite]]></category>
		<category><![CDATA[new patch]]></category>
		<category><![CDATA[patch day]]></category>
		<category><![CDATA[patch notes]]></category>
		<category><![CDATA[s1]]></category>
		<category><![CDATA[s1 launch]]></category>
		<category><![CDATA[season one]]></category>
		<category><![CDATA[season one launch]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=1956</guid>

					<description><![CDATA[It&#8217;s that time again, and though I have a load of thoughts about the Season One features I still want to cover the changes to the actual game. The Season One patch actually brought a lot of champion and game changes with it. The most notable change, in my mind, is the Cleanse change. Prior [&#8230;]]]></description>
										<content:encoded><![CDATA[<p class="photo_center"><a href="http://www.leagueoflegends.com/board/attachment.php?attachmentid=41577&#038;d=1278957339" target="_blank"><img decoding="async" width-"477" height="282" src="http://www.leagueoflegends.com/board/attachment.php?attachmentid=41577&#038;d=1278957339" alt="Xin Zhao commando." /></a></p>
<p>It&#8217;s that time again, and though I have a load of thoughts about the <a href="https://www.fearlessgamer.com/tag/season-one">Season One</a> features I still want to cover the changes to the actual game. The Season One patch actually brought a lot of champion and game changes with it. </p>
<p>The most notable change, in my mind, is the <a href="https://www.fearlessgamer.com/tag/cleanse">Cleanse</a> change. Prior to the nerf, Cleanse was the skill I saw most often at the loading screen. Now, though, it feels almost useless. As of the current patch, Cleanse only removes CC effects, silences, and blinds. That&#8217;s right, ignite cannot be cleansed. Neither can <a href="https://www.fearlessgamer.com/tag/morgana">Morgana</a> ult, Kaiser ult, <a href="https://www.fearlessgamer.com/tag/malzahar">Malzahar</a> ult, or any of the DoTs in the game. This is a <em>huge</em> buff to the characters that rely on ignite for their killing power (Kat, Ezreal, Shaco) and a big fat nerf for most carries. I should also note that Cleanse does not work on Exhaust, even though it&#8217;s a slow/blind. </p>
<p>Among other general game changes, Revive now grants 225 percent run speed as a diminishing buff on use. Ignite also got a small damage nerf. The jungle has been normalized a bit so that one side can&#8217;t get an advantage over the other simply by lucky dual-golem camp spawns. Twisted Treeline experience is a bit different now that Grez no longer grants global XP/gold for the killing team. It will still be important, but won&#8217;t snowball nearly as badly. Turret damage is also up a bit, and there&#8217;s been a change to the way inhibitors respawn. Inhibitors always stay down for five minutes now, and if all inhibitors respawn, the nexus and nexus turrets become invulnerable. Just bring down one inhib to win the game. </p>
<p>There&#8217;s a new item in game that should make junglers happy:</p>
<blockquote><p><strong>New Item: Wriggle&#8217;s Lantern</strong><br />
+35 Damage, +30 Armor, +14% Lifesteal<br />
UNIQUE Passive: 20% chance on attack to deal 500 damage to a minion.<br />
UNIQUE Active: Places an invisible ward with 1100 range sight and lasts for 3 minutes. 3 minute cooldown.</p></blockquote>
<p>It&#8217;s a cool item, especially because of the ward. It is a little on the expensive side when compared with the marginally greater cost of Madred&#8217;s and the much more valuable attributes on Madred&#8217;s. Still, the free ward is really nice. </p>
<p>On to the champion changes &#8211; I&#8217;ll be writing a separate post regarding Xin Zhao so check back for more info. </p>
<p>Heimer got nerfed versus turrets again &#8211; concussion grenade deals 50 percent less damage to turrets and has a slightly longer cooldown. It won&#8217;t fix all of the problems around Heimer but it will probably make people cry a little bit less. </p>
<p>Kassadin has received a bit of a rework. His W skill no longer drains mana and instead restores it on every hit (good for non-mana targets). It also now has an active that increases armor penetration by quite a lot. I don&#8217;t think it fixes his problems &#8211; he has to blink in to serious trouble to deal damage and then can&#8217;t really escape &#8211; but it should help if you want to try hybrid/AD builds. He also gains more attack speed from his passive than before. </p>
<p>Kayle caught another nerf &#8211; no splash damage on turrets and a Divine Blessing move speed nerf. I think this pretty much cements her as a useless bag of crap unless you can get a legendary farm over your opponents. With a shorter ult duration and less tower pushing, she&#8217;s pretty much back to her pre-buff level in my opinion. </p>
<p><a href="https://www.fearlessgamer.com/tag/pantheon">Pantheon</a> received even more surgery. His stun now scales in duration so you should be able to avoid a little Heartseeker damage early. His spearshot is now more expensive/less-spammable, and Aegis has had its CD normalized to 12 seconds. Overall he should be a little more fun to play in the early game (no more eternal cooldowns) and a bit easier to avoid in terms of damage output. </p>
<p>The rest of the changes are pretty small &#8211; a slight damage buff for Veigar, TF PaC can&#8217;t be dodged, hit box spells like Feast, Fling, and Consume are a bit easier to cast and a load of bug fixes. For the full list, <a href="http://www.leagueoflegends.com/board/showthread.php?t=162953" target="_blank">read up on the official forums</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.fearlessgamer.com/2010/07/14/patch-day-season-one-patch-note-roundup/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
			</item>
		<item>
		<title>LoL: Patch Day 06/08 &#8211; Olaf</title>
		<link>https://www.fearlessgamer.com/2010/06/07/lol-patch-day-0608-olaf/</link>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Tue, 08 Jun 2010 00:19:00 +0000</pubDate>
				<category><![CDATA[league of legends]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[melee champions]]></category>
		<category><![CDATA[new champion]]></category>
		<category><![CDATA[new patch]]></category>
		<category><![CDATA[olaf]]></category>
		<category><![CDATA[olaf guide]]></category>
		<category><![CDATA[olaf skill list]]></category>
		<category><![CDATA[olaf skills]]></category>
		<category><![CDATA[olaf the berserker]]></category>
		<category><![CDATA[patch day]]></category>
		<category><![CDATA[tanks]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=1720</guid>

