Champ of the Week: Malzahar wrapup

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My week with Malzahar was probably the most successful Champ of the Week I’ve had so far, though Nunu may have edged him out. In any case, I can only remember having one truly bad game with him, and that was this evening in a post-cookout haze. Malzahar is just an incredible pick for an AP carry, offering a solid mix of utility and damage without really falling short anywhere.

One of the biggest things to learn about Malzahar, and something I haven’t quite mastered, is when to use his ultimate. I know it sounds simple enough, but that ultimate is devastating, completely shutting out an opponent in most cases, and it can be used on a variety of targets if played right. There is that unspoken rule – never focus the tank – but if the tank has all of the enemy CC and made a misstep near a tower, a quick Malzahar ult can give your team 5v4 advantage and allow you to steamroll down a lane. The flipside is knowing when not to use your ultimate. Using your ultimate during a teamfight can cost you a lot of damage. A stun or silence and you’ve missed out on a crucial part of your kit.

Even without his ult, though, Malzahar still devastates teamfights. His AoE silence has excellent utility and the percentage based damage from Null Zone grows quickly with AP. Malzahar has no problem farming, either. At level 3, Malefic Visions hits hard enough to easily farm creep waves with a few auto attacks. With a Voidling proc, Malzahar not only burns through creep waves, he also becomes a strong side pusher that requires two people to gank.

If I could change one thing about Malzahar it would be the AI on his Voidlings. I lost more to towers than I wanted, and they often danced back and forth in the lane instead of defending me in the midst of a gank. The Voidling deals heavy damage, especially once it levels up. Having a little more control of that damage would probably make him a bit OP, which I honestly think he’s on the verge of, anyway.

  

Champ of the Week: Early Malzahar impressions

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I got to play a few games over the holiday weekend with this week’s Champ of the Week, Malzahar, and I’ve been having a really good time. Malzahar is an incredible farmer, and when left alone for too long, he becomes an incredible pusher as well.

My basic strategy to this point has been simple: build enough survivability to get by and then stack up mass amounts of AP. In about half of the games I’ve picked up a Rod of Ages early (12 minutes in one case) and moved to Deathcap from there, but in others I’ve been less worried about the health stack and just picked up Catalyst before moving on. I’ve had roughly equal success both ways – the basic lesson seems to be ‘don’t overdue the survivability.’

I had sort of forgotten the massive buffs Malzahar received since his release. The last time I gave him any serious attention his ult could be Cleansed, it had a much shorter range, and it didn’t have the suppression bonus. Those changes have given Malzahar the ability to fight at great distance with devastating power.

If I’m having trouble with one thing, it’s remembering to keep my Malefic Visions up in team fights. The cooldown gets very short with a golem buff or enough CDR, making it totally feasible to have a couple spells ticking at the same time. I’m slowly improving on that, though.

I’m really curious where Deathfire Grasp could fit in a Malzahar build. I don’t know that it’s any more efficient than a raw AP stack, but the active and the extra cooldown reduction could be interesting with enough AP. I think I underuse Deathfire, even though it is one of my favorite items in the game. If I can get ahead of the enemy farm and pick one up, it’s an almost Veigar-style insurance that one of my enemies won’t get to participate.

Check back later in the week for more Malzahar impressions.

  

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