I haven’t done one of these in a while, but since I’m not playing (and neither is anyone else) I might as well provide a little reading material for anyone that needs a fix. Today’s patch brings Leona, the Radiant Dawn into the League along with a decent number of balance changes. I’ll be covering Leona in separate posts, but there’s plenty to discuss with the other champion changes.
I’m pretty surprised to see Alistar catch such a nerf. I like the big cow. I like seeing him in games, whether he’s on my team or my opponent’s. He’s just such a pure toon – all CC and bull testosterone stomping down the lane. He’s a great ganker, but I don’t think he really tips the scales into invincibility since his last AP nerf. I’m sure plenty of people will be upset about this one.
The Ashe nerf is overdue and probably not enough, but maybe that’s just me. Personally, I’d like to see her ult go to a flat 90+ second cooldown at all levels. That, or cut the slow/stun duration by a third.
Despite the hate around Guinsoo’s Irelia nerf, she seems unscathed to me. Bladesurge mana cost went up ten at max rank? Yippee. Transcendent Blade got a minor nerf? Again, yippee. Her issue is that she is always at the advantage in a fight. She’s highly durable, incredibly bursty, high sustained damage, resistant to CC, and packing CC of her own. That’s to say nothing of how hard it is to shut down her early farm, which actually got more forgiving thanks to the mana buff on Bladesurge when it really counts – at the lowest ranks.
I’m happy to see Jarvan get continual tweaks. He still does way too much damage with a straight tank build, and likely still will, but it’s a steady step in the right direction. I’m also happy to see some Kog’Maw animation tweaks. He’s slow enough that he really needs those quick response times. Hopefully we’ll see him a bit more often in the carry position.
Both Warwick and Swain caught some sustainability nerfs in the lane, which is a good thing. I’m really surprised Udyr was left off the list, even more surprised than I was when he got the Phoenix buff. I still maintain that the champ is broken, even if it’s somewhat situational. The problem with balancing him lies in the fact that his skillset is totally unique and he can take several different build paths, all of which are pretty different from typical tank or jungle builds. I’ll be curious to see how Riot handles him in the future.
The Yorick buffs seem like they will definitely help him out, but I think his problem is in the pet design, not the numbers. His power level shifts dramatically from game to game, thanks to the percentages on his ghouls, his farm level, and the farm level of his potential revenants. Finding a “just right” point will be very tough – I’m actually not sure it’s possible.
The biggest surprise for me this patch was the lack of a Malzahar nerf. In fact, he got a bit of a buff with the Nether Grasp bug fix. I know he’s on the list of characters slated for some nerfing, so I’m surprised he didn’t get even a little number tweak. The Rabadon nerf will hurt him a little bit, but I would expect to see more Malzahar nerfs in the near future.
That pretty much does it for this patch. Check back tomorrow for some thoughts and impressions on Leona. I’ll probably play a couple games tonight – add me at “The Wiggin Boy” if you feel like playing.
Posted in: league of legends, News, Patches
Tags: leona, leona abilities, leona launch, leona live, leona release, leona skills, patch, patch day