Tribunal seems to be an early success

I had a lot of doubts about the Tribunal when it was first announced. The idea of incentivizing players to punish one another seemed a little odd to me, even if I had played with hundreds of players who deserved a little wrist-slap. After using the system for a couple days, though, I have to admit, I’m kind of impressed.

The only reason I use the qualifying “kind of” is that the Tribunal’s real value can’t possibly be assessed until we can see some results. When Riot first starting banning players for bad behavior it seemed like games were about to get a whole lot nicer. However, the League of Legends playerbase was growing much faster than Riot and so the need for justice quickly outpaced the execution of that justice. The Tribunal has the potential to turn that around, hopefully expediting the punitive process for Riot and giving everyone a look at just how foolish the rage sounds when it isn’t spewed in the heat of the moment (it also sounds ridiculous then, but I can understand getting steamed here and there).

That said, it seems the Tribunal is an early success. I’ve completed my three cases in each of the past two days and actually enjoyed the process. It’s interesting to see the kinds of information that can actually be used to punish/pardon a player and the different ways each player in a game understands another player’s actions. I’ve already seen a couple complicated cases that involved a lot of bad behavior from all parties involved. It can be tough to reason out who, if anyone, should take the hit, and if the reported party is actually to blame.

Of course, I’ve also seen some very cut and dry cases. You don’t die 20 times in 20 minutes without trying, and you certainly don’t die that often several games in a row without some sort of effort. I’ve also been entertained and amused by the things people share on the forums. Part of the problem with ragers is that they disappear once the game is over and very few people are exposed to the ridiculous things they say. The Tribunal bumps that exposure by not only being thrown into the pool but also because players that see it are so keen to share it.

I’m really hoping we see results. It’s a cool system with some great potential. It would be a huge bummer if it didn’t work out. How has it seemed to you guys so far?

  

My luck has officially run out

failure

Earlier this week I was really excited to be playing ranked solo 5v5. I was making my way up the charts, thanks in part to good luck with teammates. My allies were cooperative and ready to coordinate, and chose teams that had a good mix of magic and physical damage, tankiness and crowd control. I made it from the high 1300s to 1530 in just a couple days. It was great.

That all changed at the start of the weekend. I played a few games for some Miss Fortune testing on Friday and it was loss after loss. Teammates weren’t paying attention, they were making bad champion choices, arguing about who would take middle, never bothering with dragon. I plummeted, all the way down to 1412 in something like seven straight losses, and I haven’t been able to pull myself back up.

I’ve pictured one of my most recent losses above. As you can see, my teammates were feeding early and often. Singed was 0-7 by the 18-minute mark. It wasn’t that he had a tough lane – he really didn’t – but he was running into fights he had no chance of living through. After engaging Warwick for a spell, I watched him start to run away at 200 hp just to go back in because Fling was off cooldown against a 500 hp Warwick. He died, of course, and it wasn’t the first time.

It’s strange how this game runs in streaks. I want to say that it points to a problem in the matchmaking system, but I don’t know if that’s accurate. I do think matchmaking needs to account for ELOs that drop dramatically in a short period of time. You don’t want to artificially inflate a player’s ELO so that he’s in a bracket he doesn’t belong in, but it’s also absurd that I can drop more than 100 ELO in a couple games, largely because of underskilled teammates. What if matchmaking tried to make you the lowest ELO player on a team if you lost, say, four games in a row. Losing that many games in a row is indicative of a problem with the MM system. Either a player who shouldn’t have been winning so many games was winning and he’s beyond his means, or a player is losing more games than he should, likely because the other team overmatches his own. I think the system should try to correct itself to better provide the service it’s designed to provide.

  

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