Tag: leona (Page 2 of 3)

Patch Day roundup: Leona

I haven’t done one of these in a while, but since I’m not playing (and neither is anyone else) I might as well provide a little reading material for anyone that needs a fix. Today’s patch brings Leona, the Radiant Dawn into the League along with a decent number of balance changes. I’ll be covering Leona in separate posts, but there’s plenty to discuss with the other champion changes.

I’m pretty surprised to see Alistar catch such a nerf. I like the big cow. I like seeing him in games, whether he’s on my team or my opponent’s. He’s just such a pure toon – all CC and bull testosterone stomping down the lane. He’s a great ganker, but I don’t think he really tips the scales into invincibility since his last AP nerf. I’m sure plenty of people will be upset about this one.

The Ashe nerf is overdue and probably not enough, but maybe that’s just me. Personally, I’d like to see her ult go to a flat 90+ second cooldown at all levels. That, or cut the slow/stun duration by a third.

Despite the hate around Guinsoo’s Irelia nerf, she seems unscathed to me. Bladesurge mana cost went up ten at max rank? Yippee. Transcendent Blade got a minor nerf? Again, yippee. Her issue is that she is always at the advantage in a fight. She’s highly durable, incredibly bursty, high sustained damage, resistant to CC, and packing CC of her own. That’s to say nothing of how hard it is to shut down her early farm, which actually got more forgiving thanks to the mana buff on Bladesurge when it really counts – at the lowest ranks.

I’m happy to see Jarvan get continual tweaks. He still does way too much damage with a straight tank build, and likely still will, but it’s a steady step in the right direction. I’m also happy to see some Kog’Maw animation tweaks. He’s slow enough that he really needs those quick response times. Hopefully we’ll see him a bit more often in the carry position.

Both Warwick and Swain caught some sustainability nerfs in the lane, which is a good thing. I’m really surprised Udyr was left off the list, even more surprised than I was when he got the Phoenix buff. I still maintain that the champ is broken, even if it’s somewhat situational. The problem with balancing him lies in the fact that his skillset is totally unique and he can take several different build paths, all of which are pretty different from typical tank or jungle builds. I’ll be curious to see how Riot handles him in the future.

The Yorick buffs seem like they will definitely help him out, but I think his problem is in the pet design, not the numbers. His power level shifts dramatically from game to game, thanks to the percentages on his ghouls, his farm level, and the farm level of his potential revenants. Finding a “just right” point will be very tough – I’m actually not sure it’s possible.

The biggest surprise for me this patch was the lack of a Malzahar nerf. In fact, he got a bit of a buff with the Nether Grasp bug fix. I know he’s on the list of characters slated for some nerfing, so I’m surprised he didn’t get even a little number tweak. The Rabadon nerf will hurt him a little bit, but I would expect to see more Malzahar nerfs in the near future.

That pretty much does it for this patch. Check back tomorrow for some thoughts and impressions on Leona. I’ll probably play a couple games tonight – add me at “The Wiggin Boy” if you feel like playing.

Leona release leads to server downtime

I was more than a little surprised today when I woke up to find a patch preview from sometime yesterday evening. Then boom, servers were down and the game was patching. Leona was in! Then she was not. Then the servers were not in at all. Now we’re waiting out what is expected to be at least a three hour downtime. Bummer.

I’m really shocked Riot decided to release Leona at week’s end. It just doesn’t make a whole lot of sense. As I’ve written before, players are used to the Tuesday patch system. To us, that is the rule. That is when this game is patched (as are many others). Why push for a release today? I know Riot couldn’t have anticipated the amount of downtime, but even assuming something goes wrong, Friday is kind of a bad day for it. Players are ready to dive into some games for the weekend, which for a lot of people won’t happen even hours after the servers come up. Once they’re live again we’ll definitely be looking at login queues, which are bound to scare off quite a few people. Waiting a day certainly isn’t the end of the world, but if I had my choice I’d be playing games without Leona rather than waiting to play games at all.

I think I would understand the decision to patch today if the changes were a little more interesting. Did Yorick need a buff? Definitely. Was Alistar due for a nerf? Yeah, probably. Did they need to happen as soon as possible? No, not really.

