Tag: high elo (Page 2 of 2)

LoL: My frustration with matchmaking

Match that should never happenI hate to make this post so soon after my “avoid your matchmaking woes” post, but I’ve been in some seriously frustrating matches lately, and it’s worth stating the reason. I think matchmaking prioritizes finding a game within the estimated queue time too highly.

Here’s the deal: I queue up in Arranged Team with two friends, both of whom have less than half my games played. As a long time DotA player, I’m also willing to assume that my ELO from solo queuing is a bit higher than theirs. Because matchmaking can’t find a perfect match for our composition, it instead attempts to account for my high ELO by placing someone with very low ELO on my team. As a for instance, I played a game last night in which my opponents were all around their mid twenties. My friends and I received a level 11 as a teammate. She played Annie. She went 3-14 and cost us the game. Consider also the image I used for this post. This was an actual game I played. The other team didn’t have a player above level 12. In case you’re wondering, I’m “The Wiggin Boy.”

I understand that fast games are better on the whole. Players want to experience the game as quickly as possible, not sit in the lobby waiting to find a match. As ELO improves, though, I think it’s fair to assume that players are more invested in each game, more concerned with winning. To put those players at a disadvantage just because a match couldn’t be found in 60 seconds or less doesn’t make sense. I would gladly sit in queue for 3 minutes before each game if it improved matchmaking results.

For a game that has been downloaded over a million times, LoL has a long way to go before it provides a smooth playing experience.

LoL: Is top 500 play worth it?

Anivia.I found an interesting post last night that asked what it takes to be a top-tier player. The consensus is that somewhere around 50 games over .500 you’ll start to see names from the top 500 player list, provided you’ve played a couple hundred games. I’m not quite to that 50+ mark, but I know from the way my losses go that I could get there if I was willing to play someone like TF or Twitch repeatedly to carry teams over the edge. For me, though, it’s just not worth it.

A big part of the reason I play LoL is for the competition. After graduating college it has only gotten harder to put together a competitive game of basketball or volleyball. Most of the time pickup games degenerate into friendly matches among less-than-fit friends. It’s not a bad thing, but it doesn’t fulfill that competitive desire. There are rare occasions, though, when a friend brings a friend and suddenly we have a really solid game going.

LoL is the same way for me. When I have those 70-80 minute games I have a blast, but they are the exception. Most of the time I’m watching teammates feed 1-5 and leave (happened to me like 25 minutes ago) or try an AP Gangplank build because a friend said the ults were lolrape. So much of the competition in this game is out of my hands that I’m content to be happy with the good games and just try to play well for myself in the bad ones.

There is one thing that could change my mind: matchmaking. I know everyone is always bitching about it in the forums, but this is really the thing that keeps me from caring about top 500 play. In the past week I’ve been paired with players under level 15 on multiple occasions. I’ve been level 30 for at least a month now with more than 400 games under my belt. These aren’t smurf accounts either, where players have boosted ELO by trashing new players. These are players who, like the aforementioned, try building Ashe for AP (not kidding, this has happened to me) or spend 15 minutes building a Heimer turret nest in a remote patch of brush and then luring the overleveled opponent and promptly dying (again, actually happened). As long as I’m getting paired with this type of player there is no incentive to get to higher play. The landslide will likely be that much worse, if only because higher tier players are better at exploiting the unskilled.

I’m also put off by the method for achieving the ELO necessary for top tier play. When I first started, I played a lot of TF. He was fun, felt strong, and helped me win a lot of games. I’ve since stopped, mostly because it just isn’t enjoyable for me to exploit a broken toon for gain. I really do like a challenge, and nothing about his playstyle feels challenging to me. The same can be said for Twitch, who can easily roll over a team with very little farm. For me, it’s not a fun way to play (okay, every now and again it’s pretty fun), and if the end result is bad matchmaking of a higher order, I’m going to stick to playing toons I enjoy.

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