					<description><![CDATA[What do you know &#8211; the day I write a post about the general lack of LoL-related news we get a patch announcement and a preview Champion Spotlight. There is much to cover so I&#8217;ll be making several posts to try to wrap everything up. Let&#8217;s start with the obvious: Olaf. The viking champion will [&#8230;]]]></description>
										<content:encoded><![CDATA[<p class="photo_center"><a href="http://www.leagueoflegends.com/board/attachment.php?attachmentid=33932&#038;d=1275953821" target="_blank"><img decoding="async" loading="lazy" width="477" height="282" src="http://www.leagueoflegends.com/board/attachment.php?attachmentid=33932&#038;d=1275953821" alt="Forsaken Olaf." /></a></p>
<p>What do you know &#8211; the day I write a post about the general lack of LoL-related news we get a patch announcement and a preview Champion Spotlight. There is <em>much</em> to cover so I&#8217;ll be making several posts to try to wrap everything up. </p>
<p>Let&#8217;s start with the obvious: <a href="https://www.fearlessgamer.com/tag/olaf">Olaf</a>. The viking champion will be making his live debut some time tomorrow afternoon (for those of you on EST like me). He&#8217;s a tanky melee DPS champion, not entirely unlike&#8230;well, okay, he&#8217;s unlike most melee champions in the way his damage scales up with his health and the fact that his attack speed goes up as his health goes down. Overall, I think he will be a dangerous character to tangle with anywhere past level eight or so. For <a href="https://www.fearlessgamer.com/2010/06/03/lol-olaf-is-on-release-notice/" target="_blank">more on Olaf&#8217;s abilities check out my earlier post</a>.</p>
<p>Aside from the new champion, the most notable change is a big fat nerf to support healing toons. <a href="https://www.fearlessgamer.com/tag/nidalee">Nidalee</a> <em>finally</em> caught a heal nerf that should significantly reduce her ability to play like a crazy fool in the early game and heal through it all. Her heal is down nearly 30 percent at all ranks, though it did get an ability power bump from .8 to 1.25. That sounds big, but it will mean a weaker early game and about the same mid to late for her, which is just what she needed. </p>
<p><a href="https://www.fearlessgamer.com/tag/ezreal">Ezreal</a> caught a similar (and long overdue) nerf. The heal from his Essence Flux is now down to 50 percent of the damage dealt and has had the attack speed debuff reduced as well. Trueshot Barrage had its AP ratio down from 1.0 to 0.7, which should keep him more in line with other highly escapable champions.</p>
<p>The rest of the champion changes are fairly minor barring the Kayle remake, which I&#8217;ll cover in another post. TF caught a bit of a nerf and Shen&#8217;s shield was indeed reverted to work like a regular shield, which is sure to bring a lot of tears from Shen players (honestly, those guys are starting to sound like Jax players to me). </p>
<p>As for the rest of the game, there&#8217;s a new, ability power equivalent to the BF Sword called the Needlessly Large Rod. For 1600g you can get 80 AP. It&#8217;s a nice boost for those AP Kat players and frankly, it&#8217;s been a long time coming. Twisted Treeline got a few gold generation changes and some rework on the Lizard, but none of that stuff is really going to change the game too much.</p>
<p>I&#8217;ll be covering the rest of the patch throughout the next couple days. Keep an eye out for the new skins. They are oh-so-sweet.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>LoL: Patch day woes</title>
		<link>https://www.fearlessgamer.com/2010/03/16/lol-patch-day-woes/</link>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Tue, 16 Mar 2010 15:37:25 +0000</pubDate>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[best skins]]></category>
		<category><![CDATA[client problems]]></category>
		<category><![CDATA[ezreal]]></category>
		<category><![CDATA[ghost fiddle]]></category>
		<category><![CDATA[ghost gang]]></category>
		<category><![CDATA[ghost skins]]></category>
		<category><![CDATA[lol patcher]]></category>
		<category><![CDATA[lol problem]]></category>
		<category><![CDATA[new patch]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[patch clients]]></category>
		<category><![CDATA[patch day]]></category>
		<category><![CDATA[patch problems]]></category>
		<category><![CDATA[patcher problem]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=1353</guid>

