Tag: low elo

LoL: I won’t play TT without a premade

Leaver stats.A couple weeks back I decided I was going to take a long break from Twisted Treeline. I like the map, but when I wasn’t playing in a full premade the huge variation in game quality was frustrating. One game my team would win in 18 minutes, the next my team would feed for 18 minutes. I assumed people just didn’t know the map and needed more time to learn.

I made my foray back into the winding woods yesterday and quickly remembered why I had quit. My first game had a feeding Nunu so we lost. The next I had the same Nunu on my team, and though we won (which took far too much “can we please group up” from my end) it was a long and arduous process. The next several games were leaver after leaver, feeder after feeder, save the one game in which I was paired with a duo that had beaten me the game before. I got one leaver who had 10% of his wins in leaves. There should be some pretty harsh penalties for that crap.

Despite my long losing streak from a few days back, I had turned things around. I was back up to 68 games above .500 and winning a decent mix. The TT experience took me down to 61 games but created an even bigger problem. My ELO has now dropped to the point that I’m playing with some seriously inexperienced players. My most recent game was host to a TF that was 0-6 at 15 minutes and a Jax that had 8 creep kills by 20 minutes. There is just no way I can possibly carry that game.

I’ll be spending my time in game over the next week or so trying to get my ELO back up in the hopes of playing with some decent teammates once again. It’s been a rough few days.

LoL: My Eve explanation

Evelynn.I feel like I owe you guys an explanation. I made a passing mention of Eve the other day along with some malicious comments and I figure it’s time I come clean. The people I regularly play with know just how much I hate Eve and the reason why, and I think it’s only fair you do too.

First, a little history. I came to LoL from DotA, so I had a pretty good understanding of the game’s basic mechanics. The only thing to learn, really, was the champions. I started off with Kassadin and Master Yi, but after seeing what Twisted Fate would do to a game I saved my IP until I could buy him. He was dominant, but again, I was coming from such a similar game that it was easy for me to maximize his potential.

Then I met Twitch. It was pretty clear that he was this game’s Rikimaru, only stronger because he was ranged and had the ability to hit multiple toons and then nuke. Prior to his nerfs he stayed strong through most of the ELO brackets. Then I met Eve. She seemed strong at first – she got stealth, had good nuking potential, and seemed to break everyone but the strongest toons. Luckily, the LoL designers implemented a consumable even better than gem – Oracle’s Elixir. I bought one early when I laned against an Eve and presto, she was almost completely nullified. It wasn’t quite the same for Twitch because he’s ranged, has an AOE slow, and can still blow up an entire team.

Don’t get me wrong, Eve is great at the lower ELOs. People rarely play to counter one another so she can run around legendary as often as she pleases. That’s actually a bad thing, though, because it pigeonholes players into toons that have limited viability as the player improves and it discourages new players from playing the game because they get stomped by one toon with seemingly no recourse.

What Eve really needs is a complete remake, an overhaul that makes her fun both to play and play against. The last time anyone from Riot commented on her they said Eve was at the bottom of the priority list precisely because she does so well at low ELO. Honestly, that seems like a terrible reason to keep a toon around. Give newer players a chance to get better rather than getting stomped by a truly uninteresting toon.

LoL: My frustration with matchmaking

Match that should never happenI hate to make this post so soon after my “avoid your matchmaking woes” post, but I’ve been in some seriously frustrating matches lately, and it’s worth stating the reason. I think matchmaking prioritizes finding a game within the estimated queue time too highly.

Here’s the deal: I queue up in Arranged Team with two friends, both of whom have less than half my games played. As a long time DotA player, I’m also willing to assume that my ELO from solo queuing is a bit higher than theirs. Because matchmaking can’t find a perfect match for our composition, it instead attempts to account for my high ELO by placing someone with very low ELO on my team. As a for instance, I played a game last night in which my opponents were all around their mid twenties. My friends and I received a level 11 as a teammate. She played Annie. She went 3-14 and cost us the game. Consider also the image I used for this post. This was an actual game I played. The other team didn’t have a player above level 12. In case you’re wondering, I’m “The Wiggin Boy.”

I understand that fast games are better on the whole. Players want to experience the game as quickly as possible, not sit in the lobby waiting to find a match. As ELO improves, though, I think it’s fair to assume that players are more invested in each game, more concerned with winning. To put those players at a disadvantage just because a match couldn’t be found in 60 seconds or less doesn’t make sense. I would gladly sit in queue for 3 minutes before each game if it improved matchmaking results.

For a game that has been downloaded over a million times, LoL has a long way to go before it provides a smooth playing experience.

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