At the very least, this has let Riot make use of the forum feature that rolled out a couple weeks ago. The big red bar you see above appeared recently to alert players to current issues. It’s nice to have important information readily available regardless what subforum I’m viewing.

Riot previews Leona mechanics

We knew a little bit about Leona thanks to Riot’s presence at E3, but most of that information was speculative, pending some internal playtesting. It looks like the League’s first female tank is nearing completion, so Riot has released a preview of her mechanics.

It sounds like Leona is going to be a crowd control bot – she has a low cooldown stun, a skillshot gap closer, and a defensive stance. She doesn’t have a traditional taunt or positioning skill like Alistar or Rammus, but apparently uses fairly sizable damage to encourage players to either get out of her way or focus skills on her in a fight.

Here’s the official word from Morello:

Leona does this by providing a low-cooldown, low-duration, single-target stun with a skillshot gap-closer to start. After she closes the gap to the enemy, she’ll be performing regular single-target stuns that really disrupt the fight or peel off a target from an ally once a fight has begun. Additionally, she has a defensive stance that allows her to soak up punishment pretty effectively and also discharges a wave of sunlight outward that causes significant damage. This mechanic acts as a sort of “soft taunt” that causes her to have some threat when she’s about to unleash a big chunk of damage, and makes her an attractive target.

Finally, her passive, Sunlight, causes all of Leona’s spells to debuff the target, causing the next attack from an ally to do additional damage. This really encourages Leona to mark high-priority targets and let her set up opportunities for her teammates. Her power increases with the length of the fight, a common tank trait (like Singed’s Poison Trail or Amumu’s Despair, for example).

I’m guessing her ultimate has some sort of channel component, something sort of like a Nunu ult, though maybe more mobile. It would encourage players to save a stun for her or stay out of her range, which pretty much achieves the taunt function. I’m definitely glad to see a pure tank instead of the tanky DPS that has been filling the role. I just hope she doesn’t deal too much damage.

Riot’s take on the E3 info

Riot has graciously stepped onto the E3 news scene with its own explanations of the champions and features in development for League of Legends. Thank god. That Gamespot video just wasn’t cutting it.

The video rehashes a lot of the information I’ve put together on Yorick, Leona, and Skarner, though Paul Bellezza did expand on Skarner’s design direction a bit. In case there was any doubt, it looks like Tanky DPS is here to stay. Bellezza called Yorick a “tanky fighter” who can “pretty much tank down anyone.” Skarner is a “vicious and aggressive fighter tank” (the extent to which that’s different from a tanky fighter is unclear) who allows you to “focus on enemies and the more you attack them, the more you debuff them and are able to take them down.” Wedged in between these two is an archetypal tank with some crowd control abilities. If ever there was a bad time to be a squishy, July and August will surely top it.

I’m hoping that those releases will also come with some itemization/character updates that help deal with Tanky DPS. The idea behind tankier champions is a fine one – longer fights means you get to play the game more – but when it comes at the expense of so many characters and when so much of the playstyle revolves around skills like Jarvan’s passive, the gameplay isn’t very fun. This is the big reason I don’t play Tanky DPS toons – they aren’t enjoyable. It’s fun to get a ranged carry farmed up and burn through enemies. It’s fun to drop Tibbers on a group of opponents and see huge chunks of health fly off. If Riot can find a way to make these longer fights similarly enjoyable, I’ll gladly take the addition of more Tanky DPS champions to the League.

Upcoming Champion: Leona, the Radiant Dawn

Leona, the Radiant Dawn.

Riot has a small force at E3 this year, mostly there to show off Yorick and tease a few new champions leading up to Dreamhack. Among the champion teasers is Leona, the Radiant Dawn. Leona is a direct response to the community requests for a female champion. She sports a traditional sword and shield, though it sounds like she’ll harness the power of the sun to control her enemies.

Riot hasn’t said much about her skillset, other than a potential ultimate idea, which is that she would summon a beam of light on an area that sort of detonates after a couple seconds, stunning anyone still in the beam. If I heard correctly on the video from Gamespot, someone likened the skill to the Hammer of Dawn in Gears of War. Sounds like it will look really good, and probably function a bit like Amumu’s ult, which is one of the strongest in the game.

On the whole, Leona looks like a pretty cool champion. I like seeing more traditional tanks added to the game. It means good things for balance, or so we can hope.

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