Tag: metagame (Page 3 of 3)

Rise of the initiators [metagame]

Ashe.

The Kog’Maw patch brought with it two skills that make ganking much more difficult than it has been in the past – Hawkshot and Living Artillery. Both skills grant vision of nearby areas, including brush, making the bait-to-buff ganks much more difficult to pull off. As long as Kog’Maw is new, and Ashe is in basically every game, these skill will be so prevalent that they will tip the game to favor the teams with the best initiators.

Prior to the Hawkshot/Living Artillery, the only other skills that provided this utility were Twisted Fate’s ultimate and the summoner skill Clairvoyance. Now, though, you can bet those skills will be in every game. When Season One finally drops, I’ll be begging my teams to ban Ashe in every game, mostly for Hawkshot. To me it seems a little crazy that you would give one of the strongest carries in the game such a great skill. Kog’Maw’s is weaker, but still great for scouting before you rush into a dangerous situation.

I’ve already noticed the average length of my games going up because of these skills. Teams that are short on initiation are forced to the woods to try for ganks. The reveals start and both teams dance away from each other, waiting for the other to make a mistake. The standoff is insanely boring and prolongs what could otherwise be an exciting situation/game.

I do appreciate the attempt to move the game away from poking, but the move has taken the game beyond poking range to a standoff in which everyone waits for the reveals to wear off and the best initiator tends to win the fight.

What is poking? [metagame]

Janna is the new OP.

Part of the reason I like to game is that it makes me think critically about a situation in the face of a load of variables. With a game like LoL there are almost infinite combinations of heroes and matchups, and with the different build possibilities there is always a new strategy to consider. That said, LoL does have an active meta game, meaning the popular strategy/build method for victory is constantly changing because of new patches and new heroes.

Right now people generally think healing is the flavor of the month ticket to victory, but a couple people on the forums have laid out interesting counter arguments. One guy on the Test Realm said it’s not the healing so much as the kiting, which gives a team with a healer the ability to make the most of their healing power. An adjudicator also posted in the general discussion forums claiming that “poking” is the problem. Poking, as he puts it, is using a team’s ranged harassment abilities to wear down the opponent from a distance, forcing them away from towers and allowing your team to push. Characters like Ashe and Ezreal are great at this, though Ezreal is probably the best because his whole skill lineup is based on harassing the enemy team from afar while healing your own team.

Whatever you want to call it, the problem remains the same. Teams with healers are successful because they can stand out of the range of fire and heal the harassment that normally brings a target low enough for your team to initiate a fight. Add to it the fact that two of the best healers in the game, Ezreal and Janna, have the best ranged harassment in the game and you’ve created a situation that far too heavily favors any team that features those two toons.

The good news is that Zileas agrees that this is a problem and says that Riot’s focus in the next two patches will be addressing the ranged harass/healing combos that are so grossly overpowering other strats right now.

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