					<description><![CDATA[It&#8217;s finally patch day, and for real this time. Unfortunately this patch has one very serious problem &#8211; it can completely trash your installation. There are now several posts on the forums filling rapidly with reports of trashed installations after attempting a patch. I&#8217;ve experienced the same problem and had to reinstall, a long and [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="http://i363.photobucket.com/albums/oo72/Meepos/Gangplank.png" target="_blank"><img decoding="async" loading="lazy" class="photo_right" border="0" width="250" height="147" src="http://i363.photobucket.com/albums/oo72/Meepos/Gangplank.png" alt="Ghost Gangplank." /></a>It&#8217;s finally patch day, and for real this time. Unfortunately this patch has one very serious problem &#8211; it can completely trash your installation. There are now <a href="http://www.leagueoflegends.com/board/showthread.php?t=75401" target="_blank">several posts on the forums</a> filling rapidly with reports of trashed installations after attempting a patch. I&#8217;ve experienced the same problem and had to reinstall, a long and painful process with the number of players forced to do the same. </p>
<p>I don&#8217;t hesitate to say that I&#8217;m a little worried for <a href="https://www.fearlessgamer.com/tag/riot-games">Riot</a>. The company is having huge scaling issues. Between the server crashes, the large number of bugs/exploits that come with each patch, and the string of nerfs and buffs that seem out of line due to a lack of testing, I can&#8217;t help wondering when they&#8217;ll catch up. The <a href="http://www.riotgames.com/careers/" target="_blank">list of open positions</a> is enormous and shows some gaping holes in current company structure. Here&#8217;s a short list of what Riot&#8217;s missing: Technical Director, Database Administrator, Director of Operations, System Administrator, Senior Game Designer. That&#8217;s a <em>short list</em>, obviously not including junior level positions. All of those gaps are presumably being filled along with other regular duties by the current staff. </p>
<p>As excited as I was for this patch, I can&#8217;t help feeling more than a little miffed by all the problems. Oh, did I mention the Jax buff? Yuck.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>LoL: Fake patch day</title>
		<link>https://www.fearlessgamer.com/2010/03/12/lol-fake-patch-day/</link>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Fri, 12 Mar 2010 15:47:13 +0000</pubDate>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[ezreal patch]]></category>
		<category><![CDATA[fake patch day]]></category>
		<category><![CDATA[new patch]]></category>
		<category><![CDATA[new twisted fate]]></category>
		<category><![CDATA[no patch]]></category>
		<category><![CDATA[patch day]]></category>
		<category><![CDATA[twisted fate patch]]></category>
		<category><![CDATA[twisted treeline patch]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=1334</guid>

					<description><![CDATA[I was pretty excited about the upcoming content patch, so you can imagine my chagrin when my News stories remained the same after this morning&#8217;s short patch. The patch only took an hour and fifteen minutes and has yet to have any info associated with it. It was probably some kind of behind the scenes [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.fearlessgamer.com/wp-content/uploads/2010/03/Picture-3.png"><img decoding="async" loading="lazy" src="https://www.fearlessgamer.com/wp-content/uploads/2010/03/Picture-3.png" alt="Server is Online" title="Server is Online" width="477" height="193" class="photo_center" /></a>I was pretty excited about the upcoming content patch, so you can imagine my chagrin when my News stories remained the same after this morning&#8217;s short <a href="https://www.fearlessgamer.com/tag/patch">patch</a>. The patch only took an hour and fifteen minutes and has yet to have any info associated with it. It was probably some kind of behind the scenes work to prep for the patch next week. </p>
<p>Yes, unfortunately I think we&#8217;re looking at next week as the official launch. It could be very early in the week, but I would plan for a Tuesday downtime. The <a href="http://www.leagueoflegends.com/board/showthread.php?t=71870" target="_blank">post announcing skin bundles</a> has been ninja-updated to include the phrases &#8220;available through the end of the first weekend post-patch&#8221; and &#8220;through the end of the patch weekend&#8221; instead of those March 14th dates originally listed. </p>
<p>I guess <a href="https://www.fearlessgamer.com/2010/03/11/lol-wheres-the-patch/">my initial instinct was right</a>. I&#8217;m not surprised. Again, this patch is so content heavy that there is very little room for error and a lot of places mistakes can be made. I&#8217;m glad they pushed it back. </p>
]]></content:encoded>
					
		
		
			</item>
	</channel>
</rss>

<!--
Performance optimized by W3 Total Cache. Learn more: https://www.boldgrid.com/w3-total-cache/?utm_source=w3tc&utm_medium=footer_comment&utm_campaign=free_plugin

Page Caching using Disk: Enhanced 

Served from: www.fearlessgamer.com @ 2026-07-12 02:15:24 by W3 Total Cache
-->