Tag: magma chamber (Page 2 of 3)

Magma Chamber delayed by the ‘Shiny’ update

magma_chamber

This past week’s patch fueled a surprising outburst of rage, mostly centered on the IP system remake. Of course, any time Riot makes an unpopular decision, the forums explode with demands for Magma Chamber and general unrest. Phreak responded with a fairly lengthy post, covering most of the features Riot has yet to release. It’s not really news, but he did reiterate the fact that Magma Chamber is being delayed until the graphical update, which Riot calls “Shiny,” is released.

In short, that’s a huge bummer. I know that Shiny is meant to improve the graphical experience on both the low and the high end, but it means very little for veteran players. Newcomers might be slightly more impressed, but what we really want is features. I read an article in a digital media class in college about the intersection of graphics and gameplay. Though I can’t find the article, a simple search for “graphics vs gameplay” brings up scads of blog posts, articles, and forum threads dedicated to the discussion, most of which lean in favor of gameplay. That’s no surprise – I think almost everyone could agree that gameplay makes the game. It’s interesting to see developers then go for graphics in many instances.

Now, I don’t really think that’s what Riot is doing. Riot’s growth has been something of an anomaly in the development community, so as a company, they have to focus on the total package experience and getting that total package to as many players as possible. That includes the people playing at the low end of the hardware spectrum. It just sucks that veteran players are still waiting for a compelling feature release, and the thing that’s holding it up is a graphical overhaul.

Magma Chamber and graphical update leaks

I’ve finally had the time to edit down all of these pictures for your perusal. They are a couple weeks old and have been leaked on other sites, but here they are for you. These are shots from Magma Chamber and several pics of the graphical update slated for League of Legends.

As you can see from the initial image, the overall map design looks to be just about done. What we’re likely waiting on are the little tweaks that happened with Twisted Treeline over time. Remember all the brush changes and the mob changes, the gold per creep and gold per minute changes? All of those things affect the balance of a map.

I’ve also included some champions in post-graphical-update form. Personally, I don’t really care about this stuff. I like stylized graphics, and frankly, graphics are rarely the thing about a game that gets me hot. I do think some of the new models look better, but some of them just look like they’re wet.

As I mentioned yesterday, this stuff is long overdue. I hope we get to see it soon.

Slowing feature releases hurt League of Legends

Magma Chamber boss camp.

I think it’s safe to say that the League of Legends community is as restless as it has ever been. It has been more than half a year since the last major feature release, and promised feature updates remain unreleased months after their announcements. Several high profile players have made long forum posts with titles like, “@Riot why I’m losing interest in your game,” and, “Riot’s downward spiral.”

The thing is, I still have a lot of fun with League of Legends. My personal beef with Riot is that a game that once had as active a development cycle as I’ve seen has grown stagnant, relying on bi-weekly champion releases to keep the game fresh. I started playing the game in December of 2009. Just three months later there was a new map, not just in development, but in the matchmaking rotation. Somewhere along the way there was a client revision. Four months after the Twisted Treeline release came Season One, complete with ranked matches and a new client experience.

It has been more than six months since Season One launched. In that time, there has not been one major feature release to the game (sorry, tutorial modes don’t count). Magma Chamber was announced in September, as was an upcoming graphical overhaul. Both features remain unreleased. There is still no team/clan support. We still don’t have normal stats available, despite the fact that they’re being recorded. The achievements pane, which was introduced last July along with the Season One release, remains unused.

In short, it’s time. In fact, it’s past time. A major content update is long overdue for the game. Riot has had a lot of opportunity to expand the game and stay at the forefront of MOBA design. Without a serious release in the near future, I think we can reasonably expect the game to start bleeding players, either to other MOBA franchises or to different games altogether.

Riot’s mum on new features for fear of stolen IP

Magma Chamber.

Back in September, Riot teased a new map known as Magma Chamber. Since that teaser, which was basically just a name leak with a little concept art, we’ve heard next to nothing about the map’s release. Players have been getting restless recently, wondering when we’d see the new map, or any new feature for that matter. Just look at the forums. There are seemingly countless threads detailing some manner of unrest with the game.

Even high-tier players feel the game growing stagnant. Elementz made a thread asking for information on Magma Chamber and other upcoming features. Here’s the response he got from Phreak:

Because we’re doing other things that are awesome aside from just Magma Chamber. And when you’re kinda the biggest deal in a genre, people want to steal your ideas, kinda like how HoN 2 has “casual mode” with deny removed. I wonder where they got that idea from?

We don’t want to give free ideas to our competitors if we have the chance. This doesn’t change our release plans for releasing awesome features for you guys, but it does mean you get left in the dark a bit longer than we’d like. We’re sorry for that, because we’d love to be “Here’s these awesome things we’re working on and here’s how they’re progressing.” But as tired as this refrain gets, trust me, it’s going to be freaking awesome and some of it’s coming really soon. I want so badly to tell you just how soon it is and what it is, but… oh man it’s really cool and you should be hearing about some if it shortly.

Gah I hate having to use vague terms with you guys. Please just trust me <3

Obviously, there’s not much to glean from that. Phreak is being intentionally vague and also intentionally personal – “Gah…<3" - presumably in the hope that it won't spark more controversy. I wouldn't count on it.

Magma Chamber is confirmed 5v5

Magma Chamber Illustration.

This is old news, and it’s been sitting in my Instapaper just waiting to be posted. Early last weekend, Morelio confirmed on the official forums that Magma Chamber would be a 5v5 map and no larger, as some have speculated.

Here’s the quote:

5v5, with a goal being to allow more splitting up and skirmishing than SR.

At the outset, I think it sounds great, though one sentence can hardly get at the way a metagame will develop around that sort of map. I would love to see smaller skirmishes instead of the big teamfights we have today. It makes some of the marginal characters, like Nidalee and Swain, much more effective. Who knows if that will actually work.

As for release, I’d bet we’re looking at 2011. I don’t see Riot releasing the map, even for testing, in the midst of the holiday content. Release for testing in January, launch in March, Season Two in June?

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