Morello offers up design direction


A couple days ago, Morello took the time to write out some thoughts on design direction for the future of LoL. It sounds to me like Riot has some good ideas, but there are a few issues built into the design direction that I find important.

Here’s the most relevant part of Morello’s post:

So while a player’s first few games with a new champion should make sense and they can get to “I didn’t completely -suck-” in these few games, we want the “do well/own” portion to come in with more practice, mastery, and understanding the champion’s little idiosyncratic deatils that makes you a great player compared to an average player.

Love it. Absolutely love it. This is why I really liked Orianna on release. She was fun, but challenging – a whole new way of thinking about the game. Since her release there haven’t been any similar champions, but I’m glad to know there may be more coming down the pike.

Morello calls this kind of design “optimized nuance.” It’s great for the game, but it needs to have a place, and nuance isn’t really what League is about right now, at least not at my ELO. Right now the game is about safety. That’s what the massive health pools and the support lanes are all about. Safety.

The good news is, if Morello really wants to introduce optimized nuance, he’ll have to also change up the metagame, and that’s a very desirable design direction.


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