James Cameron is notoriously grumpy when it comes to talking about his movies. In a sense, he has a right to be. People keep telling him his ideas just won’t work and he keeps proving them all wrong.
In his latest episode of mind-speaking, Cameron railed against people who have been comparing Avatar to Bungie’s Halo. “The funniest thing is when some of the so-called fanboys get up trashing Avatar for looking too much like Halo,” he told G4. “It’s like… pay attention. If I’m referencing anything, I’m referencing the source work for Halo, which is my own stuff.” He’s referring to Aliens, a movie Bungie has long said was inspiration for its hit franchise.
There may be more alien worlds coming from Cameron in the near future, who said he has plenty of stories but not enough time to make them all into movies. Oh, and if you haven’t seen Avatar yet, go.
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The world seems more conscious than ever of the existence and significance of video games, but it’s not like we’re seeing the voice actors and developers behind Halo showing up on Conan every night. He did make one of the first jabs at the video game world I’ve seen in the mainstream media. Check the video below:
The real game probably isn’t much better. I’m excited for the movie, but every development house should stay away from this kind of trash development unless they’re ready to make something really great. Rush jobs never look good.
Three-dimensional imaging has come a long way since the days of cardboard glasses. Now we can get incredible depth out of images that could previously only come out of the screen, not recede into it. When it releases on December 18th, James Cameron’s Avatar is set to become the pinnacle of 3D achievement to date, a milestone Ubisoft hopes can make some money.
Ubisoft created the video game version of Cameron’s vision. Avatar: The Game, which releases today, puts the player in the same 3D world, with one major restriction. You need a 3D TV. Otherwise you’ll just get two-dimensional version like every other game. I’m going to go ahead and guess the game is terrible in terms of play, but probably pretty cool if you’ve got the 3D rig to support it. Ubisoft, like many others, is banking on that cool factor to make 3D games the next big thing.
“3D is to pictures what Dolby Stereo was to sound. No one wants to go back to mono.” That’s from the head of Ubisoft Montreal, Yannis Mallat. In a sense, I think he’s right, but there is a glaring difference between the progression from mono to stereo and 2D to 3D: the glasses. I’m not trying to be a luddite here, but I think 3D has a ways to go before I’ll be enticed to put on the glasses to watch or play something in my home. It just isn’t practical yet. Where Dolby Stereo could almost immediately be appreciated, I would guess 3D still has a decade before serious adoption, from both consumers and film-makers/developers. There just isn’t enough hardware to support the medium.
According to the Financial Post, Ubisoft wouldn’t have made Avatar if it didn’t think people would someday purchase 3D TV sets. So let me get that straight – you developed a 3D game that next to no one will see because someday people will own 3D TVs? And they’ll still want to be playing Avatar when that day comes? Huh. The movie must be a whole lot better than I expect.